Old 07-12-2017, 09:51 AM   #141
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Quote:
Originally Posted by Enduir
For the love of all that is holy (not the actual Holy though), hotkey the confirm exit buttons already.
Not to be classified as "major" patch for 2017 but you right - that's annoying one.
Support !

Better yet toggle on/off confirmation box (YES/NO ). Experienced players don't need pop up when adding new gem/gear or buying high tier resin
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Old 07-12-2017, 01:53 PM   #142
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http://forums.nodiatis.com/forums/sh...ad.php_t=19871
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Old 07-12-2017, 06:50 PM   #143
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We still intend to have 4 items done by the end of the year. Current priority is the iOS/Android phone client, but we're also working on a high performance browser client that uses WebGL instead of HTML5 or Java.
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Old 07-13-2017, 06:23 AM   #144
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Quote:
Originally Posted by Glitchless
We still intend to have 4 items done by the end of the year. Current priority is the iOS/Android phone client, but we're also working on a high performance browser client that uses WebGL instead of HTML5 or Java.
Thank you for update.

This is very big and time consuming projects but I believe it will pay off to be up to date with technology opening whole new potentials. Great move imo.

An avarage players would probably ask about game content or mechanics changes . Is there is any content (non tech related stuff) that player would experience?

You mention 4 items is still planned - we wonder if they are picked up yet to be work on in the future - any spoilers ?

Thank you again for keeping us posted
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Old 07-14-2017, 05:28 AM   #145
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Will I still be able to run nod using html5 or java if I wanted to? I've had issues in the past with webgl games not running properly.
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Old 07-14-2017, 05:36 AM   #146
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I just maxed all the trophy skills, some more of those would be nice ty
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Old 07-14-2017, 10:11 AM   #147
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The current list has been resorted in a rough order of priority.

We have added a patch that would add classes and skills, and the WebGL patch to the list.

The HTML5 client will remain intact since it will probably always be the most browser compatible.
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Old 07-14-2017, 10:37 AM   #148
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*Hype* I'm very excited to see it all coming

*Spreads the word*

*Hoard TCS for new alts/exciting builds*
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Old 08-31-2017, 10:01 AM   #149
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This is sort of question and suggestion.

While we wait for rune to boost hot zones I hope it will cost as much as rune of invention. It will replace one of crucial combat runes so probably will be used "part time" while doing some thing very specific related to zone.


Also wonder if it would be % boost or add x% to existing bonus.

There is plenty small bonuses 1 or 2% so I hope it will not end up to having upgrade from 1 to 1.1% chance with runes.

Is it planed to be significant boost or little one ?
20% boost per rank sound reasonable as big bonuses you want in your zones are extremely rare.

Also how about to add runes that boost chance of gold rush (.5 % per tier or so) to go along with it ?
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Old 10-12-2017, 06:10 AM   #150
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I've been playing Nodiatis off and on for 14 months now.
My preferences from that perspective, rated 1-13 with 1 being the most wanted:

01 -PvE Tempers
02 -Siegecraft (x2)
03 -2 new classes, 5 new skills
04 -Mounts for Faster Travel
05 -Continuation of the Princess Storyline
06 -Runes to Enhance Hot Zone Bonuses (x0.5)
07 -New Mid Level Zones
08 -Epic Potions
09 -Nodiatis App
10 -Nodiatis WebGL
11 -Free Face Ticket (x0.5)
12 -Legendary Tasks
13 -Ability to Spectate Combat
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Old 10-12-2017, 06:35 AM   #151
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Mobile app is currently in progress according to glitch. Will support ios and android.
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Old 10-12-2017, 11:14 AM   #152
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New classes and most of all new skills including the Big T Skill!
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Old 10-12-2017, 11:16 AM   #153
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Mount would be my # 1
New skills # 2
New classes # 3
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Old 11-11-2017, 01:24 PM   #154
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"Hotbar (x0.5) - A easily scrollable Hotbar with large buttons that can be assigned to complex tasks such as equipping specific items and optionally bindable to hot keys. Only on modern client versions: Downloadable Client, Steam Client, WebGL Client, and Phone Apps"

That's pretty much build in macros - of course necessary for phone app to make it playable.

Does it also means user macros (without logic but including few steps) would be allowed ?

Rules has been changed before as its nearly impossible to detect all violators (speaking of toon sharing and real money transactions) and build in safe guards might only harm legit players due game can be access from multiple location and devices such people playing from work , home or mobile devices.

From my understanding (reading ToU) macros are legal as long you sit at front of computer and paying attention to screen and only way to get in trouble is when running macro and failing to respond to admin questioning your presence at front of the screen.

Some people already runs many macros helping with trophy noming, gear changing with single button etc. Some would but afraid they can get I'm trouble for doing so.

It might be a good idea to further clarify what's allowed and what not especially after hot bar is implemented
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Old 11-11-2017, 01:54 PM   #155
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Macro rules will remain the same, the only legit macros to use are 1 to 1, ie 1 keyboard click to 1 mouse click with no logic, ie the click needs to be in the same spot every time.

The Hotbar functionality will provide players with a way to quickly perform item swapping. We'll also be implementing Marzus's idea of allowing the setting and swapping of Eqp/Rune/Pouch sets with a single action as well. This is not a concern for botting, where the major difficulty is in gold chest and item management.
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Old 11-11-2017, 03:00 PM   #156
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Quote:
Originally Posted by Glitchless
Macro rules will remain the same, the only legit macros to use are 1 to 1, ie 1 keyboard click to 1 mouse click with no logic, ie the click needs to be in the same spot every time.

The Hotbar functionality will provide players with a way to quickly perform item swapping. We'll also be implementing Marzus's idea of allowing the setting and swapping of Eqp/Rune/Pouch sets with a single action as well. This is not a concern for botting, where the major difficulty is in gold chest and item management.
Perfect ! That will help a lot especially with mobile devices.

Any chance we might see trophy offering and item trading simplification ? Like holding combination and click to automatically place stack in trade window ? I tried to feed alt while playing on tablet and drag/drop actions are very challenging.
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Old 11-11-2017, 06:44 PM   #157
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trading pages and pages of trophs is a struggle in general i'd love to atleast see an easier way to trade loads of trophies to my alt so I don't spend all the time in trade windows
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Old 11-12-2017, 11:13 AM   #158
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Quote:
Originally Posted by norman
trading pages and pages of trophs is a struggle in general i'd love to atleast see an easier way to trade loads of trophies to my alt so I don't spend all the time in trade windows
^ that

Glitchless can we please have a simplification of trading ? (more trading slots would be a bonus)

This is bot and exploit safe

Also probably most used social action .

Every player at some point creating an additional character and tries for something new . "Feeding" is common practice to speed up process of creating new character/build

Thank you
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Old 11-12-2017, 11:55 AM   #159
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Hold shift and click a stack to automatically put in trade slot?
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Old 11-12-2017, 02:18 PM   #160
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Quote:
Originally Posted by Soxson
Hold shift and click a stack to automatically put in trade slot?
would work easily if trade window is open....
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