More Active Combat
Ok so this idea came to me today while fighting and foraging.
I notice that most times during combat, once I get my healing gems set up I have nothing to do but sit and watch the battle unfold. Kinda boring. So...an idea to maybe make it more engaging...
What if there were some kind of buttons (visible or invisible) that appeared (maybe very faded) or existed around the battlefield. And these buttons, when hunted down and clicked) did different things in combat.
Maybe we could create a Tactician sphere of skills to encompass these pop-ups. (Side Note: this sphere is also where that HP scan skill would fit perfectly)
One thing I thought of was a skill that gave you the chance to spot an enemy's weak point or an "opening" in combat. But in order to hit the weak spot you had to be paying attention when the button appeared in combat. This is only one example of a skill that could utilize this more active system.
Another example might be the chance to have a pop-up button appear that, if clicked, would allow you to execute a roll, which would make the next melee or ranged (but not magic) attack against you become a miss.
But the point is, it would be a way of keeping busy during combat to make it more engaging.
Last edited by Somneil; 06-17-2008 at 12:59 PM..
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