05-24-2016, 02:33 PM
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#21
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Gem Pouch Expert
marzus is offline
Join Date: Jul 2012
Posts: 428
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Would this be reconsidered now that oil prices are skyrocketing ?
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05-24-2016, 07:21 PM
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#22
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Temporarily Suspended
ShadeDaScout is offline
Join Date: Dec 2015
Posts: 520
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Since all mini games are quite fast (except dusting, sort of), maybe foraging could be quicken by cutting the 4x4 gardening box into 4x3, 3x2 or 4x2?
Epic visuals:
OOOO OOOO OOO OOOO
OOOO OOOO OOO OOOO
OOOO OOOO
OOOO
If the mini game is to be simplified, in order to compensate for all those who leveled Gardening the current way, there should be awards depending on the current gardening level.
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05-24-2016, 07:45 PM
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#23
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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I am against any change made to any mini game, map name, etc.
I understand oil prices are higher than anything else and the main reason of that is due of the mini game. So perhaps the problem is not really the mini game or the prices of the oils but the prices of the things that require oils if that makes any sense.
So if there were going to be any change in regards of that, perhaps we could aim towards a change on the prices of the weapons, resins or amounts of resources of the weapons/things that require oils.
This is just my opinion and suggestion.
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My soul is continually in my hand: yet do I not forget thy law.
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05-24-2016, 08:07 PM
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#24
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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no, to all, just no
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05-24-2016, 11:38 PM
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#25
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Gem Pouch Expert
marzus is offline
Join Date: Jul 2012
Posts: 428
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Thanks for the feedback Shade and San. You both have great points.
Also a big thanks to Nem too. His feedback was really helpful... Joking aside, can you give me some arguments that will support your decision ? Would be helpful for me not to bump this anymore like a stupid.
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05-25-2016, 12:29 AM
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#26
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Seer's BFF
Akilthedestroyer is offline
Join Date: Nov 2008
Location: East India
Posts: 678
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I think rewards should be based on efforts. So if you want a higher reward, you put a lot of effort.
On the other hand, specialised services are always paid higher than common services. Therefore, if you do not want to pay more for oils, you should start gardening yourself.
Reduction in prices of LGs by reducing resource requirements or increasing resource gain by resourcing is in my opinion, not a good move. Resourcers do not get t30s every day, and if they don't sell that well, then they will not bother to resource.
Just my $0.02.
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05-25-2016, 12:38 AM
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#27
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Quote:
Originally Posted by Akilthedestroyer
I think rewards should be based on efforts. So if you want a higher reward, you put a lot of effort.
On the other hand, specialised services are always paid higher than common services. Therefore, if you do not want to pay more for oils, you should start gardening yourself.
Reduction in prices of LGs by reducing resource requirements or increasing resource gain by resourcing is in my opinion, not a good move. Resourcers do not get t30s every day, and if they don't sell that well, then they will not bother to resource.
Just my $0.02.
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You can not resource resins...
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My soul is continually in my hand: yet do I not forget thy law.
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05-25-2016, 01:22 AM
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#28
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Seer's BFF
Akilthedestroyer is offline
Join Date: Nov 2008
Location: East India
Posts: 678
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Yes, some sort of a control over the prices - Some stability and a gold sink. You can resource everything else if you put time in it. Most of us already have multiple characters to play... Shouldn't be that hard.
What is needed is more players playing and getting to the end game so that they can get better tiers of resources. That is it. The game is meant to advance by increasing the numbers of players actively playing it, right?
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05-25-2016, 06:04 AM
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#29
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Boss Hunter
danielrox is offline
Join Date: Jan 2010
Location: Germany
Posts: 219
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imo - eliminate the cool down for each click but have a cool down for every pair clicked making it a tad less tedious but still not really much easier.
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05-25-2016, 09:59 AM
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#30
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Gem Pouch Expert
marzus is offline
Join Date: Jul 2012
Posts: 428
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You seem to never done gardening, Akil. For me it is painful to garden as it is to pay those high prices on oils.
Quote:
I think rewards should be based on efforts. So if you want a higher reward, you put a lot of effort.
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And about effort/reward. Here is something to think about : Do I get a higher reward for crafting a weapon that requires leather to be made than I would get for crafting a weapon that does not require leather ?
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05-25-2016, 01:08 PM
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#31
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Seer's BFF
Akilthedestroyer is offline
Join Date: Nov 2008
Location: East India
Posts: 678
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I have done gardening, and I dislike it too. It seems monotonous, therefore kudos to everyone who endures gardening and continues to garden to get the goodies.
Would you rather every weapon require same material to craft? You should also compare the advantage, use, and the total number of people using it as well.
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05-27-2016, 05:32 AM
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#32
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Boss Hunter
danielrox is offline
Join Date: Jan 2010
Location: Germany
Posts: 219
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san has a good point..
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