Gardening Mini-Game
Old 01-10-2016, 07:48 AM   #1
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Default Gardening Mini-Game

Is there a way to make this min-game more accessible for the players? As it stands now not too many do this because it is the most time consuming mini game. Maybe a great reduce in cd would help. I'm asking this mainly to reduce the difference between crafting cost of a slasher/piercer and a crusher. All use ingots, so no change there. But cursher uses bones which is 200k compared to a leather no lower than 1 mil.
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Old 01-10-2016, 10:21 AM   #2
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Been asked for so many times idk why people bother anymore :{

Regardless still support
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Old 01-10-2016, 10:33 AM   #3
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yeah my gardening is like 3. it was the one mini game too annoying for me to bother with.
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Old 01-10-2016, 03:08 PM   #4
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I also support a reduced cooldown for that one and dust collecting...but dust collecting is at least fun, where gardening is just tedious.
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Old 01-10-2016, 04:44 PM   #5
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Quote:
Originally Posted by hotshot64
I also support a reduced cooldown for that one and dust collecting...but dust collecting is at least fun, where gardening is just tedious.
This.

I support this, just a slight cooldown on it and everyone would be happy.
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Old 01-11-2016, 12:20 AM   #6
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Gardening is tedious, yes. That is one of the factors why top tier oils and leathers are expensive.

I do not support making gardening easier.
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Old 01-11-2016, 12:42 AM   #7
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Without the delay it would cease to be a memory game.
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Old 01-11-2016, 03:02 AM   #8
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Quote:
Originally Posted by Glitchless
Without the delay it would cease to be a memory game.
gotta admit....he may have a point <_<

Just maybe

Last edited by Blaze; 01-11-2016 at 04:02 AM..
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Old 01-11-2016, 12:46 PM   #9
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Quote:
Originally Posted by Glitchless
Without the delay it would cease to be a memory game.
What if the cd kicks in only when you pair wrong. If you pair right, no cd applied, if you didn't paired at all, no cd applied. Selecting just one triggers no cd, selecting 2 triggers the cd only if you get it wrong.

Any feedback on this ?
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Old 01-11-2016, 01:51 PM   #10
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Just deal with it. Remember, vegetables and oils are expensive. so if you get a 48xt30 pull (which is still possible), you've practically struck gold.
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Old 01-11-2016, 01:56 PM   #11
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Quote:
Originally Posted by Soxson
Just deal with it. Remember, vegetables and oils are expensive. so if you get a 48xt30 pull (which is still possible), you've practically struck gold.
This is no feedback. What you have said is beyond the scope of this thread.
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Old 01-13-2016, 06:41 PM   #12
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how about when you enter the mini game all tiles are revealed for 2.5-5 seconds, then disappear. Reduce the cooldown but only until a wrong tile is clicked. That way its still a memory game and actually rewards you for remembering correct. The better the memory the faster the mini game
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Old 01-14-2016, 01:33 AM   #13
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Quote:
Originally Posted by paulodjohn
how about when you enter the mini game all tiles are revealed for 2.5-5 seconds, then disappear. Reduce the cooldown but only until a wrong tile is clicked. That way its still a memory game and actually rewards you for remembering correct. The better the memory the faster the mini game
I support this.
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Old 01-14-2016, 02:35 AM   #14
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I support Pauls suggestion
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Old 01-14-2016, 06:22 AM   #15
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I support Paul's suggestion.

Another idea: Eliminate one row or column of resins to match. ie. Have 12 resins to match instead of 16.
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Old 01-14-2016, 12:34 PM   #16
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There's a very simple reason why showing the entire board at the start is not a good idea.

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Old 01-14-2016, 03:22 PM   #17
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Quote:
Originally Posted by EnigmaWave
There's a very simple reason why showing the entire board at the start is not a good idea.

Like nodders would ever cheat or exploit something
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Old 01-14-2016, 03:31 PM   #18
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Good point, EnigmaWave. All that is left is having cooldown only when paired wrong. And maybe Ballrog's idea to eliminate one row. I do not think those ideas will make this mini-game less of a memory game, but more of a rewarding mini game for ppl with good memory.
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Old 01-18-2016, 07:21 PM   #19
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Quote:
Originally Posted by Glitchless
Without the delay it would cease to be a memory game.
The biggest thing I don't get about gardening is that the mini-game isn't like "you plant a seed, and wait for it to grow". Isn't that how gardening works in reality? Of course, you need to tend the soil, as well as water the plant.

But nonetheless, when you actually dig up the thing, it should be the same old mini-game as before, but with wrong moves causing a cooldown. If you take too many steps, you get less food because that you destroyed the plant.

In exchange, gardening levels are easier to grind through. If these changes happen, gardening should drop more resoures per harvest than what it does now.
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Old 01-26-2016, 01:11 AM   #20
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bump!
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