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Old 05-31-2014, 04:05 PM   #41
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PVP brings excitement to game for most of us.
Make Pkers get something more than they do now... Make it worth wild. Then watch the fun begin?
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Old 05-31-2014, 07:11 PM   #42
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Quote:
Originally Posted by Master
PVP brings excitement to game for most of us.
Make Pkers get something more than they do now... Make it worth wild. Then watch the fun begin?
And I think a non-pk non-clan way for a forced pvp would be really good too.

But I would love to see pking make a comeback
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Old 05-31-2014, 07:40 PM   #43
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^
THIS!
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Old 05-31-2014, 07:45 PM   #44
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lmfao, YES!
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Old 06-01-2014, 12:32 AM   #45
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The black smoke lg whip plox!
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Old 06-01-2014, 08:49 AM   #46
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LG pet rock that regens mana/energy

1v1 and 2v2 arena type thing

better way to store Master Designs

crafting tools that allow multiple stacks to be processed with fewer clicks.

tacos

keep up the good work glitch. the yard is looking great! now cut it again. this time make it a little longer.
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Old 06-01-2014, 09:19 AM   #47
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Expand the map! make more areas... would not only allow for more game play but more places for pkers to be... the map is small enough that as soon as it says "blah blah has pked blah blah in Nlake that it would be pretty easy to pin point from there. Even with the toon moving around. also more story line is always nice.


Btw any way we can get a estimate date on when the patch will be released? Also which of these ideas are you liking so far? We are hungry for some info and excitement! feed us please
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Old 06-01-2014, 10:31 AM   #48
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Quote:
Originally Posted by Master
PVP brings excitement to game for most of us.
Make Pkers get something more than they do now... Make it worth wild. Then watch the fun begin?


This.
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Old 06-01-2014, 11:21 AM   #49
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Archeorunology capping at 140 so we could link 8 runes.
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Old 06-01-2014, 11:45 AM   #50
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make random items that cannot be duplicated and release only a certain amount of them. Can be found by mobs or w/e... it would bring some cool worth to the game having a collectors item or such.
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Old 06-01-2014, 12:17 PM   #51
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Disclose exactly how much HP each mob has. The info on wiki is a bit threadbare
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Old 06-01-2014, 05:32 PM   #52
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Weapon morphing
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Old 06-02-2014, 01:15 AM   #53
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new pet
the smoke monster from lost
causes targets to forget story-line and what they're doing
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 06-02-2014, 10:14 AM   #54
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bigger trade menu... 6 at a time is terribly anoying when moving trophies or making a lg item and such
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Old 06-02-2014, 11:22 AM   #55
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Some kind of 'interaction' with that half-naked chick on the login screen... She's why 80% of Nod even started playing in the first place
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More item drops
Old 06-02-2014, 11:33 AM   #56
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Smile More item drops

Make items drop more often as their store value ofter smaller than chest itself.

We would like to see more variety of items not to mention amulets and rings but let say legendary (insert name here) that would take effort to get but could be stored in inventory and have their effects such 1% mana vamp. +1 tier resource when killing heroic boss etc.
Make it heavy like 20 rocks so people can carefully choose their benefits or simply swap them when doing different task.

For example if someone manage get 5 energy thingy they would get 5% energy vamp at cost of 100 encumberance but they no longer need that rune or aura that can be replaced with something else.

overall makes build even more custom
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Old 06-03-2014, 08:36 AM   #57
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An item or maybe epic skill - every time when non- player creature resist/parry/block attack
You next attack will do extra % damage depending on skill lvl.
This would help with situation when mob resisting 5 or more times in a row and leave caster drained and of course all those resists won't be that frustrated anymore
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Old 06-03-2014, 10:11 AM   #58
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I find that a liiiiitle too powerful and exploitable.
People will deliberately decrease cnc and dex just so that they can get parried and then do super high damage next turn when they actually hit. >.>
(stupid... but yeah....)
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Old 06-03-2014, 10:42 AM   #59
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Epic and LG beasts... Let a tank be able to freaking tank... 1 hitting a OP as hell tank is just anoying, let the tank be able to take more damage against it.
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Old 06-03-2014, 10:51 AM   #60
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a way other than rerolling to change primary class
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