Old 07-02-2009, 09:40 PM   #101
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black magic aura...should be one.
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Old 07-02-2009, 11:10 PM   #102
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the gem slow is black
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Pet Gem
Old 07-03-2009, 04:15 PM   #103
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Default Pet Gem

What about a gem series that would incapacitate pets for a certain period of time?

Disobedience Rank 1:

Grey Magic

Prereq - Grey Magic (8) -

Rare Gem

Energy Cost - 8 Mana Cost - 15

Enemies Pets are prevented from attacking or healing for 2 seconds.

You can have a line of the gems, lifting the amount of time that the pets are incapacitated.
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Old 07-04-2009, 01:16 PM   #104
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great idea bill


any maybe one that inflicts daze but just upon pets? attacks their wielder and heals their foes?
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Old 07-07-2009, 02:03 PM   #105
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Thumbs up

Quote:
Originally Posted by Bill
What about a gem series that would incapacitate pets for a certain period of time?

Disobedience Rank 1:

Grey Magic

Prereq - Grey Magic (8) -

Rare Gem

Energy Cost - 8 Mana Cost - 15

Enemies Pets are prevented from attacking or healing for 2 seconds.

You can have a line of the gems, lifting the amount of time that the pets are incapacitated.
Quote:
Originally Posted by AsylumDreams
great idea bill


any maybe one that inflicts daze but just upon pets? attacks their wielder and heals their foes?


Both are good ideas!!!
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Healing Cantrip
Old 07-13-2009, 04:09 PM   #106
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Thumbs up Healing Cantrip

I would like to see a type of healing cantrip that nearly mirrors the damage cantrip's ability... Perhaps double the return up to certain levels. I like to be able to cycle through empty spaces in my pouch but would like to see a healing bonus come from it.

I've searched and can't find anything about this type of thing.
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Old 07-14-2009, 12:37 PM   #107
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some kind of gem that would help with multi attacks such as trishot and double attack... with a rank one giving 2% bonus and going up 2% every rank?
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Old 07-23-2009, 08:47 AM   #108
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"Mana Node"
Blue Magic

When in play, it reduces the mana cost of all spells by x %. Costs a little energy or nothing (except for an empty slot of course).

Accordingly a green magic "Energy Node".
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Old 07-23-2009, 08:49 AM   #109
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I'd like the nods under grey magic
give enchanter boost something extra joyful :P
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Old 07-23-2009, 10:19 PM   #110
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Drain Life aura (black color several levels)- DoT gems steal X% hp of the damage they do.

Counter to the Flare up aura for DD spells. Instead of dealing extra damage it gives DoT casters some more longevity as they need to stay alive longer to see their spells take effect.
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Old 07-23-2009, 11:56 PM   #111
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White Magic
Smite: stuns and deals minimal damage.
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Old 07-26-2009, 08:10 AM   #112
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Would be nice to have a red magic detrimental aura.

Could be an armormelt aura that reduces your enemies’ AC by x.

Or an ignition aura that sets your enemies on fire each tic, dealing x damage over 10 seconds.
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Dual Skill Gems
Old 09-12-2009, 10:59 PM   #113
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Arrow Dual Skill Gems

Anyone remember M:TG? Remember dual lands? I would like to see gems that use the same level of dedication to more than one color specialization. I'm not sure about the cost/point figures, but considering you need to train multiple skills, the rewards should be worth it. Here's my ideas so far:

Fetid Swamp Rank 1
Rare
Prerequisites: Black (50)
Green (50)
Energy:
Mana:

Target becomes gangrened losing X hitpoints over 60 seconds.

Ominous Void Rank 1
Rare
Prerequisites: Black (50)
Blue (50)
Energy
Mana

Target player becomes lost, decreasing all attack and gem draw speeds by X%

Unholy Eclipse Rank 1
Rare
Prerequisites: Black(50)
Grey (50)
Energy
Mana

Target becomes shadowed being unable to auto-attack for 10 seconds and losing X hitpoints per second

Holy Judgement Rank 1
Rare
Prerequisites: Black (50)
White (50)
Energy
Mana

Target becomes fallen losing X% of their current hitpoints, energy and mana every 5 seconds for 30 seconds.

Torrential Hellfire Rank 1
Rare
Prerequisites: Blue (50)
Red (50)
Energy
Mana

Target is dealt X damage and burns losing X hitpoints every 3 seconds for 30 seconds.



Single skill set gems (2 skills in life, death, or psych magic) should require an even greater benefit, since the skills would take even longer to acquire:

Dante's Judgement
Epic
Prerequisite: Black (100)
Red (100)
Energy
Mana

Target becomes molten losing X points over 60 seconds and has their AC decreased by Y%.

Ethereal Mist
Epic
Prerequisites: Blue (100)
Grey (100)
Energy
Mana

Target loses X% of all stats for the duration of the battle (up to 5 min.) and has a slow attack and gem draw aura of X %

Gaia's Intervention
Epic
Prerequisites: White (100)
Green (100)
Energy
Mana

Target friendly player is blessed with a regenerative aura gaining X hitpoints every 5 seconds for 60 seconds, and gems require Y% less energy and mana to use.
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Old 09-13-2009, 06:09 AM   #114
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Quote:
Originally Posted by Revanch
Anyone remember M:TG? Remember dual lands? I would like to see gems that use the same level of dedication to more than one color specialization. I'm not sure about the cost/point figures, but considering you need to train multiple skills, the rewards should be worth it. Here's my ideas so far:

Fetid Swamp Rank 1
Rare
Prerequisites: Black (50)
Green (50)
Energy:
Mana:

Target becomes gangrened losing X hitpoints over 60 seconds.

Ominous Void Rank 1
Rare
Prerequisites: Black (50)
Blue (50)
Energy
Mana

Target player becomes lost, decreasing all attack and gem draw speeds by X%

Unholy Eclipse Rank 1
Rare
Prerequisites: Black(50)
Grey (50)
Energy
Mana

Target becomes shadowed being unable to auto-attack for 10 seconds and losing X hitpoints per second

Holy Judgement Rank 1
Rare
Prerequisites: Black (50)
White (50)
Energy
Mana

Target becomes fallen losing X% of their current hitpoints, energy and mana every 5 seconds for 30 seconds.

Torrential Hellfire Rank 1
Rare
Prerequisites: Blue (50)
Red (50)
Energy
Mana

Target is dealt X damage and burns losing X hitpoints every 3 seconds for 30 seconds.



Single skill set gems (2 skills in life, death, or psych magic) should require an even greater benefit, since the skills would take even longer to acquire:

Dante's Judgement
Epic
Prerequisite: Black (100)
Red (100)
Energy
Mana

Target becomes molten losing X points over 60 seconds and has their AC decreased by Y%.

Ethereal Mist
Epic
Prerequisites: Blue (100)
Grey (100)
Energy
Mana

Target loses X% of all stats for the duration of the battle (up to 5 min.) and has a slow attack and gem draw aura of X %

Gaia's Intervention
Epic
Prerequisites: White (100)
Green (100)
Energy
Mana

Target friendly player is blessed with a regenerative aura gaining X hitpoints every 5 seconds for 60 seconds, and gems require Y% less energy and mana to use.
Jeff, THESE are EPIC gems!
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Old 09-13-2009, 08:30 PM   #115
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thanks sherm, i hope others feel the same, these would be huge payoffs for casters who take the time to specialize in certain magics like myself (green/white druid) +rep when i spread enough around...where r those bots....
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Old 10-09-2009, 01:41 PM   #116
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I WAS LOOKING AT THE STATUS EFFECTS THAT ARE ASSOCIATED WITH VARIOUS GEM EFFECTS, WHEN I NOTICED IN THIS THREAD, THAT ALTERING STATS WAS A DESIRED GEM EFFECT. THIS GOT ME THINKING: WHY SIMPLY CREATE NEW GEMS TO WEAKEN ANOTHER'S STATS, WHEN ONE COULD SIMPLY ATTATCH A STAT DEBUFF TO THE VARIOUS STATUS EFFECTS THAT GEMS ALREADY DOLL OUT?

FOR EXAMPLE: COULDN'T A STUN INCLUDE A DEFENSE DEBUFF? IT SEEMS REASONABLE TO SAY THAT A STUNNED MAN COULD NOT RIGHTLY DEFEND HIMSELF.

THIS CHANGE COULD ALSO BE EXTENDED TO THE EFFECTS OF THE VARIOUS DOTS, LIKE BURNING: LOWERING CONTRAVENTION, OR DISEASED: LOWERING DURABILITY. THESE EFFECTS, OF COURSE, COULD SCALE TO THE LEVEL OF THE GEM. THIS WOULD OPEN UP ALL NEW POSSIBILITIES FOR STRATEGY.

EVEN BUFFS COULD BE CONSIDERED: CONTRAVENTION BUFF FOR BLESSINGS?

THEN AGAIN, YOU WOULD HAVE TO REVISIT ALL COSTS OVER AGAIN, AS SUCH CHANGES WOULD HAVE SERIOUS REPERCUSSIONS ON GAME BALANCE.

-f
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Aura of Desease
Old 10-14-2009, 07:07 AM   #117
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Default Aura of Desease

Code:
Prereq: Black Magic
Energy Cost: 0	Mana Cost: 0
Aura that grant your group 20% chance of deseasing attacker
for XX damage over 45 seconds when struck by melee or ranged attacks.

rank	level	damage
1	11	14
2	23 	21
3	33	28
4	43	35
5	55	42
6	67	63
7	78	91
8	90	119
9	99	147
Edit: Damage should be affected by palisade & shared bliss skill.

Last edited by Vhazar; 10-14-2009 at 07:12 AM..
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Old 10-14-2009, 09:30 AM   #118
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Quote:
Originally Posted by Vhazar
[CODE]Prereq: Black Magic
Energy Cost: 0 Mana Cost: 0
Aura that grant your group 20% chance of deseasing attacker
for XX damage over 45 seconds when struck by melee or ranged attacks.
Me rikey.
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Old 11-29-2009, 05:00 PM   #119
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blue magic: Enrage-causes the affected to target you and attacker deals 10% more damage and grants attacker 5% melee haste it also lowers attackers accuracy by 1%. Damage goes up ?% per rank, melee haste by ?% and attackers accuracy loss by ?%. time of effect is +25% taunts respective rank.

Last edited by oderman; 12-02-2009 at 02:59 PM..
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Old 11-29-2009, 05:39 PM   #120
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New Skill: Magic Gem Pouch lvl20 skill in Psych Magic

Kinda like Packmule: Every 4 lvls , every 2 for caster classes, in this adds 1 gem slots to your primary gem pouch, effectively adding 25(50) Gem slots to your gempouch at skill of 100.
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