Old 09-25-2012, 08:57 PM   #41
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Hey niko! :d
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Atropos SELL/BUY thread

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Atropos is correct.
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Old 11-01-2012, 09:15 AM   #42
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BuMp
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Old 12-17-2012, 03:30 PM   #43
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bump
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Old 12-21-2012, 12:55 AM   #44
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good idea support
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Old 12-21-2012, 01:03 AM   #45
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Thanks for bumpin Oraphim.
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Old 12-21-2012, 02:00 AM   #46
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Originally Posted by Tale
Oneangel is right, it would reveal too much and kill the fun of testing things by yourself and still have doubts.
There haz to be some mystery involved to keep the players interested.

Personally i think it would just fasten the process of getting bored of the game by revealing the game core and leaving no doubts behind.
We all would just be built the same, same stats and everything since we would know the crucial formula (build) to achieve things, that as me thinks wud just kill the game.

Things that Glitch kept secret for such long time helped the game to survive and kept players busy over time along with new contents.
Some things should stay unrevealed.
if you pick a mob level to use as a point of reference then nothing else that would be shown would be unavailable otherwise. It is just difficult to track every single action that happens in a fight when everything is going on and numbers are flying.

You could pick like the dummy having the same stats and damage penalties as a level 100 mob (pit) and the system would keep track of everything and give you a result page after. Hits, misses, highest crit, total crits etc nothing that you could not do yourself if you had time to catch everything before it flies off screen
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Old 12-26-2012, 11:53 PM   #47
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Old 07-14-2013, 04:07 PM   #48
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ermahgerd bermp
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Old 07-14-2013, 04:09 PM   #49
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Geef i r too lazy to math
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Old 07-14-2013, 04:42 PM   #50
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support
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-14-2013, 05:14 PM   #51
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This doesn't tell us anything we would not have been able to figure out on our own. With all the number spam some classes can have and how dot ticks can vary it is very easy to miss some thing. It could simplify bug reports if they can just screeny the post battle message and post that as proof that X isn't working.
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Old 07-15-2013, 09:29 AM   #52
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Support... However

The opposition,should be a team of 3 dummies that attack with a random,class/weap choice and,the ability to,use class abilities. It'll b similar to,real,arena to that point so better for training. Just hitting,something,really doesn't teach anything,imo irl bbq
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Old 02-10-2014, 01:30 PM   #53
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Old 02-10-2014, 02:34 PM   #54
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Still think it would cause more problems than it solves. One thing rogue said earlier about choosing a lvl mob to "fight" against did make me think though. Stats for an actual fight vs mobs or even pvp might be far more useful, though I would still worry about it giving away certain unknown game mechanics that part of their uncertainty does add to the challenge and interest.
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Old 02-10-2014, 02:43 PM   #55
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With the game being out for, I believe, nearly 5 or 6 years there is not much that is unknown. All skills tell the % of increase and if someone bothered to do the math they could see how much they have at X level. Some of us trust that the RNG is going to be random and don't run to glitch acting like he ninja nerfed gold chests or something. This would allow a testing ground for people to test new builds, new gems and test to see if a skill is indeed working properly, take note that arrowrain was bugged for a long time up until a few months after the new zones were added, which in some cases can be hard to test.

The only game mechanic that is still "unknown" is recog and that already has theories as to what it does. Glitch can post the results of a test fight to the players player log for them to reference at a later date (like if slashh wanted to test the hit rate of the runed furry sword to the beheader)
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Old 02-10-2014, 09:19 PM   #56
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I lvld recog to 100 then delvld it to 0, then to 100 then 0...it affects the number of random bosses you encounter when in grey areas. or if it doesnt and my test results are biased from trying to find reason where there wasnt any then i dont think it does anything cos i checked gold, trophy drops, ess drops, resourses and exp and rushes and found no changes.
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Old 02-10-2014, 11:48 PM   #57
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I would like to see details of your experiment. How many squares vs mobs vs bosses, etc. Would be interesting to see how you checked it
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Old 02-11-2014, 03:22 AM   #58
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Support, I would love to use this on alts and myself.
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