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Training Ground |
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05-28-2011, 09:10 AM
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#1
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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Training Ground
This will be somewhat long so if you want the cliff-note version see it end.
What is it?
It is a new zone/area that is designated specifically for testing out builds, weapons, gems and practicing teamwork with arena mates
How do you get there?
You get there by going to the town seer and there will be an option to go to the 'Training Ground'.
Whats the point of it?
Once you go to the zone you will immediately start battle as if it were arena, with a countdown. Once it hits zero you will be fighting a dummy with infinite health and non attacking. Once you have had enough you click an option that will end the battle. When it is over there will be a screen that pops up that will list the following stats:
Under the melee tab
Hits
Misses
Crits
Max Crit
Min Crit
Bloodlets
Double hits
Poisonbolts
Max non crit
Min non crit
Anything else i missed?
Under Archery tab
Hits
Misses
Crits
Max Crit
Min Crit
Trishots
Flameshots
Blind Shots
Poison Shots
Broadhead shots
Arrowrains (if more than 1 dummy available)
Under the magic Tab
Hits
Misses
Crits
Max Crit
Min Crit
Double Casts
Gift of light triggers
Outbreaks
Yellow Snow
Ruptures
Burning Soul
Deathflow
Graveyard
Intoxicate
Under the Beastmaster Tab
Growls
Fire and Ice triggers
Intimidates
Max pet crit
Min pet crit
Pet crits
Non crits
Under the General Tab
Total damage done
Total crit damage
Total non Crit damage
Total Melee damage
Total Bow damage
Total Magic damage
Total pet damage
Toggled Features
1. By default the battle will time out after 5min this can be changed to unlimited and you choose to end at your will.
2. Allowing the dummy to attack at 4 different levels
very easy- damage is equivalent to fighting a -5 mob
easy- damage is equivalent to fighting a mob equal to your level
medium- damage is equivalent to fighting a +5 mob
hard-damage is equivalent to fighting a +10 mob
insane- damage is equivalent to fighting a +20 mob
3. If you toggle the #2 then this will open up another tab and allow you to see the following:
Damage taken
Damage Parried
Damage Healed
Damage Prevented
Cliff-notes Version
This will allow you to fight a dummy and see battle statistics after
Last edited by >.>; 05-28-2011 at 09:42 AM..
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05-28-2011, 09:12 AM
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#2
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Seer's BFF
Thomas Jordan is offline
Join Date: Nov 2009
Location: Louisiana
Posts: 740
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Would be very useful. I like this idea.
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Quote:
Originally Posted by Glitchless
Confirming TJ correct.
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05-28-2011, 09:49 AM
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#3
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Neophyte
Amaranthos is offline
Join Date: May 2010
Location: Shorewood, IL
Posts: 18
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Support. This is a great idea; and one I know I'd use often. I'm sure it could be tweaked, but I'd love to see the gist of this idea incorporated.
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05-28-2011, 11:08 AM
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#4
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Boss Hunter
xcasterx is offline
Join Date: Nov 2010
Posts: 164
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do it jeff.
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05-28-2011, 02:37 PM
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#6
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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the cliff notes version was tl;dr
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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05-28-2011, 06:16 PM
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#7
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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i like it.
it would allow people to test in a static environment to see their damages and other procs occuring, and with enough testing could actually allow for the identification of bugs that would otherwise have been hard/impossible to see.
i would like to chose an infinite battle, with the dummy not attacking me, and fight him while i go to bed or something, so that when i get up, i can end it, and find the stats for that fight, so that i can see everything over a long period of time to better see if the %s are right.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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05-28-2011, 08:30 PM
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#8
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Support, but I'd want the dummy to attack based upon your level, i.e. you're lv 85, they attack at a mob level 85. So defensive stats are taken into acct. too.
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05-28-2011, 09:10 PM
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#9
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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Quote:
Originally Posted by RogueTigeR
Support, but I'd want the dummy to attack based upon your level, i.e. you're lv 85, they attack at a mob level 85. So defensive stats are taken into acct. too.
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yep, and if the attack you can have it set at -5, 0, +5, +10, and +20 all based off of your leve
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05-28-2011, 10:37 PM
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#10
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Temporarily Suspended
JcGTO is offline
Join Date: Jul 2009
Location: beckville, texas, USA
Posts: 151
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I support this idea.
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05-29-2011, 01:26 AM
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#11
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Guest
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Good idea
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05-29-2011, 01:47 AM
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#12
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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I would also like to post a link to this thread.... kinda the same idea... but it's arena based, so more based off real Nod situations:
http://forums.nodiatis.com/forums/sh...20&postcount=1
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05-29-2011, 01:10 PM
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#13
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Rat Slayer
Megaman is offline
Join Date: Nov 2009
Location: Eau Claire Wisconsin
Posts: 31
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Support, could be a great way to figure out my highest crit 
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When life gives you lemons, paint that stuff gold
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05-30-2011, 11:22 AM
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#14
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Seer's BFF
FastStang is offline
Join Date: Aug 2008
Location: Chicago, IL
Posts: 556
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Another good idea, but I'm still waiting on mention of an expansion whether it be a cap raise or something similar. All these little patches are merely band-aids to keep players happy for a few days at a time. This game is far from "finished" and I would assume with the new advertising there must be something in store, unless this is merely a cash cow for "Dawn"
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06-04-2011, 08:58 AM
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#15
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Rat Slayer
Kedgerem is offline
Join Date: Jun 2011
Location: Romania
Posts: 44
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I'd sure use it at least once a day, after burning trophyes, to compare with "yesterday myself".
great ideea, hope it will be implemented
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06-04-2011, 02:50 PM
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#16
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Gem Pouch Expert
Olvan is offline
Join Date: Sep 2009
Location: Baltimore, md
Posts: 401
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Support
__________________
Dawn is much like the dusk, nightmares a waking reality.
Under the weight of a dark and barren land that lays before me, bearing the guilt and shame.
The invisible chains bind the soul tight, words slip away from parted lips.
Fighting to escape the blackness only to wonder back into its empty embrace.
Anger will only make the beast grow stronger, denial makes the fire of rage burn hotter.
Dance the dance of the eternal slumber, void of all life's great wonders.
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06-17-2012, 07:20 PM
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#17
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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*resurrects*
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06-18-2012, 11:50 AM
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#18
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Well thought Idea, very practical, hope Glitch can grace this with the dignity of a response.
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06-18-2012, 12:04 PM
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#19
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Seer's BFF
NoRemorse is offline
Join Date: Jun 2009
Location: Airborn
Posts: 747
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bump support bump ... glitch it is a good idea and fun!
__________________
"Hit the lights" because we can always "Enter Sandman"
Life with "NoRemorse" till we hear "for whom the bell tolls"
Purpose of life: Be able to look in the mirror at the end of the day and be satisfied with it
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06-27-2012, 12:35 AM
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#20
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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bump
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