Healer Guide
Old 07-17-2008, 11:01 PM   #1
antwon09
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Default Healer Guide

Best Skills:

All Life Magic-
Sorcery
White Magic- Thats your direct heals
Green Magic- Thats your HoTs
Mental Cons.- A must have :]

Death Magic-
Diabolism- To use Death magic :P
Staves
Sleight of hand
Red Magic- To help for soloing.. Thanks Hop :P
Destruction- Crits can always be Nice Thanks Hop :]


Psych Magic-
Mind Bending
Grey Magic- This is your shielding spells :]
Blue Magic- For Balance or E/M Conversion :] Thanks Somneil =]
Divination
Wizardry- Another must have =]

Beast Mastery- Petmanship - Just for the hell of it The healing on yourself is good and so is damage.. =]

Protection- Everyone needs suiting.. =)

Weaponry-
Overcrit-Mine as well get what you can out of the staff Thanks Hopilus
Two Handed- " "
Critical Strike- " "



Worst Skills:




Probally some more.. Post your opinions Also any other tips for Healers :]

Last edited by antwon09; 07-18-2008 at 09:39 PM..
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Old 07-17-2008, 11:04 PM   #2
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Any Chance at higher lvls there is Aoe heals? to heal group/party?
if so what lvl?
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Old 07-17-2008, 11:26 PM   #3
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Quote:
Originally Posted by antwon09
Any Chance at higher lvls there is Aoe heals? to heal group/party?
if so what lvl?
99% sure there's not, but Jeff has said that there's still a ton of spells that haven't been added yet so that might be in the works. But I'm betting they'll be pretty inefficient. Just a guess
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Old 07-18-2008, 01:11 AM   #4
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ya that would be sweet.. they will probally take.. a BUNCH of mana or energy lol
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Old 07-18-2008, 04:59 AM   #5
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i would say if you planing to use damage spells later on the healer it might be smart to get red magic for the flare up aura
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Old 07-18-2008, 08:33 AM   #6
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What about blue magic for e/m conversion and/or balance gems?
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Old 07-18-2008, 09:46 AM   #7
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i find it helpful to have at least 6 in red magic for the DoT.
also, you dont really need grey magic. the thick skin aura, and other white magic auras do just dandy.
however, i would recommend both white and green magics. for the healing, auras and DoT spells.
in all honesty, no healer is complete without some damage spells.
sometimes, its that added little umph that pulls your ass out of the fire.
plus, put enough in the stats that need it for the energy/mana conversion gems like Somneil suggested. gives you pretty much an unlimited supply of each, if you manage it right.
also, i would suggest a few skills in destruction. (i think thats the name of the skill. will double check that)
however, the biggest thing is. when making a healer/caster, do what feels right to you. everyone is going to have their own opinions of what makes a better healer/caster.
just because one person thinks it should be done a certain way, it may not be right for you.
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Old 07-18-2008, 12:53 PM   #8
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yep.. This is just a guide to help those that dont know where to start =] Thanks for the opinions i'll fix the guide asap :P
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Old 07-18-2008, 08:50 PM   #9
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oh, and it also helps if you put skills in crit, overcrit and 2 handed.
even if you are mainly attacking/healing with magic, you do use a stave still. might as well try and get as much as you can out of it.
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Old 07-18-2008, 08:58 PM   #10
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Ohhh ya.. i knew i was missing something... =] lol i tottaly forgot.. thanks Hopilus :P
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Old 07-18-2008, 09:00 PM   #11
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I dont think Crit and over crit include staff thou... If they did then a 2 handed staff would have 100% or more for crits... i think two handed covers the crit .. i dont think over crit includes staff either because it doesnt say... and for those who didnt read it right.. Crushing damage is dealt by a staff but crushing weapon skill doesnt include the staff... so crit and over crit arent usefull for staff wielding.. Maybe jeff will clear this up.. I might be wrong... But it doenst say staff or whip..
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Old 07-18-2008, 09:13 PM   #12
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it does
read it (includes whips and staves)
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Old 07-18-2008, 09:16 PM   #13
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and i quote "Every point in this skill provides a chance for 0.25% to crit with slashing, piercing and crushing weapons. This includes whips and staves" that is the discription for Critical Strike.
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Old 07-18-2008, 09:31 PM   #14
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Oh thanks.. Didnt even read that... Thanks Again hop :P lol
I'll update it again
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Old 07-19-2008, 01:28 AM   #15
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pft, you should know by now, i like my angel. and know about healing/casting. and what i dont know, i will learn. lol
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Old 07-19-2008, 01:46 AM   #16
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=] Ya
Hopefully there is more healers for high lvls... =[ And Hopefully.... There is tanks too... I stoped lvling my tank and healer.. just because having 10 chars is pointless... plus confusing.. and time consuming lol.. but i'm going to make my vamp a somewhat tank.. he takes damage great and heals himself pretty well just from damage.. and he is speced to shield himself with grey magic =] So far the vamp tank is working out.. lots of skills to lvl just because he is a damage class mainly.. and lots of protection lvls to lvl =[ lol but oh well its pretty cool :P

Thanks for all the help on the quick guide
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