Old 08-27-2010, 04:35 PM   #101
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heh, it was rabid aura
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Old 08-27-2010, 05:48 PM   #102
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Quote:
Originally Posted by lankas
heh, it was rabid aura
Yep 1.5 for rabid
1.5 for crit and
1.5 for str bonus

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Old 08-28-2010, 08:14 AM   #103
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Dex 353
L (100+lvl) 178
Char lvl 78
Mob lvl 80
Assurance 0,08
Trained eye 59
Weapon acc 0,16
Base acc 0,75

Accuracy= 0,89433892

in reality a little lower, I am hitting about 75% only, sometimes less.
And by formula dex 300 or 353 is same, but in reality I see different results, I miss a little mor e with 300dex
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Old 08-28-2010, 12:47 PM   #104
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Quote:
Originally Posted by beetdabrat
I found a post from Glitch about accuracy and there isn't a hard cap on it from dex. I need to change it.
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Old 08-28-2010, 10:50 PM   #105
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how do i find WEAPON ACCURACY?


normal is 0, but what are

Good
Great
Excellent
Exceptional
EPIC



Please post
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Old 08-29-2010, 01:18 AM   #106
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I think it is 5% per grade so -5-25% as a seperate chance.

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Old 08-29-2010, 11:01 AM   #107
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Im very cunfuzzled So how do you get the accuracy? I can't find the damage formula... please do it for me

Good accuracy, level 40 Ranger, 198 dex, 25 trained eye,


Need to know accuracy against Purple/Red/Black

Would you please also post the formula so i can save it?
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Old 11-21-2012, 11:22 AM   #108
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Bump!

Updated white and grey dd to include color blind. I alosohave a theory that the damage is skewed ad if the max damage didn't have the 50% cap.

For example if you had 500 str and your opponent had 250 agi. So say the linear regression makes 500 str equivalent to 450 if there wasn't the regression after 300 str. 450/250 = 1.8 x more max damage

say you have 50-100 damage at 1 second delay. So avg damage would be 75.
With the 50% bonus you would have 50 - 150 = 100 avg
with the 80% though you would have 50 - 180 = 115 avg

So even though you're stuck at 150 max damage you would be hitting 115 avg which skews your average higher than normal.

Just another theory,
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Old 11-21-2012, 01:04 PM   #109
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There's no special handling for two-handers in the first post? Their overcrit is bigger.
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Old 11-21-2012, 03:19 PM   #110
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Quote:
Originally Posted by Lurkee
There's no special handling for two-handers in the first post? Their overcrit is bigger.
Oh yah lol they're 2 years old haven't updated it yet. Will be fixed shortly.

Update: Added overcrit for 2h melee and megacrit for archery.(Added)
Update: Adding skewed damage theory please test it. use your str as is and find your average. It should be lower than calculated average since there's a regression to stats over 300.(Added)
Updated the look of the first post.

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Old 11-22-2012, 11:34 AM   #111
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and are these melee maxes supposed to be counting deathblow or not?
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Old 11-22-2012, 02:13 PM   #112
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Quote:
Originally Posted by Lurkee
and are these melee maxes supposed to be counting deathblow or not?
No. I knew I forgot something.

Update: fixed some symbol meanings and added deathblow.

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Old 11-22-2012, 04:53 PM   #113
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Quote:
Originally Posted by lankas
Can someone explain how a bm as class with gator can do 700+ crits
or non bm with 99 lvl tigers crit almost ~630

for example tigers max dmg 45, so (45+100%+100%+25%+6%)*1.5*1.5=536, so where from 100+ dmg comes
45 * 2 * 2 * 1.25 * 1.06 * 1.5 * 1.5 * 1.5 = 805 (1610 with wound)
(base)(taming)(stalking)(ferocity)(pain)(str bonus)(crit)(rabid)

bm bonus as first class(100 ce and cs):
805 * 1.24 = 998 (1996 with wound)

Now for the Armored Companion!
no whip:
375 * 2 * 1.25 * 1.06 * 1.5 * 1.5 * 1.5 = 3354 (6708 with wound)

bm:
3354 * 1.24 = 4159 (8318 with wound)

whips
375 * 2 * 2 * 1.25 * 1.06 * 1.5 * 1.5 * 1.5 = 6708 (13416 with wound)

bm:
6708 * 1.24 = 8318 (16636 with wound)

Your question was answered only using the quote for example values.
With worgen should be able to reach these numbers now instead of the 600-700 due to not being able to get the full 50% from str.

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Old 11-23-2012, 12:43 PM   #114
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Ty Beet for good job
Maybe someone can convert to excel sheet
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Old 08-01-2014, 03:16 PM   #115
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bump

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Old 11-08-2014, 06:04 AM   #116
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Added gold formula.

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Old 05-14-2017, 11:38 AM   #117
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bump
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