1. "considering his ingame lvl"
The ingame character Conqueror is my relatively underplayed wizard.
What Menage was trying to insinuate here was that his guide is superior because I am a low level player.
I left out the identity of my archer for exactly this reason. People attribute too much significance to the player's level. Often, the things that are said by higher level players are taken as scripture while the things that are said by lower level players are ignored as insignificant. It is not level that matters (Trainer showed us that you can reach level cap in two days if you burn and have enough tc's). What matters is the amount of experience a player has. As I said in my thread, I have been playing an archer for over 8 months. I do not claim that my guide presents the only and most optimal way to build an archer. What I am saying is that I have played this game for 8 + months and I feel that this is a good way to build an archer. Furthermore, in the opening post of my thread I said this: "If you do disagree with something in this guide, please post your opinion about why you feel that the information is incorrect/incomplete and kindly offer a coherent alternative. That way anyone reading the guide and its critiques can make up their own mind about how to build their character." When I wrote my guide, I was hoping to use my experience to guide people in the right direction when building their archer --- in the end people can and do figure out the best path for their character on their own. <=== Main point: my player level is insignificant in the grand scheme of things.
2. "too much info a person looking on the flashus site would already kno and have to sift through"
I agree that a lot of the information in my guide is posted on the Flashus website and in other locations. That is exactly why I have a table of contents section in my guide and the summary section at the end. People who are aware of something that is mentioned in my guide can use the table of contents section to go to another part of the guide; in other words I tried to make it easy to bounce around and go back and forth. One of my goals when I was writing this guide was to make it "new player friendly" and that is also why I cover somethings that other people would have left out. After all, these are the people that need the most help and will benefit the most from reading the guide. Finally, I would like to point out something that I have observed: In the time I have spent playing this game, I was surprised by the number of people who are not aware of the things that players like Menage call general knowledge. I was asked by a player close to level cap why I recommended lets say 140 melee 1 magic 140 defense 39 recovery build for melee players. Why not 140 140 140 140. In other cases I have had numerous mid level players ask me for advice about how to build their character (many of whom were levelling evenly for example 40 40 40 40 and couldn't figure out why they were having a hard time fighting certain creatures in the game). Believe it or not, there are players who are midlevel or high level who just miss a few things along the way. Such players could also benefit from a more thorough guide.
3. "raising ce and cs (any nonlvl stat skills for that matter) should be left for after they have hit the level cap"
Another excellent point Menage which I agree with.
If you go through my guide you will see a section where I discuss whether rushing to level cap is right for you. In this section I wrote: "The best strategy to level up is to get to level cap as fast as possible, and then to work on your skills at level cap. This is because you get a lot more experience and gold and the trophies are worth a lot more experience as well at higher levels. I recommend this strategy to any player who can pay for the grinder and accel upgrades and can afford to buy enough timecards to have rrt at all times when playing. However, those people who have a standard account or a free account or even just a premium account with no upgrades can not really rush to level cap. For these people, in my opinion, it is best if they work to strengthen themselves at lower levels and enjoy the game at these lower levels. Getting to the cap is not possible for everyone and a rushed build where you can not defeat anything and are losing most of the duels you are fighting in will just make you want to quit the game sooner."
Class enhancement and class specialization skills add to the maximum damage of the archer which is why I recommended it as something to level up. If you are rushing to level cap by all means go 80 80 80 80 and don't bother with ce or cs. But if you are taking your time to level up, ce and cs can raise your maximum non critical hits and your max critical hits significantly. Not everyone can rush to level cap. In fact most people who play the game can not rush to level cap.
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I appreciate your comments and your guide was good too considering your level
And I leave the decision up to Flashus. He sponsored it using his own resources (privately sponsored competition) and he can do whatever he wishes as far as I am concerned. I am thankful to him for sponsoring the competition as it gave me the motivation and impetus I needed to put together my guide.