PK Guide
Old 07-05-2008, 12:20 AM   #1
spartanairborne
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Default PK Guide

This is the only part that will be posted publicly. If you want the rest of it, you have to join us. This is just the first chapter of it. So far, it has 5 chapters and 2 appendixes. The guide is arranged in a similar organisational manner as military field manuals. (I work too much)

1. Characteristics of a PK

The prerequisites to becoming a PK include being at least level 5, and having forced combat on another character which is not already a PK itself.

1.1 Becoming a PK
In order to become a PK you must have reached at least level 5. At this point, you must select a zone in which you intend to become a PK. This zone may not be a town. Once you have found another character you intend to PK, you must ensure that this character is at least level 5, and that you are certain you will win the fight with ease and be able to escape if you cannot. Do not have every slot in your gem pouch filled as this will prevent you from escaping combat. You must also ensure that you will be able to make an expeditious escape from the area where the deed was done and already have a clear and thought out path in mind to the point where you intend to wait until you are once again able to enter towns and find security. It is advisable to ensure that you have at least one Gate potion so that your entry into the town is instantaneous. Note that if you use a Gate potion, you will be sent directly to the last town you visited, so be mindfull of this fact and leave to make your kill from the town you intend to find security in after the kill has been done and the wait period expired.if you are unable to safely enter a town, logging out is advisable.


1.2 Advantages of PKing

After every kill, you have the option to purloin one item or stack of items from your opponent. It is recommended that you take either weapons/armor/gems, or gate potions, and if nothing else you take whichever stack of trophys provides the most total xp.
As a PK, you have protection from the rest of our kind as we take care of our own. You also have access to the PK economy which has a completely different market from the rest of Nodiatis. Anyone who turns against a fellow PK will be ruthlessly hunted and destroyed.


1.3 Disadvantages to PKing and Restrictions

Foremost, every action in the game from that point on involves much greater risk to your character. You now are able to be permakilled. This means that you would return back to Castille as a level 1 character stripped of all equipment and possessions, and worst of all without any gold. This situation is even less that that which a brand new character would start off with. It is however, completely possible to continue to play your character and eve to reach or exceed the level of progression that your char was at before it was permakilled. Permanent death happens whenever you die of anything at all, whether it be a PKKer or a creature on Travelers Way.
As a PK, you are also no longer able to use the Seers Dagger of Castille to transport back to Castille.
Your Picture will flash red for all to see that you are a PK, and you will be attacked quite often.
After any PvP combat, whether you initiated it, or not, whether you won or escaped, you may not return to towns for the next full hour afterwards, nor may you log out of the game, making your character vulnerable to PKKs for an hour until you are able to make it into town or log out. During that hour, you also are not allowed to trade items away, even to a fellow PK.

If you want the rest, you must prove to me that you are willing to become one of us by creating a PK char that is at least lvl 10 post-beta that is also your main.

Last edited by spartanairborne; 07-05-2008 at 12:22 AM..
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