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Enchanting Guide |
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06-16-2008, 10:41 PM
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#1
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Enchanting Guide
Then buy an enchanting rod in Stronhad and experiment with different resources to create different and sometimes random enchantment stones. If experimenting with unknown recipes isn't your thing then either wait for others to do the ground work in enchanting or merely buy enchantment stones from others in auction to redistribute your item's stats.
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06-16-2008, 11:51 PM
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#2
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Guest
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Fun fact: You can't equip an item with negative stats if you have less than 100 points in that stat.
Good thing my alt is about to change weapons, because haha, SURPRISE.
Edit: Well, that was a quick fix, haha. Now it's 50, i guess?
I feel so powerful, causing a server reboot all by myself, muahaha.
Last edited by Camli; 06-16-2008 at 11:54 PM..
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09-15-2008, 04:58 AM
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#3
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Guest
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Quote:
Originally Posted by Sebe
Finally finished with the enchanting table!
heres all the materials that give 100% in a stat
This means that when you use one of theese materials in the left spot you get +in that stat and when you put it in the right spot you get - in that stat.
for example
dye in left spot and fish scales in right slot would be +str/-int
the better materials the higher + and -
for example 2 lvl 2 materials would give +2/-2.
2 lvl 4 materials would give +4/-4
1 lvl 2 material and 1 lvl 4 material would give +2/-2.
Bone 100% pst
skin 100% Mre
leather 100% dex
plank 100% dur
thread 100% cnt
cloth 100% cnc
ingot 100% pre
Geodes 100% mst
oil 100% reg
sinew 100% agi
dye 100% str
scales 100% int
here are the materials that have 33% or 50% in 2 or 3 stats.. im not totally sure every material have the all the possible stats and that it really is 50% or 33% might be less or more in some stats.. it might depend on what other materials ure using aswell..
My advise is keep to the 100% materials..
Carass 33% pst 33% cnt 33% Str
sticks 33% str 33% int 33% pst
silk 33% pst 33% int 33% mre
ore 33% str 33% agi 33% cnt
plants 33% mst 33% agi 33% cnt
fish 50% mst 50% dur
vegetable 33% Pre 33% reg 33% dur
rodent parts 50% dex 50% reg
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So that it is always here for refrence
Some other fun things i have found out...
It is possible to create "blank" stones to remove these effects.
It is also possible for level 1 items to create +2 effects..
Last edited by Picho; 09-25-2008 at 01:43 AM..
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09-15-2008, 06:30 AM
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#4
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Guest
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Blanks are made by either using an enchanting rod and clicking submit with all slots empty, or using 2 resources which have a chance of producing the same stat.
Never seen tier one items make +2 effects by themselves though o.O unless you have other tier one resources as well (in another row).
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09-15-2008, 02:33 PM
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#5
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Guest
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yeah i did three rows of resources.
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09-25-2008, 01:40 AM
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#6
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Guest
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found two of the errors from before.
Sticks also give pst.
Carcasses give Str
Last edited by Picho; 09-25-2008 at 01:42 AM..
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10-04-2008, 11:27 PM
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#7
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Guest
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Now that we know which materials affect certain stats, we now need to compile a list detailing the levels of each item type. For example grass cloth & grass thread are level 3(?). Diseased sinew is level 1. Etc. I'll start:
Threads & Cloths
House - level 1
Grass - level 2
Garden - level 3
Dyes
Elderberry - level 1
Thistleberry - level 2
Leathers
Mongoose - level 1
Quadhorn - level 2(?)
Ingots
Citrine - level 1
Lilac - level 2(?)
Scales
Flounder - level 1
Sinews
Diseased - level 1
Post your findings (including fixing errors) and I will try to update as much as I can.
Last edited by Shidoshi; 10-04-2008 at 11:55 PM..
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10-05-2008, 01:20 AM
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#8
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Guest
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10-05-2008, 02:00 AM
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#9
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Guest
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LOL, of course it is!! 
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11-22-2008, 01:26 AM
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#10
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Guest
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[QUOTE=Shidoshi;12206]Now that we know which materials affect certain stats, we now need to compile a list detailing the levels of each item type. For example grass cloth & grass thread are level 3(?). Diseased sinew is level 1. Etc. I'll start:
Threads & Cloths
House - level 1
Grass - level 2
Garden - level 3
Dyes
Elderberry - level 1
Thistleberry - level 2
Leathers
Mongoose - level 1
Quadhorn - level 2(?)
Ingots
Citrine - level 1
Lilac - level 2(?)
Scales
Flounder - level 1
Sinews
Diseased - level 1
lvl 3 is liliac quadhorn is lvl 2
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02-19-2009, 10:55 PM
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#11
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Guest
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How can i create a +2CNC +2INT -4STR enchant stone ? Because i've seen this type of enchants on items !
I just found the recipe for that, now another question
Carass
sticks - what are these raw wood or processed wood ?
silk - spider sliks from monsters ?
plants - foraging plants
vegetable - gardening plants ?
rodent parts - how do u get these ?
Last edited by Bytales; 02-19-2009 at 11:56 PM..
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02-20-2009, 02:39 AM
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#12
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Guest
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Bytales,
Refer to Flashus site:
Flashus
Hope it helps
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04-06-2009, 08:29 PM
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#13
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Guest
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played around with the 33% / 50% resources.. at first it did seem to be tied to what you were combining it with, and then it went completely random when I tried to jot down what they were. So it does look random (unless I'm losing my mind.. which is possible too)
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04-28-2009, 09:56 AM
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#14
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Rare Collector
Destruction is offline
Join Date: Aug 2008
Posts: 902
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Um, this guide needs at least one bit of updating:
Fish can give Agility making it a 33.3% not a 50% ingrediant.
Also, my guess is that 'rodent parts' is not a 50% either by the pattern. Someone might want to look into it. =)
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04-28-2009, 11:01 AM
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#15
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Guest
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Quote:
Originally Posted by Arquimedes
rodent parts: 33% dex,reg,cnc. not only dex and reg
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You can thank Arquimedes for this.
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06-07-2009, 03:51 AM
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#16
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Guest
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with some of the resins I can make trophies, is there an guide to those?
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06-07-2009, 05:01 AM
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#17
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Guest
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somewhat of one on here somewhere, you'll find it eventually if you do some searching for it.
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07-08-2009, 05:04 PM
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#18
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Gem Pouch Expert
sierracoop is offline
Join Date: Jun 2009
Posts: 370
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i am so confused with the whole enchanting concept. what does enchanting do?
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07-28-2009, 12:08 PM
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#19
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Boss Hunter
adino is offline
Join Date: Apr 2009
Posts: 169
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wow nice (22)
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09-20-2009, 01:59 PM
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#20
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Gem Pouch Expert
sierracoop is offline
Join Date: Jun 2009
Posts: 370
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Ok i have a question. When i use a stone is there by any chance getting the stat that got lowered back up to it being white or green, in other words, normal?
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