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archer tips |
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12-07-2008, 01:59 PM
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#2
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Guest
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archers need dex, int, cnc.
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12-07-2008, 03:30 PM
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#3
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Guest
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well archers use bows arrows and damen is right magic use healing and DOT keep your suiting high unless you wanna take the delay penalty for shield i personally only train life magic you have your heals and DOTS but thats just me
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12-07-2008, 04:09 PM
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#4
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Guest
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Level defense sky high
DUR FTW
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12-07-2008, 04:59 PM
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#5
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Guest
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Level 60 Archer myself. will post my skills/stats for you.
Skills
Archery: 67 41(A) 40 45 0 57 35 30 0 24 0 18
Protection: 63(A) 58 0 0 0 0 0 0 0 0 0 0 16 0 (sucks that most of these only works for melee fighters)
Life: 44 31 49(A) 0 0 0 0 33 0
Death: 6 0 0 7(A) 0 0 0 0 0 0 18 (almost worthless tab for Archers)
Psych: 25 49 19 10 37 12 29(A) 0 17
Beast: 57(A) 0 0 0 0 0 0 0 0 (going healing here)
Stats
Str: 102 Int: 158 Agi: 138 PRe: 138
Dex: 333 Cnc: 269 Cnt: 148 MRe: 137
PSt: 113 MSt: 119 Dur: 172 Red: 174
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12-07-2008, 05:37 PM
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#6
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Guest
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Is using a shield worth the penalty?
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12-07-2008, 05:52 PM
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#7
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Guest
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If you are fighting a really tough boss i would say it would be worth it.
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12-07-2008, 05:58 PM
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#8
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Guest
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How about Fireshot vs Poison shot? I calculated that Poison shot is better for battles more than 105 seconds long.
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12-07-2008, 06:01 PM
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#9
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Guest
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Shields: Yes worth it when soloing and is target (I never fight easier mobs then 3 levels up, prefer blacks tho)
Fire / Posion: Get either on up really high, high up it won't matter, you'll never have the non fire or non posion except early.
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12-07-2008, 06:28 PM
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#10
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Guest
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Which effect would you have active though, Fire or Poison?
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12-07-2008, 06:40 PM
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#11
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Guest
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I'm using fire, higher odds of casting, lasts long enough for a bunch of other arrows and in that way casting fire every seccond arrow, and since all these are stackable...
But all in all, it is compleatly up to each and everyone, but the difference ain't that major =)
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12-07-2008, 07:24 PM
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#12
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Guest
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Ah, I see, thanks. Just one last question- how long are your battles when you fight 3-4 levels above you?
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12-07-2008, 07:27 PM
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#13
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Guest
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Extreamly hard to tell.
If I'm lucky and trishot and a good critting time, we're talking less then 60 secconds.
If I miss a lot and take some hard beatings no more then 2.5-3 min.
Fighting blacks 5-6 levels up can take as long as oh 4-5 min.
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12-07-2008, 07:33 PM
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#14
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Guest
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Oh, interesting, it's actually faster at a higher level/with a shield. Are those with the time taken to regen to full health?
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12-07-2008, 07:47 PM
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#15
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Guest
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Regen full health? I leave combat with full health XD
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12-07-2008, 07:51 PM
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#16
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Guest
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a tip for archers Hmmmmmm i personally say reroll ALL HAIL ZOMBIE CLAWS!!!!!!!
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12-07-2008, 08:15 PM
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#17
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Guest
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O.o I'm getting my blocking up NOW.
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12-08-2008, 12:19 AM
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#18
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Guest
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are zombie claws those ****ty weapons u get before the flailing treble? i've seen them but i've never known any good players to use em :P
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12-08-2008, 08:53 AM
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#19
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Guest
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ty for advices...1 more question for ath...why are you using psych magic? you are playing with healing pets/whip/shield?
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12-08-2008, 11:14 AM
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#20
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Guest
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Blue Gems to use. Mana regen, Daze, Mesemerize, Taunt (LOVE it), Aura of Reflection.
Boost up skills in Blue.
Wizardry (seccond gem pouch, aka escape puch)
Gem Handling (so I can use more then 1 gem of each type)
Replay (draw a new blue once I use a blue (fun only))
Aggrivation (Boosts taunt, increases length eith up to 25% and makes it so 75% of all mob resisitng fails)
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