Creature health bar hidden
Old 01-12-2020, 05:21 AM   #1
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Default Creature health bar hidden

Hi Glitch

On the latest client, I'm getting the creature health bar hidden by my applied aura icons - rabid, bleed, poison, burn and blind can all come active from my opening shot / pet attacks.

This is happening on the 89 mob in DMV. It does NOT happen on the 88 mob.

PC, , Win 10, client 3.273

I can get screenshots if you can't repeat fault
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Old 01-12-2020, 06:00 AM   #2
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Try new client.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 01-12-2020, 06:01 AM   #3
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Yup, latest patch has fixed

Many thanks
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Blackpanther Halcyon River Boss
Old 01-20-2020, 03:24 AM   #4
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Old 01-20-2020, 11:41 AM   #5
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me?
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Old 01-20-2020, 01:51 PM   #6
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Thanks. Please link any others you find.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 01-20-2020, 07:00 PM   #7
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omg thats bp irl!
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Death Harpy
Old 01-21-2020, 07:22 AM   #8
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Post Death Harpy


HP bar covers chest




detrimental auras cover its face
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Old 01-21-2020, 08:33 AM   #9
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Trihawk bottom face is covered slightly.
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VD4 Blue Diamond Bat
Old 01-24-2020, 02:44 PM   #10
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Old 01-25-2020, 01:27 AM   #11
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20/20 hindsight: should've drawn the mob designs so they wouldn't be covered up instead of moving the hp bar for each mob, because consistency is nice.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-25-2020, 02:21 PM   #12
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Quote:
Originally Posted by Huggles
20/20 hindsight: should've drawn the mob designs so they wouldn't be covered up instead of moving the hp bar for each mob, because consistency is nice.
I think the artwork was done before the interface
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Old 01-25-2020, 06:40 PM   #13
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put all health bars at the top and auras under it
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Old 01-25-2020, 08:44 PM   #14
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Bog Foothills
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Old 01-26-2020, 02:38 AM   #15
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Your Nodiatis Cache Folder has every single image the game uses stored in it.

For example, file 35d78a75b384c2574b6b0ac20c8bfd0569a10ecd32552de388 2c874c1e909876.cch is the map tile for the area around Maalin and file d76785862a158d7181bd81c2df4a1210599ad1d31e74fdd4bb ca8d0ace07d5ea.cch is the Princess's tits.

The thing is, mobs aren't overlayed with transparency onto zone backgrounds- each mob has its own flattened image with the mob and the zone.

For example, the Bog Swamp background is 207404ff800f72701ccd87baa061878769fdde9c842939dd60 98fdb134722776.cch while the Guk Golem is 665910aa0de5ac8fbaf5eaa18cc6378d49dfcf7dccd4298a6b 32c4c4c7a59f7e.cch.

This means that you can't simply move the mobs up/down/left/right, and you're forced to move the health bar.

I don't know why I spent time explaining this because nobody was suggesting moving the mobs.

___

Anyhow, Fleef, you can show an example of how the interface would look by simply editing one of those images in paint with a health bar overlayed.

I'm too lazy to do that so here's a ****ty edit with a big missing hole in the middle of the screen:



Maybe it's the lack of auras/effects but it doesn't seem right having it all the way up there.

Honestly, I never minded not seeing the faces of the mobs.

__

I really have no idea where I was going with this. Buff pallies.

And don't forget, the princess's tits are d76785862a158d7181bd81c2df4a1210599ad1d31e74fdd4bb ca8d0ace07d5ea.cch.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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