Akil,
It's not that Nod makes any sense - my favourite remains that you can ambush a mob after it has been whaling away on you while you were encumbered - but I like Glitch's response better.
Assuming you were allowing it, you'd still only have a 33% chance of GoL working (at 100), so you'd be better off targetting something alive for PvP. If you could find a way to taunt to a dead team member, that would be something else, but you can't do that.
That said, my point wasn't just about GoL, but the general dynamic of the pouch. The whole point of a cantrip is to reduce your pouch size. If you can't fire the cantrip, or get the benefit of a faster draw on a blue gem (e.g. Daze), then the pouch build has reduced value. Glitch essentially nerfed it when he stopped allowing casting on dead mobs. To nerf because it is overpowered is one thing. To nerf to solve a mana/energy regen problem in a different build is another.
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