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Tradeskills Guide |
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06-12-2008, 09:54 PM
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#1
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Tradeskills Guide
For the incredibly impatient:
Buy tools, right click the tool and click use tool. You'll get information about what to do next or what you are already doing wrong and you can take it from there.
For those who want a little more information:
There are two basic types of tradeskills, the ones used for resource gathering (Resourcefulness skills) and the ones used to actually create items (Artistry and Craftsmanship).
Resourcefulness skills are pretty straightforward, but you must have adventure time to use them. You use a tool (fishing pole, mining hammer, etc) after combat to gather resources. Make sure you have a tool in your inventory, after a fight you can right click the tool to use it or the preferred method is to use the hotbar that will show up at the bottom of your screen after exiting looting. This will only show up if you have tools in your inventory. Simply click the tool and play the little game required to obtain the resource.
Actually crafting items is a more complicated procedure and will not be enjoyable for everyone. It takes a special kind of person to want to put complex objects together but if you are that type of person then crafting is for you. Certain tools use the resources gathered above to make other more refined resources. These range from simple tools that you use to scale fish or skin animals to slightly more complicated tools that require you use the tool and place a few items in the tool slots to combine them into something new.
The most complicated items are also created by tools, however, they require a consumable recipe. Consumable recipes are created using the Quill Pen tool to make a copy of a Master Recipe. Master recipes are obtained by dismantling items. When you dismantle an item you will also get a fair amount of resin depending on the value of the item. When dismantling the rarest items in the game you can get epic dusts that are necessary for the creation of rare and epic recipe copies.
This does not give you the specific knowledge you need to create items, it only points you in the right direction. As the game economy builds (this will be hard to witness in the beta with such a low population and less drive to build up crafting skill which is time consuming and difficult) it should be very profitable to at least pick 1 resourcefulness skill and use it occasionally after combat if your zone permits. Selling resources on the auction house may very well be the best way for early players to gain some modest wealth.
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06-12-2008, 09:59 PM
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#2
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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You may wish to purposefully let the few types of resources that decay (most don't, if they do decay they'll say) to decay to see what they turn into, it might be useful.
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06-12-2008, 10:15 PM
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#3
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Another thing to note: Your Adventure Time is consumed when you are gathering resources, however, you should be recovering from combat wounds when you are doing it anyways. If you don't end up wounded after combat you should be fighting harder creatures so that you are not wasting Adventure Time with full health while resourcing.
Crafting finished products (not turning resources into other resources) requires mana and energy and thus you'll expend Adventure Time as you are recovering from the mana and energy cost. You will have to make hard decisions about when to craft to best utilize your time if you wish to be a serious crafter.
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06-13-2008, 03:50 AM
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#4
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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i got a question about craftable items does all of them requirea recipe of some kind or can some of them be made wihtout thinking mostly about the lower lvl ones
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06-13-2008, 06:41 AM
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#5
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Guest
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do you mean like skipping the lower level ones and just creating high lvl items? if so by the looks of it you'll only beable to make lower end items till your skills are high enough to gather and create the higher end items.
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06-13-2008, 10:03 AM
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#6
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Seer's BFF
doug is offline
Join Date: May 2008
Location: Penicuik
Posts: 552
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ohh thts gutting woulda saved a plod if u could skip low lvls
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06-13-2008, 10:17 AM
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#7
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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actually the question was whether or not lvl 1 and lower requiring items required recipes to make or if its only higher ones
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06-14-2008, 01:42 AM
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#8
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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i have gathered a few bit and put them on the link in my signature
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06-14-2008, 03:53 AM
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#9
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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nice site will take a closer look at it later
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06-15-2008, 04:31 AM
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#10
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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i know it is a bit of a mess but when i have time i will make it look a bit better. more recipes added. plus other stuff.
any info greatly appreciated.
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06-15-2008, 05:36 PM
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#11
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Seer's BFF
doug is offline
Join Date: May 2008
Location: Penicuik
Posts: 552
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lol like the freewbs 1 i have but for a differnt purpose nice i liek it should link them together flashus so u can get more hits and what not
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06-16-2008, 04:43 PM
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#12
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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created mongoose leather today
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06-17-2008, 06:14 AM
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#13
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Seer's BFF
doug is offline
Join Date: May 2008
Location: Penicuik
Posts: 552
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good work i linked your crafting site to my boss screen shot page :P
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07-02-2008, 12:12 AM
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#14
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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i don't think much more will be added to my crafting site before the wipe at the weekend. i have released all my items to auction and sold resources in T2.
it has been fun gathering the Info. got up to tier 5 in a lot of them.
I will probably be a crafter or trapper in release. so happy gathering.
Any info not there remember to Post it
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11-05-2008, 03:34 PM
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#15
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Guest
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I want to know why we are only alowed to train 1 resorcefullness skill over lvl 10. Or is this just till we reach a cirtin char lvl? I want to be more versital in trade skills and cannot without training my resorcefulness higher on more than 1 skill.
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11-05-2008, 03:52 PM
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#16
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Guest
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I think it prevents one person from cornering the market on tradeskills and being the one person to do everything. It also promotes interaction between players so you actually have to talk to someone to get what you need.
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11-08-2008, 03:07 PM
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#17
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Guest
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this will sound like a dumb question but i've dismantaled some items and i have a pen so once i collect all the cloth the dye and the sinew it says on the recipe will i then be able to create the item i dismantlaed?
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11-09-2008, 09:29 AM
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#19
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Guest
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thanks for clearing that up well im only lvl 9 so i thnk i'll stop nowq in my tracks as that seems to much work.
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11-27-2008, 08:28 PM
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#20
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Guest
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question on Gemworking....
I read the desc. says making gems from rare geods.... I have tons of geods, just got a grindstone recently to make the gems, but the ingredients for a gem are like all others, and no geods are required. I have made hundreds of geods and saved them up, and now I find out that they are useless for what I wanted to do, why is it worded that way if geods are not used to make the gems??????
I dont understand how cloth, dye, and seinu are able to make a gem.....
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