Some More Interface Stuff
1. Bleed and Bloodlet damage and text are the same colour. Perhaps a small change to one would help differentiate between them. A white border (rather than black) on bloodlet may work.
2. Ruptured text is black but the actual damage is the same colour as a physical attack. I would suggest changing rupture damage to black as well.
3. There are still issues with directional arrows being shown on DoT ticks, and possibly HoT ticks. I'll check that tomorrow.
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 12-16-2018 at 05:21 PM..
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