Some More Interface Stuff
Old 12-15-2018, 06:19 AM   #1
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Default Some More Interface Stuff

1. Bleed and Bloodlet damage and text are the same colour. Perhaps a small change to one would help differentiate between them. A white border (rather than black) on bloodlet may work.

2. Ruptured text is black but the actual damage is the same colour as a physical attack. I would suggest changing rupture damage to black as well.

3. There are still issues with directional arrows being shown on DoT ticks, and possibly HoT ticks. I'll check that tomorrow.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 12-16-2018 at 05:21 PM..
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Old 12-15-2018, 07:19 AM   #2
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forsaken dots are black. idk if same as rupture
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