DD Gem Crit Interface Change
Old 12-13-2018, 04:57 PM   #1
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Default DD Gem Crit Interface Change

I think it'd be nice to change the flashing colours from white/dark purple to something different so it'd be easier to distinguish gem crits from melee/pet/ranged crits. When a lot of flashy numbers are going up the screen, it can get hard to tell the colour difference between the dark red of physical attacks and dark purple of DDs.

I think perhaps going changing the white flash to a light purple may help.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 12-13-2018, 07:41 PM   #2
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Old 12-13-2018, 07:58 PM   #3
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Glitch, are you interested in adding interface text customization to the 2019 Most Wanted list and let people vote it for the next end of the year patch?

Can you at least confirm or deny whether it may happen this year or not so people that people won't be wasting top picks on something that won't happen soon?
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Old 12-13-2018, 09:21 PM   #4
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Crit colors will change with next client patch to be more unique.

I wouldn't count on a text customization being added to most wanted.
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Old 12-14-2018, 12:48 AM   #5
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Quote:
Originally Posted by Glitchless
Crit colors will change with next client patch to be more unique.

I wouldn't count on a text customization being added to most wanted.
Ok thank you for your response
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Old 12-14-2018, 06:06 AM   #6
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Quote:
Originally Posted by Glitchless
Crit colors will change with next client patch to be more unique.

I wouldn't count on a text customization being added to most wanted.
Sweet. Appreciate it.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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