The only class I would add is the one that drains mana/energy similar to vamp.
Other than that a little tweak to existing classes would be better.
For example : trapper and craftsman have bonus to exp but what is the point after they max crafting skills or resourcing skills ?
An extra bonus that persist after skills are maxed would be nice , like adventurer beside xp bonus has passive avoidance bonus.
Trapper for example could have chance to avoid getting common resourcess in high zones and craftsman either ability to craft 1-2 lvls higher or reduced mana/energy for crafting..
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