Changes to soulbond. .
Old 05-02-2017, 08:39 AM   #1
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Default Changes to soulbond. .

Since game is different than others and creating alt requires separate account that is no different in terms of trading than any stranger account I believe it will benefit both players and developers to make changes to soulbound system.

For developers : people will be encouraged to create more paid accounts fully upgrade them and actively play keep them premium.

Players :

Removing SB from game could do more harm than good especially to developed players so here is restrictions :

- Item becomes temporary unsub. If it was uptiered - once equipped or tempered it's back to SB. (For example: you got 2 strigi sleeves collecting dust as you wearing Raiden - you able to uptier them to t2 and trade to your alt - prevents temper exploits)

- if item is not temper it will became unsub upon morphing (it will be majority t1 armors as higher tiers got tempered. Good for people with basic gear that changed their mind or changing builds and decided to go with different gear transferring old to alts. (Cost for sleeves will be the same as traditional unsub. but will work fine for other pieces)

Item becomes permanently unsub. (Trading restrictions removed like gold hats etc.) If :

- Weapon/pet is tier 3/4 or higher
- Armour is tier 4/5 or higher

To remove SB status from above items you need to use blank stone on them which not only reset stats but also will wipe tempers. Only "blank" items can be traded.

It will require heavy investement to obtain such gear but will give players freedom to play with random endgame builds.

Just a though - let's discuss...
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Old 05-02-2017, 12:17 PM   #2
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The only change to the soulbound system that I'd like to see is that LGs have a lower base or higher social value, to avoid losing millions just to move a LG to another toon. Timmies especially. If you accidentally sell timmy to store, it's cheaper to just craft a new one than to buy it back. Timmies have a prereq of 1 and need a whopping 21 (iirc) petcraft to make. No reason for the store price to be this high. Maybe maximum possible loss of 2m gold when unSBing
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Old 05-02-2017, 12:47 PM   #3
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So technically you support the idea - part where you can unsub for a fee .

To further simplify my idea :
Similar to morphing you stick your item together with resin/100 HE or whatever feels appropriate into rod and puff!

Item no longer SB but at the same time all stones/tempers are wiped out.

I don't see how this could be abused or have negative impact on game .

Let me know if there is something I don't see
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Old 05-02-2017, 07:36 PM   #4
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I'll counter the complexity of your soulbound change with this:
Have an overarching main login account, within which you can select any accounts associated with that main login, provided you know the individual passwords to each account. Within these accounts, you can trade soulbound items between them, since they are all your accounts. To make this less likely to be abused, you have to login to each already made account, and link it to the main login by ensuring the email associated with both, match. This would also allow for better following of account trading and abuse.

How can this be abused? People making new accounts and trading legendaries to those new toons, and then trading the toons.
Preventative effort: The first account a toon is associated with, is the only account that the toon can freely trade SB items on, and if it changes the main-account association and returns, it cannot resume cost-free SB trade.

Another change, any accounts on the same email address require no unsb cost to trade items between, this can be abused by people sitting accounts and changing addresses (not readily abusive because it takes 7 days to change e-mail address).
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Old 05-03-2017, 03:50 PM   #5
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dont make nod easier
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Old 05-05-2017, 04:46 AM   #6
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epic skill and pilgrimage bonus from seer

upon completing 1 pilgrimage you can now use the seer to unsb any items for the same cost as selling to store and rebuying it

new skill: legendary trader (social epic skill)
this skill lowers the cost of using the seer to unsb lg items (only lg) by upto 50%...HOWEVER this skill is capped at 20 lvls per pilgrimage completed, therefore only completing more pilgrimages would make trading lgs slightly less of a pain
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