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Skill Mastery |
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03-24-2017, 03:04 PM
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#1
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Gem Pouch Expert
Morrodin is offline
Join Date: Apr 2009
Location: Chicago, Illinois
Posts: 467
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Skill Mastery
Id like to suggest adding a feature for players after they finish their final pilgrimage. It would be called Skill Mastery. It would allow players to take a skill that is capped ( in weaponry, protection, archery, life magic, death magic, pysch magic, or beast mastery ) and they could attempt to master the skill. It would reset it from level 100 to 0 and make it an epic skill. Additionally you could not use SB trophies to level it. However, it would make the skill 5-15% more effective and once it was level 100 once more, it would not be lost in a reroll.
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03-24-2017, 08:59 PM
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#2
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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that would b pretty OP
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omg i wanna sammich nao
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03-24-2017, 09:22 PM
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#3
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Boss Hunter
Turkeygoesmoo is offline
Join Date: Jul 2010
Location: MOOOOOOOOOOOOOOO
Posts: 167
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Isn't adding skills/changing skills like this the whole reason we don't really have balance, just changing the dominant class in PvP via hard counters.
I understand what you're saying, an incentive to keep dumping trophies into already maxed skills.
Instead of furthering the divide in Nod with skills, why not have competitions between clans?
The toons that make up the clans can either choose to sacrifice trophies, or 'donate' them.
When you donate them, they go into a pot with the rest of the clan's trophies. All trophies would be set at 33.3g/k and the clan with the most gold value of trophies(or scaled based on total level of clan/total members) gets some sort of prize, like double GR chance for a week or something incentivizing. Obviously it would have to be designed to prevent clans full of GTs toons winning.
Maybe even something like reduced rune activation at the beginning of the next month, for runes ranked 3+++ and below so that smaller clans can get that extra rune for the month.
I'm not trying to derail your thread, I just think skills aren't the way to go to make nod exciting.
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03-24-2017, 10:00 PM
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#4
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Gem Pouch Expert
Morrodin is offline
Join Date: Apr 2009
Location: Chicago, Illinois
Posts: 467
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Quote:
Originally Posted by Turkeygoesmoo
Isn't adding skills/changing skills like this the whole reason we don't really have balance, just changing the dominant class in PvP via hard counters.
I understand what you're saying, an incentive to keep dumping trophies into already maxed skills.
Instead of furthering the divide in Nod with skills, why not have competitions between clans?
The toons that make up the clans can either choose to sacrifice trophies, or 'donate' them.
When you donate them, they go into a pot with the rest of the clan's trophies. All trophies would be set at 33.3g/k and the clan with the most gold value of trophies(or scaled based on total level of clan/total members) gets some sort of prize, like double GR chance for a week or something incentivizing. Obviously it would have to be designed to prevent clans full of GTs toons winning.
Maybe even something like reduced rune activation at the beginning of the next month, for runes ranked 3+++ and below so that smaller clans can get that extra rune for the month.
I'm not trying to derail your thread, I just think skills aren't the way to go to make nod exciting.
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I appreciate the feedback but I strongly disagree, for a vast majority of the players wouldnt be affected. There are all of 6 players in the entire game that are level 90 as it stands, and with how long a pilgrimage takes it will be a while before people start getting there. So the divide will not be as huge as you think. Additionally I think donating what equates to multiple millions of gold in trophies seems to be counter intuitive to building your own character. Even those that are maxed out in skills dont have full T8 gear. Personally, Im more interested in PvE than PvP, so I could care less about any difference in experience from one player to another. Just seems like a bragging contest.
Please keep this post on track as well. I like your idea of clan competitions but think thats something that should be dealt with on the player level and not company level.
Last edited by Morrodin; 03-25-2017 at 12:12 AM..
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03-27-2017, 10:22 AM
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#5
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Gem Pouch Expert
Joanna is offline
Join Date: Jun 2016
Posts: 496
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Quote:
Originally Posted by Turkeygoesmoo
Isn't adding skills/changing skills like this the whole reason we don't really have balance, just changing the dominant class in PvP via hard counters.
I understand what you're saying, an incentive to keep dumping trophies into already maxed skills.
Instead of furthering the divide in Nod with skills, why not have competitions between clans?
The toons that make up the clans can either choose to sacrifice trophies, or 'donate' them.
When you donate them, they go into a pot with the rest of the clan's trophies. All trophies would be set at 33.3g/k and the clan with the most gold value of trophies(or scaled based on total level of clan/total members) gets some sort of prize, like double GR chance for a week or something incentivizing. Obviously it would have to be designed to prevent clans full of GTs toons winning.
Maybe even something like reduced rune activation at the beginning of the next month, for runes ranked 3+++ and below so that smaller clans can get that extra rune for the month.
I'm not trying to derail your thread, I just think skills aren't the way to go to make nod exciting.
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Lmao , *slow clapping* your ideas are way more ridiculous than mine aka buff loony now !
I hope it was a joke as you asking for not even server buff but clan buff
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03-27-2017, 01:40 PM
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#6
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Auction Master
Enduir is offline
Join Date: Jun 2009
Posts: 1,296
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Quote:
Originally Posted by Joanna
Lmao , *slow clapping* your ideas are way more ridiculous than mine aka buff loony now !
I hope it was a joke as you asking for not even server buff but clan buff
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*stares*
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Quote:
Originally Posted by Glitchless
You won't be warned again.
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03-27-2017, 05:02 PM
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#7
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Gem Pouch Expert
Joanna is offline
Join Date: Jun 2016
Posts: 496
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Quote:
Originally Posted by Enduir
*stares*
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*jumps up and down and watches Enduir nod*
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03-27-2017, 06:06 PM
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#8
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Boss Hunter
Turkeygoesmoo is offline
Join Date: Jul 2010
Location: MOOOOOOOOOOOOOOO
Posts: 167
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Quote:
Originally Posted by Joanna
Lmao , *slow clapping* your ideas are way more ridiculous than mine aka buff loony now !
I hope it was a joke as you asking for not even server buff but clan buff
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Your suggestion: geef free buffs so I don't have to work plox
My suggestion: how about a fleshed out system that allows small clans to compete evenly against large clans and that competition can help small clans improve, by sacrificing trophies.
I was simply providing an alternative to furthering the divide with more skills for the already overskilled, you provide suggestions to buff S2 or you or both.
Now, please stop trolling and go back to quitting Nod.
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03-27-2017, 08:04 PM
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#9
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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Quote:
Originally Posted by Joanna
Lmao , *slow clapping* your ideas are way more ridiculous than mine aka buff loony now !
I hope it was a joke as you asking for not even server buff but clan buff
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for such a sensitive sally that cant handle critisicm you seem to have enough yourself
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omg i wanna sammich nao
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03-28-2017, 10:38 AM
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#10
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Gem Pouch Expert
Joanna is offline
Join Date: Jun 2016
Posts: 496
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Quote:
Originally Posted by Turkeygoesmoo
Your suggestion: geef free buffs so I don't have to work plox
My suggestion: how about a fleshed out system that allows small clans to compete evenly against large clans and that competition can help small clans improve, by sacrificing trophies.
I was simply providing an alternative to furthering the divide with more skills for the already overskilled, you provide suggestions to buff S2 or you or both.
Now, please stop trolling and go back to quitting Nod.
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You sounds like " my idea good because mine - your not good because i didn't come with it"
I don't troll just criticize idea I don't like as I see it very unfair.
As for s2 I did quit and joined" bot 1" aka S1. After 6 weeks or so I can farm pit+ This is just nuts how easy it is with everything within reach . No need to resource/crafting waiting months for silk drop etc. Honestly it is too boring already. It's all about grind bosses and keep up tiering. With all this helpful tools people using game is not even challenging anymore. Full afk melee/ranged farming is boring as hell imo.
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03-28-2017, 06:11 PM
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#11
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Boss Hunter
Turkeygoesmoo is offline
Join Date: Jul 2010
Location: MOOOOOOOOOOOOOOO
Posts: 167
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Quote:
Originally Posted by Joanna
You sounds like " my idea good because mine - your not good because i didn't come with it"
I don't troll just criticize idea I don't like as I see it very unfair.
As for s2 I did quit and joined" bot 1" aka S1. After 6 weeks or so I can farm pit+ This is just nuts how easy it is with everything within reach . No need to resource/crafting waiting months for silk drop etc. Honestly it is too boring already. It's all about grind bosses and keep up tiering. With all this helpful tools people using game is not even challenging anymore. Full afk melee/ranged farming is boring as hell imo.
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It's like talking to FFS/Dest all over again.
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03-28-2017, 06:18 PM
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#12
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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Joanna considering youre a super new player... and youre bored... I would highly suggest attempting to actually make some tops lists. Nod isn't farming and grinding. Its achieving highest heroic boss kills and winning arena not to mention running a successful clan and getting the best resources and mastering all resourcefulness. ALSO adding positive input to the game with asking for buffs...
people like morro adding good ideas... not buff s2 pl0z or just coming on forums to be a such n such now
__________________
omg i wanna sammich nao
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03-28-2017, 10:47 PM
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#13
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Gem Pouch Expert
Baewi is offline
Join Date: Feb 2009
Location: Arizona
Posts: 396
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Is like apple
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03-29-2017, 04:09 AM
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#14
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Epic Scholar
Soxson is offline
Join Date: Sep 2012
Location: in bed with misguided
Posts: 2,396
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Quote:
Originally Posted by Joanna
Lmao , *slow clapping* your ideas are way more ridiculous than mine aka buff loony now !
I hope it was a joke as you asking for not even server buff but clan buff
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You were asking for buffs where you don't have to work to get stronger. At least with his idea, you gotta work a lot just to utilize the buff.
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Praise the hindu gods!
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03-29-2017, 06:44 AM
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#15
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Gem Pouch Expert
Joanna is offline
Join Date: Jun 2016
Posts: 496
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You guys picking on me because I asked for s2 incentive to counter S1 availability of mats and literally any item in the game within snap of the fingers.
I still believe a better perk than 33% exp need to be introduced in order to populate new server .
Price of TC and amount of trophies you can buy for it outweights this bonus itself.
As for achieving : I burned estimated 750-800 TCS on S2 which is too many and I quickly hit the wall.
I did cap crafting and resourcing skills and found every resource in game except high end silk.
I sit on 50+ mil of gold and materials ready for another 4 LG items - still missing t30 silk to make tp's .
You guys forgot few my ideas was implemented for example : master transmutation and ability to reroll unwanted armor essences which you guys anticipated yet failed to noticed .
Many of my ideas are good and liked by Glitchless. Some of them I admit are a bit off as I was unexperienced back then and couldn't see side effect of it - what would work on S2 could be abused on S1 as there is access to cheap resourcess and so on.
Some of you explained that to me and I got it now. Servers are way too different in order to make a change that would suit both of them .
Of course we can keep going back and forward trolling each other and talk crap but how it will help the game ?
Any new ideas will be shamed and scrapped right away resulting in no update at all.
Generally people afraid to post new things as they would be picked on. Even if someone suggests something *thumbs up*
There is little to no reaction.
What have to be fix is bitterness of community.
One more thing: I know it's not pay to win game but when you burning lots of Tcs (that's purely s2 only issue) you should be able to get things you aiming for through hard work . Relying on RNG to drop you damn silk you can use is frustrating especially when you have more t30 oils than t30 silks .
Lix hit the wall and quit as did many other spenders.
Make it hard , make it epic but make it possible for people to go in direction they want.
My 2 cents.
PS. I'm over frustration and hard time I got from other players so nothing can touch me now. I got nice advice : fight back with same weapon and let them taste of it.
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03-29-2017, 08:09 AM
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#16
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Boss Hunter
Brick is offline
Join Date: Aug 2011
Location: Britannia
Posts: 152
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Really don't understand how you personally lack silks, when you claim to own and farm so many toons...
A month of mob farming on s1 is more than enough time for me to get more silks than i know what to do with, and that's with two toons.
Is your game borked?
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Quote:
Originally Posted by danielrox
omg i tiered my lod to t2 then to t3 but it gave me smaller? can i plz get a new one that works or a full refund in cash? ty in advance
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Quote:
Originally Posted by Turkeygoesmoo
Soxson gave Magic Johnson AIDS
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03-29-2017, 08:21 AM
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#17
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Gem Pouch Expert
Joanna is offline
Join Date: Jun 2016
Posts: 496
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Quote:
Originally Posted by Brick
Really don't understand how you personally lack silks, when you claim to own and farm so many toons...
A month of mob farming on s1 is more than enough time for me to get more silks than i know what to do with, and that's with two toons.
Is your game borked?
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To clear it out: there is no issues with silk on S1 - I got few nice drops and bough some cheap . I was reffering to s2 where running 4 toons premium in zones up to ridge mountains for few months barely yeld silk that I was able to uptier just to get enough for 2 tp's . At this trend it would take 5-6 months to put together another 4 tp's . I don't need trophies anymore so would rather farm bosses than normal mobs just to try for silk.
There is theory that s2 loot table is artificially limited (which obviously Glitch will deny) preventing high tier silks and r6 invention rune to drop. All r6 was found except invention. Would make sense actually to keep progress in control so s2 don't get any close to S1 . But again -just a theory some lizard brained folks believe.
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03-29-2017, 10:40 AM
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#18
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Gem Pouch Expert
Joanna is offline
Join Date: Jun 2016
Posts: 496
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Quote:
Originally Posted by Morrodin
Id like to suggest adding a feature for players after they finish their final pilgrimage. It would be called Skill Mastery. It would allow players to take a skill that is capped ( in weaponry, protection, archery, life magic, death magic, pysch magic, or beast mastery ) and they could attempt to master the skill. It would reset it from level 100 to 0 and make it an epic skill. Additionally you could not use SB trophies to level it. However, it would make the skill 5-15% more effective and once it was level 100 once more, it would not be lost in a reroll.
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Sorry for derailing your thread.
As much it seems op it's actually great idea. It takes forever to do 5 pilgrimages then level back skill as epic. At the begining it would make player weaker for long time but once lvl 80+ pass it will start to be stronger .
You probably took idea from PoE where gems/skills works as you suggested and it works great.
Either set bonus or ability to level 100 skill to 140 would work. It's long shoot project for die hard players.
Overall support !
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03-29-2017, 10:48 AM
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#19
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Boss Hunter
Brick is offline
Join Date: Aug 2011
Location: Britannia
Posts: 152
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I think my loot table is artificially limited tbh... if glitch could bump my tiers up a few notches, I think that might fix it.
__________________
Quote:
Originally Posted by danielrox
omg i tiered my lod to t2 then to t3 but it gave me smaller? can i plz get a new one that works or a full refund in cash? ty in advance
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Quote:
Originally Posted by Turkeygoesmoo
Soxson gave Magic Johnson AIDS
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