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Legendaries with procs that are decent but not broken (hopefully)
Old 02-03-2017, 06:38 PM   #1
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Default Legendaries with procs that are decent but not broken (hopefully)

If anyone adds any other lgs I'll add them to main post.
(also will edit out my comments on builds if a legendary is suggested for that empty section)

Staves:
Staff of the dder.
15% chance to hit with all attacks and a 10% chance to double cast any gem effect (buff the current DC staff to 15%) Stats: 10 int cnc mst & mre.
Submitted by: Blaze

staff of the purple flash dder
10% crit damage boost


Staff of the dotter.
Increases DoT damage by 8%. 5% chance to avoid resist AND prevent. (buff existing antiresist staff to 10%)
stats: 12 pst 12 cnc 12 pre
Submitted by: Blaze

Whips:

Honestly I can't think of any whip that would make a half decent alternative to using the kok for a BM.


Slashers:

1h slasher of the red flashy
10% crit damage boost
Submitted by storm.

Crushers:

1h crusher of the red flashy
10% crit damage boost
Submitted by storm.

2h:
Crusher of the destroyer
15% hit chance and increases crit damage by 10%.
Submitted by: Blaze (Crit damage boost idea came from Marzus)

Piercers:

2h piercer of the mighty piercer
15% hit chance, 12% chance bloodlets deal double damage. (possibly op in pvp damage bonus but... when has piercer even been op? they deserve it <_<)
Damage... something similar to the demonblood ranseur?
stats: 10 str 10 dex 10 cnt 10 dur
Submitted by: Blaze, added chance to bloodlets by storm's recommendation.

1h piercer of the red flashy
10% crit damage boost
Submitted by storm.

Bows: honestly archers are pretty set as is. perhaps a 10% hit chance bow for melee toons to use?

Arrows:


Quivers:
quiver of the 'it doesn't match but it's the best item for my build' guy.
gives 5% min AND max for melee only. and/or 6% 'vamp' (bloodraw) for dots.
Submitted by: Blaze, lowered bloodraw by storm's recommendation.

Quiver of the it's just a proc to me guy
4% chance to crit


Pets:
Pet of the omg it's actually useful for casters (mongo is limited)
increases dot damage by 5%.
Submitted by: Blaze

Spirit Animal
Increases your primary and secondary class bonuses by 20% of their existing values.
20% was kinda a guess. others welcome to suggest a different number.


*waits for this thread to never be used again*

Last edited by Blaze; 02-06-2017 at 09:56 PM..
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Old 02-03-2017, 06:58 PM   #2
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I believe some weapons do deserve some buff. They are legendaries in the end and makes no sense to have them that weak... and some are really really weak, not just slightly inferior.

That pet should be mine to get even moar mana/energy sucking power
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Old 02-04-2017, 02:25 AM   #3
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Most of the things you have listed so far sound broken imo. Most of them would be 100% best lg to do with their builds ( and judging by their base procs would likely have good upteirs). there is already enough lgs like this (example koks for bms) nod doesn't really need more of it, more diverse items that allow for more unique builds would be far superior imo. Rather then more OMG this item is the best everyone use it.
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Old 02-04-2017, 03:01 AM   #4
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I always supported having critical damage increase as proc on items and have the uptier of items be more unexpected.
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Old 02-06-2017, 07:44 PM   #5
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I agree with Freaky. Most of these sound stupid ridiculous, along the lines of Hellkoks as is. Staff to boost doublecast or DoT damage(from anything else) is just...no. Casters are already ridic as is. Marzus actually has a decent idea with increased critical damage...BUT...2h'ers don't need it, x3 on a crit is already awesome....so, random ideas/edits:

Staff - give a staff with DD crit damage boost, probs ~10%(so 165% instead of 150%, it stacks). Makes Raiden BP much more useful!

1h Melee(could do 1 of each type even) - something to Crit damage as well, probably along the lines of 10%.

2h piercer after re-reading it isn't bad, as long as the double bloodlet is a % chance, 10-15% sounds maybe ok. Kinda like Dice for piercers.

Bow option - actually sounds ok for another hit chance option for
melees, since most all use Thraki.

Quiver - don't really like it but the blooddraw for DoTs would be nice, maybe more like 6%, dot archers seem a little squishier than DDers, however, they have equips than can boost heals as well, aka, Earthflow Bow...plus they get some DoT procs, albeit lower %s.
For quivers, I'd throw in a +crit chance option, which would help melees. Maybe a thraki/this quiver would be good for pure archers also
Pets - no. no more help to DoTers.
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Old 02-06-2017, 07:47 PM   #6
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Maybe a pet other than stalkers which actually is useful for a bm? build? cause all i see is help for dd's healers' regeners a ton others
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Old 02-06-2017, 08:18 PM   #7
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I had an idea for a pet the other day. Legendary pet called "Spirit Animal" that would increase your primary and/or secondary class skills. %s could be what every glitch sees as fair. This way it's not just "hey I do this" but "hey I help you based on your classes"
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Old 02-06-2017, 09:54 PM   #8
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Quote:
Originally Posted by Freakymagic
Most of the things you have listed so far sound broken imo. Most of them would be 100% best lg to do with their builds ( and judging by their base procs would likely have good upteirs). there is already enough lgs like this (example koks for bms) nod doesn't really need more of it, more diverse items that allow for more unique builds would be far superior imo. Rather then more OMG this item is the best everyone use it.
prolly gonna regret this post.

some are indeed op, but without them... the builds are dead. let's go with staff of the dder. how many staff dders exist today? ya know. aside from the ones who are too lazy/cheap to change. anyone with the money/motivation go double cast dd archer. even 1 op staff is more diversity than no one uses staves at all. even disease dotters are going bm or dd or poison dot archer. staves are starting to become rather rare.

staff of the dotter/dot pet... eh. in 1v1/random arena they're fairly strong. they're kinda trash in 3v3 tho if they're against a healer. so perhaps instead of boosting damage further something to make heals cleanse less of their damage. builds aren't supposed to be god in everything though i suppose (except bm) so don't really need to buff dotters.

the melee damage quiver isn't gonna change things massively. it's something that actually boosts min damage for once. can remove the max damage. idc. not like i plan to go melee.

crusher of the destroyer...
that one prolly is op. was aiming for something similar to solar fury for usefulness. feel free to suggest something better instead of just saying things are too op but not giving any examples of what would help like storm.
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Old 02-06-2017, 10:53 PM   #9
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Quote:
Originally Posted by Blaze
prolly gonna regret this post.

some are indeed op, but without them... the builds are dead.
What a great solution to a problem. This item is so op everyone is using/doing it (double cast dd/dot for example). Lets make something even more broken for a different class so everyone goes and uses that instead. So to make builds not "dead" your solution is to make the current "op why isent everyone using it" builds... dead.


As to whats good/viable in arena... honestly most people dont have a brain and are unwilling to spend millions of gold to try new builds. Everyone said/says melee has no dmg and is terrible pvp, what team won arena last 3v3? Oh yea a melee dps team (with healer/tank). As to the doters, your right, not everything can beat every other build (there are ways to shut down bms btw) so yea, doters suck against healer, good thing every toon is a top tier healer... o wait there are 5? top tier healers who are semi active for arena?

As to the passive aggressive " feel free to suggest other then criticize" comment.

Most of the ideas are likely not the best, Idea is not the procs themselves but to try and think up of DIFFERENT procs to give more variety to bland cookie cutter procs we have now. I do like the idea of adding crit chance and dmg that stormy said.

1h melee item (any really)
you have a 10% increased chance to resist gems, you take 10% more physical (melee, archer, pets) dmg (vice versa as well ( 10% reduction from physical dmg but 10% less likely to resist a gem))

2 handed crusher
On striking an enemy you have a 5%? chance to cast an unresistable quake on enemy team ( iirc its quake, gem to remove stoics in play) ( by itself kind of a mediocre proc so probably add some hit % as well, same style of proc could be added to a bow to remove anti blind auras)

Pet
This pet is a pacifist, instead of attacking you enemies it converts (to lazy to do the maths so idk what would be fair but not op, say 50%, more for the different style of proc then the exact %) of the increased dmg from skills for pets to your whips instead, as well as giving you 5% extra chance to hit with attacks.

2 handed slasher
Has a 25% chance to increase the dmg boost from dice by 10%

any melee weapon really
This weapon is the epitome of death, Deathblow will take effect on enemies below 30% when struck by this weapon

1 handed piercer
This weapon is the bane of shield users, when blocked it will still do 20% dmg to target
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Old 02-19-2017, 06:34 PM   #10
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unresistable quake chance, extremely broke.. resist chance on weapon is too.. i would like to suggest something that gives 1k ac, provides 20% max damage boost to dds only and also 20% ranged haste please. thx
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Old 02-19-2017, 08:11 PM   #11
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i am fully dedicated to casting with a staff , having 3 staves and a bowset , i do not use my bowset cause i am a caster on my main at heart , 15 different sets i can make in total with the bow in total , some sets will not work due negatives otherwise i had more, each set has its own pouch as well ... lazy or not willing to spend ... okay if that is what it is so be it ,

I do see it from a different point of view, not to attack people but trying to share a different point of view
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