New Artistry/Crafting skills
Old 01-22-2017, 11:44 AM   #1
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Default New Artistry/Crafting skills

A new skills for each Crafting and Artistry:

Artistry:

"optimizer" (name here) (lvl 40 skill) - every point in this skill allows you to raise maximum capacity after downtiering up to 100%. At skill 100 you can downtier stack of 105 and receive up to 2 stacks of 105 of lower tier.

This will allow to use full potential of item stacking oppose to using 51 stack to prevent potential losses.


Crafting:


"master crafter" (lvl 40 skill) - every 25 points in this skill you are allowed to process extra set of resources at the same time. (doesn't apply to items)

For example Dyeing :

skill 25 - you can process 4 plants at once

skill 100 - you can process 10 plants at once

Experience per craft doesn't change and is applied (when applicable) as normal crafting.

Ideal for mature crafters processing items that doesn't give any exp .
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Old 01-22-2017, 01:13 PM   #2
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Support Master Crafter. The energy/mana requirement should multiply as well.
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Old 01-22-2017, 01:32 PM   #3
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support both.
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Old 01-22-2017, 10:52 PM   #4
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support both.
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Old 01-23-2017, 09:16 AM   #5
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Just want a add why "optimizer" should be implemented:

Current allowed bug benefits people with low stacking and make those who did all those hard walking to raise item stacking left out.

If it comes to downtiering there is absolutely no difference between person with 100 and 50 stacking.

Commonly used values are 51/53/55 . Person with 50 stacking can do it - end up with large stacks up to 105 then memory craft will split large stack automatically.

Optimizer will reward players who put time and effort to raise both skills to max. And of course cause less chaos when doing so. (Less dealing with partial stacks)
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Old 01-23-2017, 07:17 PM   #6
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:\ ... and I've been trying to think of a way to include low levels in the market again. Give them a reason to resource and a reason to need face by supplying auction house with low tiers that are typically needed in mass quantities not just few at a time. These proposed skills would likely make the game even more top/cap heavy and less for new players who are exposed to resourcing and crafting with day one drops of silks, but blown off cause it's of such little consequence to them.

Generally speaking (even though they are attractive ideas) I do not support them. Master crafter might fit imo if it only applies to grey actions and is an epic skill.
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Old 01-29-2017, 09:33 AM   #7
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