Quote:
Originally Posted by Glitchless
Just to be clear, what was meant is that whereas a goldrush bonus will range between 1 and 10%, a silk bonus could be as high as 20%. The value is clear to see, there's no hidden bonus that requires extra testing.
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Let me be clear myself as well as I was talking about base chance not bonus.
I did 20 fights in Red woods on 2 characters (I know its small test) and got 3 GR on one and 2 GR on other toon.
If it comes to silk I got 1 stack of t9 on one and 0 on other
Gold chest occurs at ~95% chance + 10% bonus for rush from skill and +10% possible from hot zone bonus makes it roughly more or less 18-19% to get one
Silk base drop chance (no idea but from observations its 5-10% - 5% from my little test)
if we take higher value_10% base drop chance +0% double drop from skills + 20% possible from hot zones we got 2% of double silk chance to occur per kill
Summary for event to occur each kill:
GR : up to ~19% or every 5 kills
Double silk: ~2% or every 50 kills
IMO silk should drop every time when 15+ stacks of trophies drop or some way to increase drop rate should be introduce