Cleanse Immunity to Disables
Old 10-21-2016, 04:35 PM   #1
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Default Cleanse Immunity to Disables

While I try to cleanse myself from blinds/dazes/mezes another one comes right after it.
I believe that this can be improved since cleanse has a high cooldown.

I suggest adding a period (3 seconds maybe?) of immunity to all disables INCLUDING STUNS after cleansing.
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Old 10-21-2016, 05:33 PM   #2
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Would appreciate this, especially when I keep getting spam dazed by dotters.
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Old 10-22-2016, 05:44 AM   #3
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Support
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Old 10-22-2016, 06:18 AM   #4
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Well. It doesn't seem super overpowered. I question if it's needed though. (Don't bother trying to explain to me if it's needed. I've pvped plenty. Whatever you say won't help me decide.)
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Old 10-22-2016, 02:24 PM   #5
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If anyone has any objections, we'd like to hear them. Otherwise, it sounds like a reasonable request in order for people to ensure at least some action be done after a cleanse.
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Old 10-22-2016, 02:43 PM   #6
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Quote:
Originally Posted by Glitchless
If anyone has any objections, we'd like to hear them. Otherwise, it sounds like a reasonable request in order for people to ensure at least some action be done after a cleanse.
Yes, while you are at it, include the drain dots effects to be removed while cleanse... instead of adding the next legendary weapon with a proc to be immune to them...
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Old 10-22-2016, 03:26 PM   #7
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support! what san said
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Old 10-23-2016, 12:25 AM   #8
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I support. As it stands, with the global cooldown keeping you from taking action after removing mez, cleanse is nearly worthless in cleansing mez.
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Old 10-23-2016, 12:21 PM   #9
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Support, but let the duration be longer than 3, say 10 to 15 seconds. Because? I have no means to proc on anyone with any of those abilities.
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Old 10-23-2016, 01:48 PM   #10
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considering with gear you can make cleanse delay 22 seconds in pvp and 15 in pve..i don't support anything over 3-5 seconds.
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Old 10-23-2016, 02:05 PM   #11
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support
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Old 10-24-2016, 04:36 AM   #12
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a wild suggestion but let this "upgrade" of the cleanse skill be a boss reward unlocked from doing a random boss rather than just giving it to everyone.

reason?

this is clearly a pvp upgrade on a skill that has little to no use in pve and as it stands right now there is no need what so ever to go killing random high lvl bosses. if you want an edge in pvp should be about more than just spending more gold on multiple suits/pouches/pets ect. so i say if people want this upgrade enough than they will form groups (or if they can solo kill them they will) to go kill higher end bosses in hopes of getting this kind of upgrade.
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