Expanding loot table
General idea about this thread is to expand loots from monsters.
Why?
To make monster killing more interesting vs boss farming. At certain point of development - trophies are no longer needed and some don't like hassle of selling them
HOW ?
The new items will be soulbound upon looting (just to promote team farming) and will be unique.
Due sb and no store value they cannot be bought - just farmed.
Examples:
In some hot zones (future) monster will randomly drop token equivalent items that can be used to temper gear. (No rating just amount of "new tokens" required
LG fragments: random drops of fragment of LG consumable.
When 10 pieces are colected you will get TP of certain item.
Due variety and rarity of it - fragments ate tradable.
Enchantment elements: again different type of items like fire element , wind etc.
When 100 are collected it can be fused with weapon to give it extra ability. Like 5% dmg for fire , 5% speed for wind , vamp for water .etc.
I think such changes will make it interesting and last very long time as there will be more goals to pursue.
Please share what's on your mind
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