Expanding loot table
Old 10-07-2016, 06:03 AM   #1
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Joanna is offline
Join Date: Jun 2016
Posts: 496
Cool Expanding loot table

General idea about this thread is to expand loots from monsters.

Why?

To make monster killing more interesting vs boss farming. At certain point of development - trophies are no longer needed and some don't like hassle of selling them

HOW ?

The new items will be soulbound upon looting (just to promote team farming) and will be unique.

Due sb and no store value they cannot be bought - just farmed.

Examples:

In some hot zones (future) monster will randomly drop token equivalent items that can be used to temper gear. (No rating just amount of "new tokens" required

LG fragments: random drops of fragment of LG consumable.
When 10 pieces are colected you will get TP of certain item.
Due variety and rarity of it - fragments ate tradable.

Enchantment elements: again different type of items like fire element , wind etc.

When 100 are collected it can be fused with weapon to give it extra ability. Like 5% dmg for fire , 5% speed for wind , vamp for water .etc.


I think such changes will make it interesting and last very long time as there will be more goals to pursue.

Please share what's on your mind
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