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Buffing Classes: Adventurer, Trapper, Craftsman?
Old 09-08-2016, 03:28 PM   #1
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Default Buffing Classes: Adventurer, Trapper, Craftsman?

Exp boosts from Adventurer, Trapper, and Craftsman are great most of us can agree with that. Yet that is all they are good for, getting skills leveled up faster. I believe these classes could bring some more value to the table with some changes proposed below:

Adventurer: Already has effect through Lollygag, disregard.


Trapper: +1 tier to all resource pulls
OR X% percent chance of +1 similar to mongo.
OR
???

Craftsman: Queued crafting - User can place stacks of materials into their respective crafting tool and have it craft until it cannot make anymore.
OR
Stacked crafting - can craft X at a time rather than one. Such as you could use 4 silk = 2 thread assuming X=2.
OR
???

If you like the ideas:
Which ones do you like and what percentages would you place on them? Would you use one of these classes if they had the added effect?
If you don't like the ideas:
Why?
Would you keep the skills the same as they are currently or do you have a different idea that you think would be better?

Last edited by Nnoor; 09-08-2016 at 07:25 PM..
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Old 09-08-2016, 04:16 PM   #2
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As a fellow trapper, I support the trapper buff.

Enough thinking for myself. I personally think the trapper class good enough. X% bonus to all resourcing pulls is pretty good. The problem is when you run out of skills to level up in resourcing. At least endure will prevent that from happening for the next few years. I would be happy if trapper bonus gave +1 tier to all resources, but then that's thinking for myself and would be too OP.
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Old 09-08-2016, 04:31 PM   #3
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Quote:
Originally Posted by Nnoor
Why?
Would you keep the skills the same as they are currently or do you have a different idea that you think would be better?
getting flashbacks of school tests ._. halp. it's nightmare

doesn't adventurer already got the bonus you suggested?
trapper sure support i guess. perhaps 8% up to 24% chance like normal bonuses
craftsman glitch is gonna be making things similar to this in future i think for everyone so need something else
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Old 09-08-2016, 07:13 PM   #4
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Quote:
Originally Posted by Soxson
As a fellow trapper, I support the trapper buff.

Enough thinking for myself. I personally think the trapper class good enough. X% bonus to all resourcing pulls is pretty good. The problem is when you run out of skills to level up in resourcing. At least endure will prevent that from happening for the next few years. I would be happy if trapper bonus gave +1 tier to all resources, but then that's thinking for myself and would be too OP.
Yeah the boost would need to be small but significant. We were talking in Chaos +1 all the time would likely be too much but if it was a small but worthwhile boost it may make more people interested. Thanks for the input!

Quote:
Originally Posted by King
getting flashbacks of school tests ._. halp. it's nightmare

doesn't adventurer already got the bonus you suggested?
trapper sure support i guess. perhaps 8% up to 24% chance like normal bonuses
craftsman glitch is gonna be making things similar to this in future i think for everyone so need something else
Flashbacks are great, now write me 5 more posts and you will pass the test. :P

Well it looks like after looking a bit adventurers do have the bonus stated but it's buffed passively through the SA which is interesting. Lollygag - Always passively reduces your chance of encountering enemy creatures while traveling. Also allows you to tickle enemies once every 2 minutes with plants you collect along your merry way.

Scratch the advent idea I guess I am blind


As for trapper, I feel those are good percentages. Not too strong but not too weak by any means.

I have seen some discussion about the crafting changes. Part of my suggestion is that it would be interesting to have it only tie to the class to give that class more value and would make players choose craftsman if they want the option to craft that way.
Other ideas for crafting: could be speeding up crafting timer, the ability to craft X(up to X*3) levels beyond your current skill level, Saving materials since you are crafty could be useful but would be overkill when you look at LGs. It is hard to think of things that are not too overpowered for craftsman.

Thanks for the input

Last edited by Nnoor; 09-08-2016 at 07:16 PM..
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Old 09-08-2016, 09:03 PM   #5
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Comment rescinded. (No more buffs to resourcing)

Last edited by Brother; 09-08-2016 at 09:08 PM..
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Old 09-09-2016, 08:54 AM   #6
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I agree that trapper and craftsman should get a boost in form of ability.

Having all virtues and upgrades +boon makes both skills trees easy enough to get where you want it.

After a while (oppose to adventurer ) you feel likę you lost your bonus as your skills are high enough to pull t30 or craft certain LG.

Sure there is epic skills , but they are the for gins when everything else is capper pretty much.

I support % chance for better pulls for trapper and for craftsman reducing crafting cool downs and/or boosted downtiering (better odd for higher number) and maybe extra 5-10% chance while enchantrashing
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Old 09-09-2016, 09:05 AM   #7
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As a trapper, I say that a guaranteed +1 pull is too op. Maybe a chance for +1 like the mongo.
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Old 09-09-2016, 03:11 PM   #8
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I was just thinking :

What if trapper simply has +1 to min tier so at the end game with all upgrades it will roll tier from 5-30.

A simple solution that won't really impact economy but at least you won't see those tier 4 that tends to drop too often
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