Rune Overhaul
Old 01-02-2016, 05:14 PM   #1
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I know that you look at weapons and armour and change based on other things and release new 1s to do the same to keep the game in a semi balance.

What has stayed the same is Runes though, despite everyone using them, and for 90% of nod, they use the same runes leaving every other rune ignored, or classified as useless and not used let alone activated.

I believe that the runes themselves, not the system, need an overhaul to make new 1s more viable, to make more of a diversity rather than everyone doing the same thing as everyone else.
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Old 01-02-2016, 05:21 PM   #2
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Old 01-02-2016, 06:06 PM   #3
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But that's the thing. These runes should have a purpose in some builds atleast. They aren't, they don't even really get looked at anymore. That shouldn't be happening.

Why have stat runes at all?? They cost the same as normal runes, give less of a targeted benefit, and less people would want to use them. If they were changed so that they were useful to people it would be better overall imo.

And no, this isn't a pl0x buff me nao thread. I just activated spike in Zombe myself lol, it was during a discussion about the stat runes that made me come post this.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
  Reply With Quote

Old 01-02-2016, 06:21 PM   #4
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