Arena Season 14 Rush
Starting midnight (server time) of Friday the 9th, the arena final rush will begin. During the rush heavy participation will be required by teams to solidify their place at the top. Teams will need to play at least 4 games a day (starting that Friday, PRIOR to rush) to avoid rating decay instead of the usual 1. Due to the multiplicative nature of the decay, a team that wanted to avoid rating decay for 2 days without play would need to play 16 games to avoid decay, 64 games for 3 days, etc. Teams are best off playing as many games as possible (4 a day keeps decay away!) because there will be a 50% bonus to all rating increases during this final rush.
Rating decay is more significant during rush week as well. Teams will lose 5% of their rating each day they fail to meet participation requirements as opposed to the usual 2%.
The rush will last until Saturday night on the 17th when at midnight the season will come to an end, and teams will no longer be able to queue. The following day we will record the winning teams based on rating and give rewards.
Remember, the week after a season ends you can get tempers on items 2 tiers above normal due to a lessening of the rating restrictions. So save up your tokens and try to get a high-end temper on your favorite item that would normally be out of your reach.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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