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Some questions about certain multipliers.
Old 07-13-2015, 07:37 PM   #1
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Default Some questions about certain multipliers.

Hey, there is a specific question. I know it was mentioned on forum before but not to such detail. I will appreciate answer.

A paladin, without stat-enhancing skills, with 10% in shared bliss skill, 10% in Palisade skill.

What is his total multiplier to damage negation aura's effect?

Is it:
1.08*1.025*1.04 = 1.15128 ?
(each additional source multiplies all other bonuses)

Or is it:
1 + .08 + .025 + .04 = 1.145 ?
(each bonus comes separately)

Or maybe:
1.08 * (1 + .025 + .04) = 1.1502 ?

On high skill levels it would make massive difference.

In first example, maxed all skills would make it:
1.24*1.25*1.4 = 2.17 (Palladin's +117% bonus to gem's effect versus other classes' 75% only).


Another question:
I have weighted steel aura r2, sharpened steel aura r2, Paladin without class-enhancing skills, 20% in shared bliss. I am using 2-hander AND have +6% attack speed rune.

What is attack's speed?

Data:
Pally modifier to auras: 1.08
Shared bliss' modifier to auras: 1,05
Sharpened steel aura basic bonus to speed 5%
Weighted steel aura basic penalty to speed -48 (-5% for 2-handed weapon)
Rune bonus 6%

If everything multiplied everything, it would be simple to calculate, but I think there may be some levels, where certain bonuses get added not multiplied.

I at least guess that Sharpened steel gets 0.05*1.08*1.05 (from paly and shared bliss) = 5.67% bonus speed.
Weighted steel aura penalty to speed probably remains untouched by both paladin bonus and shared bliss, since it would make more sense that this aura will have more damage from bonuses instead.

And there is rune speed bonus 6%.

Will my final speed modifier be:
- 48% - 5% + 5.67% + 6% =
- 53% + 11.67% =
-41.33%
thus leaving me with 58.67% of my initial speed

Alternatively, the speed could be calculated as: 1.0567*1.06*(1-0.53)
= 52.644794%

Please, Gtitchless, could you advise?
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Old 07-13-2015, 08:37 PM   #2
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It's multiplicative, not additive. Without running through the math myself, I would say your multiplicative numbers are correct.
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Old 07-13-2015, 09:21 PM   #3
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also shared bliss only effects group based auras, sharpened steel and weighted steel auras are not group based only individual based therefore not boosted by shared bliss skill.

everything in nodiatis is multiplicative so your multiplicative numbers would be correct (not the numbers where you were showing shared bliss for sharpened steel aura).
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Old 07-14-2015, 03:11 AM   #4
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shared bliss does affect non group based ( solo ) beneficial gems
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Old 07-14-2015, 03:43 AM   #5
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So here is another one:
There is a range of passive advancement and learning over time skills.
(1) Passive advancement - gets your non-learning up to 100% learning
(2) Advanced learning +75%
(3) Cognizance +100% to combat & magic
(4) Perception +100% to learning and non-combat
(5) Cultivation +200% to learning.

With all of them maxed, you should have:
Learning tree - 1.75 * 2.00 * 3.00 = 10.5 x the base.
Combats & magic (10.5 of the base learning * 2 from cognizance) = 21 x basic learning
Non-combat (10.5 of the base learning * 2 from perception) = 21 x basic learning

So basically you would end up with your passive advancement doing 2x as much exp as in learning tree. Correct?
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Old 07-14-2015, 04:12 AM   #6
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maybe glitch will correct me if im wrong but the skill specifically states "This skill increases the effect of all GROUP based beneficial gems by 25%" and sharpened steel aura to me is a solo based gem rather than group based.
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Old 07-14-2015, 01:17 PM   #7
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that is a common misconception because it is worded wrongly, it is to all beneficial auras
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Old 07-14-2015, 05:12 PM   #8
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So anyone confirms or denies?
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Old 07-14-2015, 09:04 PM   #9
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nore, Paladin bonus is to all beneficial auras.

Shared Bliss is for group based beneficial gems, which may include certain beneficial auras (like resists), AOE shield gems, and yellow snow heals.

Paladin since forever here and I can guarantee sharp does not get benefit from shared Bliss.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-15-2015, 03:00 AM   #10
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Huggles, so weighted steel gets +124% damage with unmodified reduction to attack speed when pally skills are maxd?
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Old 07-15-2015, 03:31 AM   #11
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http://forums.nodiatis.com/forums/sh...light=weighted
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Old 07-15-2015, 06:10 AM   #12
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making big 2h crushers with solid steel anvils rather than small hammer heads
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Old 07-15-2015, 04:45 PM   #13
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flame call is affected by shared bliss and thus the other melee beneficial auras are affected as well Huggles
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Old 07-15-2015, 05:32 PM   #14
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flame call is a group based aura the melee auras are not
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Old 07-15-2015, 08:43 PM   #15
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Quote:
Originally Posted by devil
flame call is a group based aura the melee auras are not
^. flame call appears over everyone's head. only the vile tomahammer does this for melee giving 20% melee haste that is actually group based
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Old 07-15-2015, 10:32 PM   #16
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Quote:
Originally Posted by King
^. flame call appears over everyone's head. only the vile tomahammer does this for melee giving 20% melee haste that is actually group based
melee aura gems are individual based......feel better? :P
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