Account Sharing
Old 03-05-2015, 11:22 PM   #1
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Default Account Sharing

In the past, you've said that while account sharing is illegal, you don't really mind it that much unless it causes other problems.

Currently, account sharing is being used, essentially, as botting.

Someone can play their toon a few hours a day and then have a friend play a few hours, and then another, etc. and this is being done by several people.

This means that the owner is only playing a few hours, and then their account is taking actions without their input for the other 20 hours a day. This is no different than if I were to develop a highly intelligent bot to play while I went AFK.

This is completely unfair to those of us who don't have bots or other people playing our toons 24/7, and it's against the spirit of the game.

The arena has several people who are doing this, gaining more rating than any single-player toon could hope to gain.

There really needs to be a line when it comes to toon sharing. Burning some RRT for a mate on vacation? I couldn't care less.

An organised system of sharing to play around the clock to milk the system and ruin the game for everyone else? That's upsetting.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-05-2015, 11:28 PM   #2
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pedro did this with the original arena system a while back didn't he? nothing was done then so little- no chance he will stop it this season
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Old 03-06-2015, 01:08 AM   #3
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If I have money I hire kids to play for me 24 houres per day. For farming need to buy tc's.
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Old 03-06-2015, 01:14 AM   #4
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i figured fior would comment since i mentioned pedro..but he didn't mention unbanning them
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Old 03-06-2015, 05:51 AM   #5
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Quote:
Originally Posted by Fior
If I have money I hire kids to play for me 24 houres per day. For farming need to buy tc's.
Did you really just admit that you pay kids to farm your account for you?

...

I can't even...
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-06-2015, 06:16 AM   #6
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We're not against putting things in place that would help level the playing field between normal players and account sharers, but it would have to be something rather straight-forward like a weekly cap on the amount of arena matches, etc, so that 1 account can't be played more than is feasible by a single person going on a hardcore gaming binge.
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Old 03-06-2015, 06:46 AM   #7
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Quote:
Originally Posted by Glitchless
We're not against putting things in place that would help level the playing field between normal players and account sharers, but it would have to be something rather straight-forward like a weekly cap on the amount of arena matches, etc, so that 1 account can't be played more than is feasible by a single person going on a hardcore gaming binge.
that would be interesting and would help the average player have more of a chance
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Old 03-06-2015, 06:57 AM   #8
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if arena did not require such an excessive amount of time to be put in to potentially place near the top then this wouldn't be such a problem.
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Old 03-06-2015, 07:43 AM   #9
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If people weren't toon sharing to arena around the clock, they would have much lower rating and the rest of us could better compete in a reasonable amount of game time.

How about a gradual slow down in gains after x fights per day?

No real point queuing 24/7 for 0.1 rating per fight, but if you are a hardcore nodder and want to keep going there is still a small reward while not banjaxing arena for those of us who only log our own toons.

Foughts?
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Old 03-06-2015, 08:20 AM   #10
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that seems like a nice idea enduir. support :{
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Old 03-07-2015, 01:38 PM   #11
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Quote:
Originally Posted by Glitchless
We're not against putting things in place that would help level the playing field between normal players and account sharers, but it would have to be something rather straight-forward like a weekly cap on the amount of arena matches, etc, so that 1 account can't be played more than is feasible by a single person going on a hardcore gaming binge.
Please do that
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Old 03-07-2015, 05:53 PM   #12
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Quote:
Originally Posted by Glitchless
We're not against putting things in place that would help level the playing field between normal players and account sharers, but it would have to be something rather straight-forward like a weekly cap on the amount of arena matches, etc, so that 1 account can't be played more than is feasible by a single person going on a hardcore gaming binge.
I think a weekly cap based on win/loss % would be best. Something like 150/%loss.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-07-2015, 07:33 PM   #13
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I rephrase : If I have enough candy I hire kids to play for me 24 houres per day. And paying is better then nothing.

No time to playing Nod from three weeks. I'm not playing arena also... from about three weeks. I get no lose and no sorrow and noremorse.
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Old 03-08-2015, 09:22 PM   #14
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Endy's suggestion is a good one. Support.
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Old 03-09-2015, 02:40 AM   #15
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...just a fading, memory...
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Old 03-09-2015, 04:41 AM   #16
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Just cap it at 700 matches per week.

My 20 cent worth.
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Old 03-09-2015, 04:49 AM   #17
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Quote:
Originally Posted by SiSiX
So is a hardcore gaming binge defined as Nibbles or mine 20 minute "Daddy I'm bored, I want to watch a different movie and Timmy keeps touching me can we go play Nintendo?" ADHD binge or a South Korean 72 hour "dear god that man's dead but we didn't move him cause he paid for the booth for 96 hours" binge?


Personally, put a decreasing effectiveness on matches player per day after a certain point. Or...consider:

*Fours months into season 12, only 20 teams had 1000 or more fights in, and only 1 team had more than 2000 (2135) fights in. The # 1 team only had 1545 fights at that point.

*This season has already been tweaked. The starting conditions are no longer the same. Glitch changed the "rules of the game" if you will after play had begun.

*Regardless of what happens, or how things are tweaked, it is readily apparent that things as they currently are HEAVILY favor those already in the lead and with tons of time to dedicate to play, whether that is personal or through shared time. There is no ideal solution for this season.

I would suggest end this season, give everyone a couple of TC's for their trouble, and reset things with a couple of changes:

-Seasons are roughly 130 days or so, give or take a bit. The very top teams can maybe crank out 10-12 matches a day due to the way the ranking/match making system worked, limiting both tokens and the chance for rating gain. With that in mind..

-Bring back the original ranking system as implemented for this season, along with 5 tokens for a win, 1 for a loss. Keep the double tokens for a tie. Limit it to 15 or 20 ranked matches per day. (Assuming you won every single match, this is only 19.5k tokens for 15 matches a day)

-Allow unlimited UNRANKED matches per day after 15 matches, giving 3 tokens per win, no tokens for a loss, and 1 token for a draw. Adjust the "hidden" ratings so that losses here count for say 1/3rd what they normally would. This should prevent people from throwing matches, but still allow them to "farm" tokens for sufficient tempers.

-Pick some happy place as far as the level of unlock for tempers at the end of the season.

Seems like a reasonable win for everyone. We're not that far into this season, and by all accounts it's basically broken right now. This seems like a reasonable reset and fix.
Contrary to my previous statements, I think static limits on arena matches would not be beneficial to the community as it would cause long queue times.

My idea would be to have diminishing rating gains after a certain number of fights per day, as well as bringing back 5 tokens per win to encourage participation even as rating diminished in order to keep the queue lively.

For example, for the first 40 (actual number could vary) fights of the day, you'd get full rating. Then, for each fight after you get less rating (on a multiplier).

First 40 fights- Multiplier is 1x
Each additional fight, multiply by .95 if it is a win or .75 if it is a loss.
This means you can continue gaining decent rating if you are a strong character who wins most of their fights for a bit after your 40 fight limit, but you don't gain as much rating if you have a large number of losses.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 03-09-2015, 06:58 AM   #18
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Well I'm around 2k rating to keep it up i needed over 80 fights yesterday to cover 40 rating decay. When I meet one of those BM with shield it's a loss.

If i manage to win every other match at 0.89 rating gain (8/10) it's a lots of fights.

I assume s1 and s2 have it different.

If you penalize what we already have it will discourage lots of people.

On S2 top players rating falling down due all of them have to do 80+ fight a day to keep rating.


I would leave it the way it is. Glitch balanced it best way possible as it is now.

Toon sharing is bad but some hard core players deserve little something even if they not strongest one
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Old 03-09-2015, 02:06 PM   #19
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not really. use your time as a hardcore player to become a stronger one. arena has always been about strongest people win. no one could beat thorin's team really. so he won. season before same with brickk. i can't speak for seasons before that though since i didn't really enter
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Old 03-10-2015, 04:15 PM   #20
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guys glitch already said this arena is win by participation only doesnt really matter how strong you are or how weak the more you queue the more you win ,you lose you queue again till you win simple.if you dont have time then you dont have time then ur not a hardcore player who can always be in nod . and to those who toon share to do arena ur just cheating cause if you dont have time to arena thats your problem not anyone elses and you shouldnt have people log you to arena for a prize that is clearly meant for someone who has there own toon an participates , if you dont have the time you dont deserve the prize
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