Maximum Gold Multiplier
Old 01-12-2015, 12:04 PM   #1
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Default Maximum Gold Multiplier

I was once informed, and I cannot remember from whom, that you cannot exceed 100% bonus to chest gold amount from items, potions, runes, and beast bonuses.

I've searched through the forums and been unable to locate any post by Glitchless related to the matter. Would you mind confirming or denying this 100% limit?
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-12-2015, 12:44 PM   #2
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No limit. Sounds like a confusion caused by the 100% cap on beast bonus.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 01-12-2015, 02:08 PM   #3
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Quote:
Originally Posted by Glitchless
No limit. Sounds like a confusion caused by the 100% cap on beast bonus.
Thank you.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-02-2015, 02:40 AM   #4
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are you sure?? because i tested once with 2 people each with 100% beast gold bonus, but with different abundance potion/rich runes etc ... and both were getting exactly the same amount of gold.

so i though that gold bonus limit was reach already due to the 100% beast gold bonus.
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Old 02-02-2015, 11:25 AM   #5
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You tested one of the most random things in the game once with 2 people, you probably don't have statistically significant results.

There is no cap.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 02-02-2015, 11:43 PM   #6
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well i didnt mention but both toons were grouped together and farming on same square (so they get the exact same base gold for each fight which is then multiplied by all gold bonus increase) ... and it was tested not on only 1 fight, but during the entire beast gold bonus time. and we were getting the exact same gold amount during that time for each fight (except for the random gold rushes of course). then when beast gold bonus ran out, we started to get different amounts.

is that statistically significant enough?
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Old 02-03-2015, 12:54 AM   #7
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Yes, that would be statistically significant since there's not really any randomness there. It's possible the two characters did not actually have the same beast bonus, however, which could have caused the confusion.

If you can show that it is not working right, we'll give you 10 TCs, because having taken a glance at the code, there is nothing that appears off.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 02-03-2015, 01:55 AM   #8
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i will try whenever i have the chance to get more than 100% gold bonus on 2 toons again ... that doesn't happen often unfortunatly
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Old 02-03-2015, 02:54 AM   #9
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I'll test it with the next beast. I can put rune on nibs but not opri to see if there is a difference.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
  Reply With Quote

Old 02-04-2015, 02:16 AM   #10
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__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
  Reply With Quote

Old 02-04-2015, 02:17 AM   #11
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Appears to be working.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
  Reply With Quote
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