June Patch is Here
Old 06-28-2014, 12:42 PM   #1
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Default June Patch is Here

Key Bindings Added
Default Combat Keys
1-6: Uses gem in corresponding slot if exists and is usable, else places your current draw gem in that slot. If CTRL is held down, it will remove the gem from corresponding slot.
A: Toggles Auto Attack
S: Toggles Auto Shot
D: Uses Primary Class Ability
F: Uses Secondary Class Ability
C: Uses Cleanse
E: Exits Looting

Default NonCombat Keys
W: Move North
A: Move West or Up when in Dungeon
S: Move South
D: Move East or Down when in Dungeon
F: Fight on Current Square or Enter Dungeon

All these keys can be rebound by right clicking on the normal mouse action involved (gem slots must be empty in this case). Tooltips will still show the default hotkey regardless of your binding, but you can always reset a binding to the default setting or rebind it if you forget what key you assigned.
Key bindings are character based. Once you set them for a character they will follow the character no matter what computer you access him/her on. Bindings persist through rerolls and perm deaths.
To make things easier for players with multiple characters, we have added a feature that allows you to copy key bindings from another character by right clicking their name and selecting that option. You can also easily reset all keys to default by using /copybinds Epicbeast
By default players will not receive client-side warnings when they press a bind key and it is too soon to perform the action so that they can hold a key down to have the action performed immediately when it is available without getting spammed with messages. You can toggle on Keybound Command Rate Warnings if you would prefer to get these warnings.

Care has been taken to ensure creatures can always attack before a player lands their first attack or gem cast in light of the recent binds since they allow you to turn on auto attack while still zooming in (though this merely queues the autoattack to begin the moment combat begins). Players are not meant to be able to hit and potentially kill a creature before it has a chance to deal some damage.

Autocasting
Holding shift and clicking a gem slot will toggle autocasting. Toggling autocasting is done on the primary cooldown which is 1.5 seconds, so it is not something you want to frequently be turning and off during combat. Likewise, gems cast via autocasting are on the primary cooldown, just like when you cast them manually.

Class Changes
Jeweler buff, from 5-15% to 8-24% bonus to draw haste.
Trapper class ability now slows gem draws and pet attacks as well as ranged and melee.

UI Changes

Gem ranks are now written on the upper left corner of their icons to make juggling a pouch with multiple ranks more manageable.

A floating message now appears when changing equipment/pouch/rune sets.

Encumberance number changes to purple when you reach critical mass.

Some corrections have been made to the way commas are added to numbers in the fight interface.

Overgen and Hypergen look slightly different now.

New Epic Skills

Aerial Dominion
For archers without a whip or shield equipped, this skill allows up to 50% of your megacrits to deal quadruple damage instead of double damage. This epic skill requires 100x normal experience to level and is not affected by PK or boon bonuses.

Deft Finality
This skill increases draw haste for staff users (and non-staff users at half the effectiveness) who have five or more gems in play. The more gems in play the greater the bonus. This epic skill requires 100x normal experience to level and is not affected by PK or boon bonuses.

Gem Changes/Additions

Rule of Law draw haste buffed to 33%
New epic gem line added to loot tables.

An LG will be lurking about in an hour or so.
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Probability
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Old 06-28-2014, 10:13 PM   #2
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Default

v1.391 Changes
Either Alt or Ctrl can now be held down to discard a gem that is in play. Using alternate may be the better choice for people who want to rebind their gem keys, as the way Java handles input is different when Ctrl is held down and may not work with rebinds. Both should work with the default bind of 6 for the 6th gem slot now.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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