Old 06-03-2014, 09:35 PM   #61
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Quote:
Originally Posted by Akilthedestroyer
I find that a liiiiitle too powerful and exploitable.
People will deliberately decrease cnc and dex just so that they can get parried and then do super high damage next turn when they actually hit. >.>
(stupid... but yeah....)

Not really lets say resist x5 will stack you with 50% extra dmg. Given you do 1000 dmg per hit - instead 5000 you do 1500 - mana/energy is gone anyway - you will just see higher hits from time to time that would be excited.

And of course it could be capped at max 2x or something
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Old 06-04-2014, 12:59 AM   #62
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be able to control multiple toons in just one tab/window. this would help a lot for people who have tons of alts
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Old 06-04-2014, 04:05 PM   #63
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Change Epic and LG beasts so that a single group of strong people can take them from 100% hp to 0%. Reduce their HP dramatically, as well as their max damage. Make them have classes. Make them regen and heal. Ignore some of the limits that players have like number of weapons and number of pets (so you could have a quad-kok whipping beast with 4 stalkers if you wanted). Make it so that beast automatically heal to the nearest 25% increment rounded up (25%, 50%, 75%, or 100%) upon killing someone. Make it so that you have to do significant damage to the beast (10%) to get bonus upon dying. Make it so that killing a beast grants you 100% beast gold bonus.

And make beasts appear more often, especially LGs. People want new LGs in the game, even if they aren't the ones who get the beast kill and the new LG.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 06-04-2014, 07:24 PM   #64
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I like your suggestion huggles but think that it would mean the first strong team to face it would get the kill. The current system makes it pretty much luck of the draw which is probably most fair for legendary items. However I think that another beast with the characteristics you described that doesn't drop any items and gives no gold boost (just bonus to epic hp at 1% per kill for this mini beast) and spawns a few times every day would be a fun addition.
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Old 06-04-2014, 08:55 PM   #65
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Quote:
Originally Posted by Oneangel
I like your suggestion huggles but think that it would mean the first strong team to face it would get the kill. The current system makes it pretty much luck of the draw which is probably most fair for legendary items. However I think that another beast with the characteristics you described that doesn't drop any items and gives no gold boost (just bonus to epic hp at 1% per kill for this mini beast) and spawns a few times every day would be a fun addition.
There would be some luck aspect to it; there would always be a good chance for the beast to kill the entire team. A good team might get it down to 10% and then die, and then a subsequent team could finish off the last 25%. It'd be based on who is the best, not who is the luckiest in the queue (or who is best at CBing to manipulate queue).

Also, Glitch can break the rules and give it something like level 200 vengeful strike so it would do 50% more damage when it's low hp. to make it slightly more random.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 06-04-2014 at 09:03 PM..
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Old 06-05-2014, 08:28 AM   #66
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A good one i think... If someone rerolling, all items to become un-sb. All players can sell old items and to be able to buy new weapons and/or armor, according to the new class of warrior that they have chosen.
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Old 06-05-2014, 08:31 AM   #67
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That's abusing Re-roll Fior. I mean, there already exists a way to let you keep ALL your items if you wish after a re-roll. Making it so that all your items become un-sb... I don't think it's fair at all.
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Old 06-05-2014, 08:41 AM   #68
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I think maybe will become enough fair, to un-sb items, if pay more then 5 TCs for rerolling :P
Well... must be an option to do that. If reroller don't need to keep items, no need to pay 5 TC's. If reroller want to keep items must pay 5 TC's, then... why not for those wich choose to un-sb all items must pay about 5-10 TC's more in rerolling mode ?

Last edited by Fior; 06-05-2014 at 03:42 PM..
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Old 06-05-2014, 01:54 PM   #69
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Make some kind of bonus for TC purchases made with IRL money. Maybe this would give an incentive for more people to do so, adding more tc's to the game and hopefully dropping the AH price which would help out the new players, who often leave because they feel it's hopeless.
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Old 06-05-2014, 07:09 PM   #70
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I think that the UI could use a few enhancements. Also if there could be a system in place to organize the items in the stores?
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Old 06-06-2014, 08:09 AM   #71
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Raise to 95-100 cap lvl.
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More wandering bosses
Old 06-07-2014, 01:41 PM   #72
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Default More wandering bosses

A lot more epicbeast type mobs. Different kinds, levels, rewards. More frequent but less reward for the more common new types.

Last edited by orderr; 06-07-2014 at 01:43 PM.. Reason: -
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Old 06-07-2014, 02:43 PM   #73
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Why "less" reward ? More frequent and high reward
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Old 06-07-2014, 04:12 PM   #74
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Alternative way to get tempers other than arena. Or make it so you choose to not participate in season and you will get bonuses to drops or resourcing but will loose all tempers (reset to 0 for the season)
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Old 06-07-2014, 10:52 PM   #75
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If the arena admin options can be moved away from clan admin options it would be great idk about anyone else but I have almost left my primary clan a few times trying to leave arena que.
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Old 06-08-2014, 12:03 AM   #76
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...just a fading, memory...
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What was, was, and what will be, has yet to happen....

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Old 06-08-2014, 09:25 AM   #77
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I would like to see a piece of travel gear added that would force static location boss to happen...That way you could be in your arena group and still boss farm...Not have to leave arena group and get a low lvl in group to force the static boss to happen.
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Old 06-08-2014, 09:34 AM   #78
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This patch is scheduled for the 28th of this month.
We can verify the following additions will be made:
-A means to autocast gems or to bind gem slots to keyboard keys for easier casting. In general casting is a bit too click tedious, and the people who are having the most success are the ones who have the most legal macros (1 key press = 1 mouse click and no logic). We think this change will open the casting build option up to all the players, not just the ones who are good with macros. You'll still need to place gems into slots, it won't change caster farming to the same as melee.
-Encumbrance display color change when reaching critical mass.
-Warnings or prevention of sacing trophies that train a maxed skill.
-Addition of proper commas to numbers inside brackets and parenthesis.
-Clan mass messaging for officers that will work for offline players as well.
-A Legendary Beast
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Old 06-08-2014, 10:05 AM   #79
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More content.
The whole southern portion of the map has room for expansion, keep players reaching, aspiring.
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Old 06-08-2014, 10:17 AM   #80
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Quote:
Originally Posted by Cyress
More content.
The whole southern portion of the map has room for expansion, keep players reaching, aspiring.
be happy for whats he's already adding. he's got a lot of work to do anyway. if more things are to be added, then the release date could be postponed another few weeks.
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