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So, with the new quiver, perhaps it's time to look at this
Old 12-29-2013, 02:37 AM   #1
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Default So, with the new quiver, perhaps it's time to look at this

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Old 12-29-2013, 05:50 AM   #2
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Archer staff would be too much, can you imagine opening with bow and having the dd on the first slot and then casting like nothing dds or dots? would be by far the best PvE setup and of course the best PvP setup as well.

I can totally understand the temper problem knowing that DD Staff for sure has the worst defense skills and not only that we will feel that lack of HP even more later on with lvl 90 with extra HP on tempers and 2x , 2x from skills and epic player and etc , not to mention the lack on stats in bows and quivers pretty much having now MAX enchanting stones.

I cant ask or request much cause it would be theory crafting only so i need to test a lot more things now that i am back however i can say a few things:



-DD does not need a buff regardless how much more effort needs to farm and etc its whatever let the archer whippers or whipper archers or 2h have the lead on PvE and bosses and etc.

-Regeneration gems need an upkeep fail so they get forced to place some reg into mre and pre, dont dont limit your game play or strategy to wait over 3min to start trying to kill them. Those pets are too strong as well the Timmys.

-Deft recovery seems to be broken since i left and came back, you now can draw as fast as caster, making it nearly impossible with even little cnt, ac, mitigations, prevents,regeneration,block,deflect,growl,resist, etc for a caster to land a DD since they can absolutely draw the prevents or "anti caster gems" not even that, the majority (2/3) are blue so you can also replay them. and they cost little. so the caster either runs out of mana or time to defend or needs to split stats and add lots of recovery even though when they lack already stats.



My conclusion is that DDs or casters dont need a buff but in reality defense overall needs a nerf , instead the way to get out and more than anything because of regeneration and taunts was to add a damage bonus in PvP.

In my honest opinion there is absolutely no reason in arena to start with damage at all if you face a team that knows whats up, you can always go crazy on the mitigation bunkering your self into regeneration and tanky skills and wait for the timer to kick in for damage bonus and then switch to full damage to take down 1 target as fast as you can but... is that really what you want it to be?

Dont get me wrong i got kill in 1 second in arena boom 2h openers 12k hp done and game over, however it happens just because i let it happen but once it gets real everyone will think and bunker them self until damage kicks in pretty much.

Check the balance on 1vs1 more than 3vs3 and once it is well balanced even if is a dd caster vs a tank with shield or a regener vs a super high dps 2h you will get an arena that any possible combination of team could win ( you got the idea with legendaries already so you are on the right direction).

Just my opinion, also dont be afraid of nerfing things , sometimes indirectly nerfing aka buffing others is not ideal.
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Old 12-29-2013, 12:20 PM   #3
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Have to agree with San here, not to mention with the Max DPD Bowset + DD spam and its game over.. Absolutely no!
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Old 12-29-2013, 12:23 PM   #4
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Quote:
Originally Posted by SiSiX
-DD casters are no where near the highest DPS class in the game. NOT EVEN REMOTELY CLOSE. Neither are DoTs.
Who, then, is?
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Old 12-29-2013, 12:41 PM   #5
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Let casters wear bow and quiver but prevent them to wear arrow when equipping staff.

-or-

Make deft work only when staff is equipped.

and

make new pets and pet skills that would be related to gems.
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Old 12-29-2013, 04:36 PM   #6
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Old 12-29-2013, 04:46 PM   #7
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really there is a lot that come into play of why bms are better faster farmers and one reason is gear.. most BMs have 2 t2 lods which is a 10% chance to dbl attack then they have thraki bow for another 7%, now add all the chances to hit and skills such as worgen and its obvious why they are so op farmers. I could go on and on and on.......and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on

But I wont to spare me from looking anymore dumb than I usually do
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Old 12-29-2013, 04:49 PM   #8
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Old 12-29-2013, 04:52 PM   #9
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For all the concerns about extremely good archer/staff PvE and PvP, why not implement the condition that you can't autoshoot while wearing a staff? Fixed some problems doesn't it while allowing casters better defense via stats and hp via tempers. Balances the game out against toons that don't need mana/energy for sacrigenesis or to do dps like casters. Please let me know what you guys think.
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Old 12-29-2013, 04:56 PM   #10
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BMs are probably the most dominant build in Nodiatis at the moment for PvE....

With the introduction of LG pets and LoDs, the hit, double attack, bleed stacking, plus thraki, max damage gear paired with worgen, huge vamp possibilities, amazing utility skills, etc., BMs rule Western Nodiatis.

Lower level zones, they rival the farm speeds of the best casters. Deep black, they have no competition.

Survivabily paired with consistant DPS is a no contest decision anymore, PvE wise.

Perhaps a skill to avoid resists PvE for casters with a staff of up to 10-15% might make PvE more of an option for solo casters?

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Old 12-29-2013, 04:57 PM   #11
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...just a fading, memory...
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Old 12-29-2013, 04:59 PM   #12
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Solo farm speed != DPS
It may be related, but you can't take a pure DPS build into a solo fight vs. black mobs
For DPS, we're talking about the person you take along with your tank and healer to do maximum damage vs. a boss, beast, or in PvP. Are you saying that's a whip user?
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Old 12-29-2013, 05:00 PM   #13
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Rayzor, a BM/archer will dominate any caster with lower end farming :P just saying!


BUT, we cant leave poor melee out of the mix either... melee still is the slowest farming toon as for lower end or higher end, casters and bms take the cake on that. and ONLY because of regen melee now stands a chance in arena or pvp. melee still has the lower end of the bum hole... actually melee is the center piece of the anus, located right around the dingle berrys... Then there is the castors which is right at the base of the anus.. finally you got the BM's which are smack dead right in the warm comfy hole of things... As far as dps goes
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Old 12-29-2013, 05:02 PM   #14
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glitch hoodrat out performs paulodjohn during our end game beast defeats.... LOP/NAUTOLAN/HOODRAT dominates the beasts compared to what paul did as a OP castor.

If this answers your question
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Old 12-29-2013, 05:03 PM   #15
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substitute beasts for boss in that last comment :P
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Old 12-29-2013, 05:04 PM   #16
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My suggestion, which I've stated before, is to create a new, temperable, item-set for staffs, such as crystal balls, and wraps and other items, that have procs of their own or add to proc of staff. These could be just lg, or for epics too. Huge gold sink, and would alleviate some of the perceived imbalance of not being able to temper a bowset in addition to staff.
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Old 12-29-2013, 05:04 PM   #17
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Quote:
Originally Posted by Glitchless
Solo farm speed != DPS
It may be related, but you can't take a pure DPS build into a solo fight vs. black mobs
For DPS, we're talking about the person you take along with your tank and healer to do maximum damage vs. a boss, beast, or in PvP. Are you saying that's a whip user?
So, what you are saying is that caster should be a tag along in higher zones with a Tank/Healer, and BMs should still have full reign?

I would like to think my DPS rivals a caster in PvE, but no way to compare.

Let me put it this way: Not bragging, but I can do more SOLO than a large percentage of nod can do grouped. You think that is fair?

Run some tests, compare a DD caster resist % and crit % compared to geared BM crit/bleed and hit % and see what the damage different is in a 5 minute fight against a black monster and come back please and let us know. *ASSUMING TANK AND HEALER HAVE EVERYTHING COVERED*

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Old 12-29-2013, 05:06 PM   #18
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hoody your just a beast, go away.. no one likes you
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Old 12-29-2013, 05:06 PM   #19
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sisix its for u .......u dont post the real problem of casters!

the real problem is accuracy and dps is too low for dd , not matter what cnc you got even 1.1k
u still got ressit 4 in a row , means 25-33% success ( i talk about evrage to high mobs)
and then u got medium low dmg like 2-3k mostly somtiem 4-5k if u have the righ class..
in mean time archer can do 1 critical od 18k 3 shots , and bm can do like 14k openin , warior with 2h can do 8k -23k Caster dosent have bouns on opening and caster cant Collect tropies/essens
in middle of fight all others can do it so here caster loose again ,
and few more things but this r the bassis...

1. RESIST NOT 2. ENAF DPS 3. LOOSE TIEM ONTROPIES COLLCETIN 4. NO AFK FIGHT
5.
NO MULTI TOONS BENFIT... 6. NO BOUNOS AT OPEINI LIKE OTHERS WITH LIKE 10-20K
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Old 12-29-2013, 05:09 PM   #20
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OH SHIZ!!!! GLITCH HOLD ON A MINUTE!!!

Now I tried to get Paulo to try a dot pouch with all cnc against higher boss's but he wouldn't.. if he had done that I do think that maybe would of been better... according to just my thoughts and no proof *thorin logic* says that dots would dominate with a healer/Shield caster, a tank and a OP dotter
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