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Old 12-29-2013, 11:41 AM   #21
Zan
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Thank you, Glitchless
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Old 02-07-2014, 06:27 AM   #22
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Just curious, but what does this change mean for non whippers with stalking skill?
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Old 02-17-2014, 08:03 AM   #23
Zan
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Quote:
Originally Posted by Arucado
Just curious, but what does this change mean for non whippers with stalking skill?
I didnt consider this one, but if it was not changed, the formula would be

xDPS = (1+SS/100)*(1-0.5*SS/100), where SS is the Staking Skill

It was not supposed to affect the pet DPS in the end (double damage and double delay, meaning extra higher damage but not overall damage in a fight that lasts long enough), but the above equation has its peak at skill 50, with 12.5% extra DPS.

If it was changed, I believe any skill will give you a final multiplier of 1, so you'd get the same DPS.
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Old 02-18-2014, 02:32 PM   #24
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5% haste = hit 5% more often = 5% dps increase
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Originally Posted by Glitchless
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-04-2017, 10:22 AM   #25
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Quote:
Originally Posted by Glitchless
The stacking is cumulative without any loss of effectiveness. It would best be described as multiplicative, and to find the factor by which you multiply you do this:
100 / (100 + Percent Bonus)
So a 100% haste bonus is 100 / (100+100) or a .5 multiplier of your original delay. You can repeat the process with all your haste bonuses on the resulting delay, order will not affect it.
Quote:
Originally Posted by Glitchless
It's the same formula as in the quote above, but you're subtracting.
100 / (100 - 50) is 2. ie a 50% penalty to speed means your attacks take twice as long.
this outdates some stuff people have been saying for years then

like 2 whips for archer is x (50 in example) 50-25%=37.5 -25% = 28.125 ie 44% delay. so it actually is a flat 50.

and it was always assumed by majority of nod haste is multiplicative like a lot of things. any way you can put these in some sticky thread glitch?
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Old 02-08-2017, 09:04 PM   #26
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That's odd
So, it's not each whip provides 25% delay, but both whips provide 50% delay?
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