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hellram |
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04-12-2013, 09:57 AM
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#1
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Seer's BFF
chloe is offline
Join Date: May 2012
Posts: 674
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hellram
can someone help explain the maths of hellram to me
i have 3 pieces, two legs and a helm, but as far as i can tell, only one will go off per hit, and i cant seem to see the maths of how its added together, as it must each be calculated separately to decide on the amount of dam absorber you get (the helm is more than the leg) but if that was the case, you wouldn't you have a chance of two pieces going off in one hit?
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Quote:
Originally Posted by Glitchless
Honorable mention goes to Emiliastormrage, Roguetiger, Hustlerking, Chloe.
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04-12-2013, 10:03 AM
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#2
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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I think it is 17% chance for a hit to trigger a hellram, if fail it goes to the next (if any). If that fails it goes to the next etc etc. If you have a full suit it is a 100% chance that a hit will proc some sort of damage shield. By that logic since you have 3 out of 6 pieces half the hits on you should proc a shield of some sort.
EDIT: I just don't know in what order they are prioritized. I would assume highest shield to lowest shield (chest, helm, legs, arms)
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04-12-2013, 10:05 AM
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#3
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Seer's BFF
chloe is offline
Join Date: May 2012
Posts: 674
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i see, and i know the procs go off more than the normal 17% i just wasnt sure why it wasnt possible to get double proc from more than one item
ty for quick response
__________________
Quote:
Originally Posted by Glitchless
Honorable mention goes to Emiliastormrage, Roguetiger, Hustlerking, Chloe.
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04-12-2013, 02:02 PM
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#4
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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17% is an approximation. The real chance of any armor procing from an event triggered from being struck is 1/6. There are 6 pieces of armor, when you are hit you are hit in one of those pieces and that piece has a 100% chance to proc. That is why 2 never go off at once. This is the only mechanic that is based off of which piece is hit, however.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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04-12-2013, 02:08 PM
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#5
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Seer's BFF
chloe is offline
Join Date: May 2012
Posts: 674
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ohhhh thanks glitch
__________________
Quote:
Originally Posted by Glitchless
Honorable mention goes to Emiliastormrage, Roguetiger, Hustlerking, Chloe.
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12-01-2013, 08:33 PM
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#6
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Seer's BFF
chloe is offline
Join Date: May 2012
Posts: 674
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bump for dragosh
__________________
Quote:
Originally Posted by Glitchless
Honorable mention goes to Emiliastormrage, Roguetiger, Hustlerking, Chloe.
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12-01-2013, 08:52 PM
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#7
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Glitchless
17% is an approximation. The real chance of any armor procing from an event triggered from being struck is 1/6. There are 6 pieces of armor, when you are hit you are hit in one of those pieces and that piece has a 100% chance to proc. That is why 2 never go off at once. This is the only mechanic that is based off of which piece is hit, however.
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so samurai works differently??
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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12-01-2013, 09:12 PM
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#8
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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No. Different wording, same thing being explained.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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12-01-2013, 10:22 PM
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#9
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Glitchless
No. Different wording, same thing being explained.
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sweet. thanks 
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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