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Old 06-27-2012, 09:07 AM   #21
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level 85 , 124 dur, 2040 hp
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Old 06-27-2012, 11:06 AM   #22
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More level 85 data consolidation

Dur: 100 HP: 1671
Dur: 124 HP: 2040
Dur: 152 HP: 2447
Dur: 264 HP: 4093
Dur: 265 HP: 4107
Dur: 266 HP: 4121
Dur: 276 HP: 4263
Dur: 286 HP: 4405
Dur: 292 HP: 4490
Dur: 310 HP: 4743

On average, 14.62 health per Dur above 100.
At best, 15,35 HP/Dur
At worst, 14,05
No softcap detected from current data. The slope is nice and clean.
- I'll get to a formula that actually acts as if it was a clean slope in a few.

Again, from current data, the HP/Dur seems to slowly but steadily decrease with each and every point gained (the average between the best and worst values is .08 away from the true average, a quite insignificant less-than-1% difference)

Thanks again for everyone providing this data.

If anyone could give the data for level 85 with 118 Dur (thus giving me both the first and last increment for my current data with exactly 18 points), it would make my work that much easier
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Old 06-29-2012, 08:54 AM   #23
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Some algebra for you people

Z = Base HP/Dur at 124 Dur

Y = Base at 310 Dur

X = How much HP/Dur is lost with each point higher than the base

24Z +300X = 369
//The difference between 100 and 124 is equal to 300X (1+2+3+...24X) + 24 times the base number at 124 (the lowest among what's being calculated)

24Y +300X = 338
//Same here, but with the difference between 286 and 210

24Z +300X - 31 = 338
24Z +300X - 31 = 24Y + 300X
24Z -31 = 24Y
24Z = 24Y + 31
Z = Y + 1,29166

Over 286 Dur, the base HP/Dur changes by 1,29166
Or an average of 0,004516 per point.

This leaves us with Z = 15,318546
And X = 14,02687937

The numbers are actually VERY close to what was expected.
- The highest number averaged from 100 to 124 is slightly higher than the base at 124 itself
- Same goes for the number averaging 292 to 310 being slghtly higher than the base at 310

The base at 100 would be 15,42693

Hmm, upon further notice, the base at 264 would be 14.57, or close to 0.8 higher than expected...
If anyone can see something wrong with my math, please comment.
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Old 07-03-2012, 09:31 PM   #24
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Tomorrow I'll try and get some data at level 50 for dur for a range of ~ 100-300 dur if that helps, probably will just put in google docs with link as it would be a rather long list :P
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Old 07-04-2012, 08:17 AM   #25
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Quote:
Originally Posted by Mattidor
Tomorrow I'll try and get some data at level 50 for dur for a range of ~ 100-300 dur if that helps, probably will just put in google docs with link as it would be a rather long list :P
That will be a GREAT help, especially if you can manage to get either fixed (2-3 point) intervals, or all possible digits (overwhelming work).
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Old 07-04-2012, 05:36 PM   #26
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I forgot that I could not actually check my current hp until exiting stat distribution menu, which is a huge bummer and really does slow the process more than I expected

Anyway, even going through a small range of dur, it seems to follow a rather linear pattern of roughly 28-29hp per 3 points of dur:
Character Level 50
Dur HP
103 1017 -- Base, no armor or anything else on to affect stats
106 1046
109 1075
112 1103
115 1131
118 1160
121 1188
124 1216
127 1244
130 1272
133 1300
136 1328
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Old 07-04-2012, 09:33 PM   #27
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Consolidated data including Mattidor's new data plus more 85 data.

The 4th column is change in HP divided by change in Dur (from the previous row).

Quote:
Hmm, upon further notice, the base at 264 would be 14.57, or close to 0.8 higher than expected...
If anyone can see something wrong with my math, please comment.
Check out the new level 62 data. The numbers are all over the place. I have double checked and the data is correct.

I think we are seeing a rounding error, but not the final rounding. We've been assuming integer values of Dur because that's what our stats show. However the HP formula is likely using a fractional intermediate value for Dur (the un-rounded stat enhance and double bond values). I spot checked the level 62 data and I can somewhat smooth the curve using fractional values within the range of Dur +/-1.

For the 85 data, enter a Dur value of 151.5 and it smoothes out. Dur ranges of 151.5 to 152.49, and 263.5 to 264.49 can give the appearance of some pretty wild swings in hit points.

This is probably true of PST and MST as well.

To be honest I don't really care that much except out of curiosity. So far we are just seeing what we've known for years. It's approx 14 HP per Dur, which is close enough for anyone wanting to predict what adding or subtracting Dur will do.


Level Dur HP
1 88 20
1 89 21 1.000
1 90 22 1.000
1 91 23 1.000
1 92 25 2.000
1 93 26 1.000
1 94 27 1.000
1 95 28 1.000
1 96 29 1.000
1 97 30 1.000
1 98 32 2.000
1 99 33 1.000
1 100 34 1.000
1 101 35 1.000
1 102 36 1.000
1 103 37 1.000
1 104 39 2.000
1 105 40 1.000
1 106 41 1.000
1 107 42 1.000
1 108 43 1.000
1 109 45 2.000
1 110 46 1.000
1 111 47 1.000
1 112 48 1.000
1 113 49 1.000
1 114 50 1.000

2 100 53
2 103 57 1.333
2 104 59 2.000
2 105 60 1.000
2 106 62 2.000
2 110 67 1.250
2 113 71 1.333
2 114 72 1.000

3 100 73

4 100 92
4 101 94 2.000

5 100 112
5 101 114 2.000
5 102 116 2.000
5 103 117 1.000

6 98 127
6 99 129 2.000
6 100 131 2.000
6 101 133 2.000
6 102 135 2.000
6 105 142 2.333
6 106 144 2.000
6 107 146 2.000
6 108 148 2.000
6 112 156 2.000
6 113 158 2.000
6 114 160 2.000
6 115 162 2.000
6 116 164 2.000
6 117 166 2.000
6 120 172 2.000
6 121 174 2.000
6 122 176 2.000
6 123 178 2.000
6 124 180 2.000
6 130 192 2.000
6 131 194 2.000
6 132 196 2.000

7 99 149
7 100 151 2.000
7 101 153 2.000
7 102 155 2.000
7 103 157 2.000
7 104 160 3.000
7 109 171 2.200
7 110 173 2.000
7 118 190 2.125
7 119 192 2.000
7 120 195 3.000
7 121 197 2.000
7 127 210 2.167
7 128 212 2.000

8 105 182
8 106 185 3.000
8 129 239 2.348
8 130 241 2.000

9 106 205
9 107 208 3.000
9 108 210 2.000
9 121 243 2.538
9 122 245 2.000

10 117 255
10 118 258 3.000

11 108 252
11 109 255 3.000

12 111 282
12 112 285 3.000
12 132 345 3.000
12 133 348 3.000
12 138 363 3.000
12 139 366 3.000
12 149 396 3.000

13 125 348
13 127 354 3.000

14 119 351 2.950
14 120 355 4.000
14 145 438 3.320
14 146 441 3.000

15 119 374
15 120 378 4.000
15 121 381 3.000
15 122 385 4.000
15 123 388 3.000

16 126 423
16 127 426 3.000
16 128 430 4.000

17 136 485
17 138 492 3.500

18 147 554
18 148 558 4.000
18 149 562 4.000
18 150 566 4.000
18 151 570 4.000
18 153 578 4.000

25 128 648

26 136 715
26 138 725 5.000
26 140 736 5.500
26 142 747 5.500

28 133 749
28 134 755 6.000

29 151 878
29 155 901 5.750

32 192 1248
32 193 1254 6.000
32 194 1260 6.000
32 195 1266 6.000

40 145 1141
40 146 1149 8.000
40 149 1171 7.333
40 150 1179 8.000

50 103 1017
50 106 1046 9.667
50 109 1075 9.667
50 112 1103 9.333
50 115 1131 9.333
50 118 1160 9.667
50 121 1188 9.333
50 124 1216 9.333
50 127 1244 9.333
50 130 1272 9.333
50 133 1300 9.333
50 136 1328 9.333

62 295 3362
62 296 3373 11.000
62 299 3417 14.667
62 300 3427 10.000
62 305 3468 8.200
62 307 3489 10.500
62 310 3533 14.667
62 311 3543 10.000
62 316 3584 8.200
62 317 3594 10.000
62 320 3638 14.667
62 321 3648 10.000

71 1 18

80 366 5217
80 377 5361 13.091
80 384 5452 13.000
80 395 5596 13.091

83 310 4637

84 310 4690

85 100 1671
85 124 2040 15.375
85 152 2447 14.536
85 264 4093 14.696
85 265 4107 14.000
85 266 4121 14.000
85 268 4150 14.500
85 269 4164 14.000
85 270 4178 14.000
85 271 4192 14.000
85 273 4221 14.500
85 274 4235 14.000
85 275 4249 14.000
85 276 4263 14.000
85 278 4292 14.500
85 279 4306 14.000
85 280 4320 14.000
85 281 4334 14.000
85 283 4362 14.000
85 284 4377 15.000
85 285 4391 14.000
85 286 4405 14.000
85 288 4433 14.000
85 289 4447 14.000
85 290 4461 14.000
85 291 4476 15.000
85 292 4490 14.000
85 294 4518 14.000
85 295 4532 14.000
85 296 4546 14.000
85 297 4560 14.000
85 299 4589 14.500
85 300 4603 14.000
85 301 4617 14.000
85 304 4659 14.000
85 305 4673 14.000
85 306 4687 14.000
85 307 4701 14.000
85 309 4729 14.000
85 310 4743 14.000
85 311 4757 14.000
85 312 4772 15.000
85 314 4800 14.000
85 315 4814 14.000
85 316 4828 14.000
85 317 4842 14.000
85 318 4856 14.000
85 319 4870 14.000
85 320 4884 14.000
85 321 4898 14.000
85 330 5024 14.000
85 332 5052 14.000
85 336 5108 14.000
85 338 5136 14.000
85 344 5219 13.833
85 347 5261 14.000
85 348 5275 14.000
85 349 5289 14.000
85 351 5317 14.000
85 355 5372 13.750
85 356 5386 14.000
85 358 5414 14.000
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Old 07-05-2012, 07:25 AM   #28
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great info gurnison!

I will pay all redist costs for any capped player who can help fill in 100-250, please post here or pm Oprichniki/Nibbles in game. Do not PM Huggles.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

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Old 07-05-2012, 07:58 AM   #29
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I'm also doing this out of sheer curiosity. I don't even play Nod that much anymore.
What I do find interesting

You're right though, it does seem to even out to 14 per point at level 85. I'd still love one of the game's best tanks to show up and give his own 500 Dur HP score...

I also find the level 62 data quite puzzling... It seems to get some kind of burst every time Dur ends with a 9...
This is clearly not the case at level 85 though.

I was actually surprised to see that the HP/Level progression was linear (at about 19.5 per level)
I also now know that the HP/Dur is actually percentage-based.
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Old 07-05-2012, 11:15 PM   #30
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99 dur 1655 hp
102 dur 1702 hp
105 dur 1726 hp
108 dur 1795 hp
111 dur 1841 hp
114 dur 1887 hp
117 dur 1933 hp
120 dur 1979 hp
123 dur 2025 hp
126 dur 2070 hp
129 dur 2116 hp
132 dur 2162 hp
135 dur 2207 hp
138 dur 2252 hp
141 dur 2297 hp
144 dur 2343 hp
147 dur 2388 hp
150 dur 2432 hp
153 dur 2477 hp
156 dur 2522 hp
159 dur 2567 hp
162 dur 2611 hp
165 dur 2656 hp
168 dur 2700 hp
171 dur 2745 hp
174 dur 2789 hp
177 dur 2833 hp
180 dur 2878 hp
183 dur 2922 hp
186 dur 2966 hp
189 dur 3010 hp
192 dur 3054 hp
195 dur 3098 hp
198 dur 3141 hp
201 dur 3185 hp
204 dur 3229 hp
207 dur 3273 hp
210 dur 3316 hp
213 dur 3360 hp
216 dur 3403 hp
219 dur 3447 hp
222 dur 3490 hp
225 dur 3533 hp
228 dur 3577 hp
231 dur 3620 hp
234 dur 3663 hp
237 dur 3706 hp
240 dur 3749 hp
243 dur 3792 hp
246 dur 3835 hp
249 dur 3878 hp
252 dur 3921 hp
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Old 07-06-2012, 09:27 AM   #31
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Thanks a bunch Daer!

Some of the data does seem rather off (105 especially)

99 dur 1655 hp
102 dur 1702 hp 15,667
105 dur 1726 hp 8.000

108 dur 1795 hp 23.000
- Without the 105 data: 15.5
111 dur 1841 hp 15.333
114 dur 1887 hp 15.333
117 dur 1933 hp 15.333
120 dur 1979 hp 15.333
123 dur 2025 hp 15.333
126 dur 2070 hp 15.000
129 dur 2116 hp 15.333
132 dur 2162 hp 15.333
135 dur 2207 hp 15.000
138 dur 2252 hp 15.000
141 dur 2297 hp 15.000
144 dur 2343 hp 15.333
147 dur 2388 hp 15.000
150 dur 2432 hp 14.667
153 dur 2477 hp 15.000
156 dur 2522 hp 15.000
159 dur 2567 hp 15.000
162 dur 2611 hp 14.667
165 dur 2656 hp 15.000
168 dur 2700 hp 14.667
171 dur 2745 hp 15.000
174 dur 2789 hp 14.667
177 dur 2833 hp 14.667
180 dur 2878 hp 15.000
183 dur 2922 hp 14.667
186 dur 2966 hp 14.667
189 dur 3010 hp 14.667
192 dur 3054 hp 14.667
195 dur 3098 hp 14.667
198 dur 3141 hp 14.333
201 dur 3185 hp 14.667
204 dur 3229 hp 14.667
207 dur 3273 hp 14.667
210 dur 3316 hp 14.333
213 dur 3360 hp 14.667
216 dur 3403 hp 14.333
219 dur 3447 hp 14.667
222 dur 3490 hp 14.333
225 dur 3533 hp 14.333
228 dur 3577 hp 14.667
231 dur 3620 hp 14.333
234 dur 3663 hp 14.333
237 dur 3706 hp 14.333
240 dur 3749 hp 14.333
243 dur 3792 hp 14.333
246 dur 3835 hp 14.333
249 dur 3878 hp 14.333
252 dur 3921 hp 14.333

I've added the HP/Dur data to Daer's list.
I'll try to find a pattern within those numbers.
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Old 07-06-2012, 09:28 AM   #32
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There seems to be a pattern, but the numbers going lower and lower makes it quite blurry.

Last input of a high variable, followed by 5 increments of the same, followed by 1 slightly lower, followed by (this is where it gets blurry) 2 or 3 of the same as the above 5...
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Old 07-06-2012, 10:50 PM   #33
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Uodate incluing dur up to 453

I deleted the 105 and 152 entries, those appear to be wrong numbers. It's trending toward 13 per dur, but very very slowly. I think you'd have to get to very high values of dur to reach 12 per dur.

I'd like to see low values of dur. At level 85 I'm guessing it will trend toward approx 18 at dur=50 and 21 at dur=1.

99 1655
100 1671 16.000
102 1702 15.500
108 1795 15.500
111 1841 15.333
114 1887 15.333
117 1933 15.333
120 1979 15.333
123 2025 15.333
124 2040 15.000
126 2070 15.000
129 2116 15.333
132 2162 15.333
135 2207 15.000
138 2252 15.000
141 2297 15.000
144 2343 15.333
147 2388 15.000
150 2432 14.667
153 2477 15.000
156 2522 15.000
159 2567 15.000
162 2611 14.667
165 2656 15.000
168 2700 14.667
171 2745 15.000
174 2789 14.667
177 2833 14.667
180 2878 15.000
183 2922 14.667
186 2966 14.667
189 3010 14.667
192 3054 14.667
195 3098 14.667
198 3141 14.333
201 3185 14.667
204 3229 14.667
207 3273 14.667
210 3316 14.333
213 3360 14.667
216 3403 14.333
219 3447 14.667
222 3490 14.333
225 3533 14.333
228 3577 14.667
231 3620 14.333
234 3663 14.333
237 3706 14.333
240 3749 14.333
243 3792 14.333
246 3835 14.333
249 3878 14.333
252 3921 14.333
264 4093 14.333
265 4107 14.000
266 4121 14.000
268 4150 14.500
269 4164 14.000
270 4178 14.000
271 4192 14.000
273 4221 14.500
274 4235 14.000
275 4249 14.000
276 4263 14.000
278 4292 14.500
279 4306 14.000
280 4320 14.000
281 4334 14.000
283 4362 14.000
284 4377 15.000
285 4391 14.000
286 4405 14.000
288 4433 14.000
289 4447 14.000
290 4461 14.000
291 4476 15.000
292 4490 14.000
294 4518 14.000
295 4532 14.000
296 4546 14.000
297 4560 14.000
299 4589 14.500
300 4603 14.000
301 4617 14.000
304 4659 14.000
305 4673 14.000
306 4687 14.000
307 4701 14.000
309 4729 14.000
310 4743 14.000
311 4757 14.000
312 4772 15.000
314 4800 14.000
315 4814 14.000
316 4828 14.000
317 4842 14.000
318 4856 14.000
319 4870 14.000
320 4884 14.000
321 4898 14.000
330 5024 14.000
332 5052 14.000
336 5108 14.000
338 5136 14.000
344 5219 13.833
347 5261 14.000
348 5275 14.000
349 5289 14.000
351 5317 14.000
352 5331 14.000
353 5345 14.000
354 5359 14.000
355 5372 13.000
356 5386 14.000
357 5400 14.000
358 5414 14.000
359 5428 14.000
361 5456 14.000
362 5470 14.000
363 5484 14.000
364 5498 14.000
366 5525 13.500
367 5539 14.000
368 5553 14.000
369 5567 14.000
371 5595 14.000
372 5608 13.000
373 5622 14.000
374 5636 14.000
376 5664 14.000
377 5678 14.000
379 5705 13.500
380 5719 14.000
382 5747 14.000
383 5761 14.000
384 5774 13.000
385 5788 14.000
387 5816 14.000
388 5830 14.000
389 5844 14.000
390 5857 13.000
392 5885 14.000
393 5899 14.000
394 5913 14.000
395 5926 13.000
397 5954 14.000
398 5968 14.000
399 5981 13.000
400 5995 14.000
402 6023 14.000
403 6037 14.000
404 6050 13.000
405 6064 14.000
406 6078 14.000
408 6105 13.500
409 6119 14.000
410 6133 14.000
411 6147 14.000
413 6174 13.500
414 6188 14.000
415 6202 14.000
416 6215 13.000
418 6243 14.000
419 6257 14.000
420 6270 13.000
421 6284 14.000
423 6311 13.500
424 6325 14.000
425 6339 14.000
426 6353 14.000
427 6366 13.000
429 6394 14.000
430 6407 13.000
431 6421 14.000
432 6435 14.000
434 6462 13.500
435 6476 14.000
436 6490 14.000
437 6503 13.000
439 6531 14.000
440 6544 13.000
441 6558 14.000
442 6572 14.000
444 6599 13.500
445 6613 14.000
446 6626 13.000
447 6640 14.000
449 6667 13.500
450 6681 14.000
451 6695 14.000
453 6722 13.500
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Old 07-06-2012, 10:57 PM   #34
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I found the problem with the 62 data. Here's the corrected numbers. I don't use 2H weapons and didn't realize double bond affects tempers. So I was subtracting 62 for tempers instead of 78. It only affected the staff and the numbers from other gear were correct.

295 3362
296 3373 11.000
299 3405 10.667
300 3415 10.000
305 3468 10.600
307 3489 10.500
310 3521 10.667
311 3531 10.000
316 3584 10.600
317 3594 10.000
320 3626 10.667
321 3636 10.000


Quote:
Last input of a high variable, followed by 5 increments of the same, followed by 1 slightly lower, followed by (this is where it gets blurry) 2 or 3 of the same as the above 5...
You are just seeing rounding.
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Old 07-06-2012, 11:33 PM   #35
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I might have made a typo. I did my best to avoid doing it but if you think I did hit 2 instead of 1, or something like that, please let me know
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Old 07-07-2012, 12:36 AM   #36
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Not a big deal because we have enough numbers in that range. I assume you redistributed and it's not worth doing it again for just that number. I've messed up several times, but I had the running total in the spreadsheet so it was obvious as soon as I screwed up.

I really don't think we will find a final equation to calculate HP. There are too many factors and unknowns. The only thing we can do is make total guesses and then test it against the data. But we could guess forever without guessing right. I have an idea about the form it might take, but it's just a guess.

However we already know our current HP and can use 14-15 points per dur to get it very close. With 7-12K+ HP nobody really cares if it's off by 20 points.

BTW, did you ever figure out how to import text data like this into a spreadsheet?

Last edited by Gurnison; 07-07-2012 at 12:41 AM..
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Old 07-07-2012, 10:05 AM   #37
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Two things are known:
The health/Dur is percentage-based.
The number of base health is increased steadily by level.

If we can manage to find the percentage increase for a specific amount of Dur at a certain level, we might be able to find formula
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Old 07-08-2012, 05:02 PM   #38
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Well on the bright side this list will at least be 100% accurate for level 85s since that is where the data came from. It will be helpful for people planning their cap build.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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