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Deathflow question |
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10-07-2011, 05:43 PM
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#1
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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Deathflow question
Does Dark Patience boost deathflow, or merely augments the maximum value available?
Same question for outbreak? Does it boost deathflow damage?
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10-07-2011, 05:47 PM
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#2
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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It works like this. Increases your gem damage, then deathflow/outbreak take place. So say dark patience gives you a 25% damage, your formula for a deathflow outbreak is gem damage x 1.25 x 2 (for deathflow) x 1.25 (for outbreak). In the end it's all the same, cause you can switch any of those numbers around and they'll be the same.
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10-08-2011, 12:49 AM
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#3
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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deathflow is a static number added to the gem's damage, whereas the other skills are percentage-based.
I want to know whether it's (Gem*skills+static, or (Gem+static)*skills
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10-08-2011, 01:04 AM
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#4
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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generally its (gem+static)
id assume this based off of the way spike works with min before skills.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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10-08-2011, 09:44 AM
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#5
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Doesn't typically matter, because as a staff using caster your combined int and cnc should always be at least your base gem damage.
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10-08-2011, 12:27 PM
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#6
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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I wanted to know the optimal amount of Int/Cnc for such and such gem, to know how much MST I can afford.
If the base is added to gem before bonuses, then all I have to check is the gem's damage. If the skills go before, I have to add the skills to the gem damage before I know how much Int/Cnc I want.
This is what makes it important
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10-08-2011, 01:05 PM
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#7
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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The way it stood 5 minutes ago Deathflow was happening after everything except for item based DoT Dam % bonuses and Outbreak. After some consideration we have decided Deathflow should occur as the final bonus to maximize the importance of massing Int/Cnc. For this reason Deathflow will now be the final calculation for DoT's.
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10-08-2011, 01:09 PM
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#8
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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Thanks Glitch!
THIS gives a definite answer.
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10-08-2011, 06:43 PM
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#9
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Boss Hunter
Cyress is offline
Join Date: Sep 2010
Posts: 242
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So to maximize the damage we need to raise int+cnc to match or exceed the total damage after all calculations? Or does deathflow add a static base equil to the gem (assuming you have int+cnc > base gem damage) to the sum of the calculation?
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10-08-2011, 06:46 PM
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#10
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Boss Hunter
Cyress is offline
Join Date: Sep 2010
Posts: 242
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Nevermind, I read it about 6 more times and I figured it out =P
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10-08-2011, 07:13 PM
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#11
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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rofl. please dont hurt me more when we duel cyress :P
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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10-08-2011, 11:49 PM
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#12
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Temporarily Suspended
Ripple is offline
Join Date: Feb 2009
Posts: 211
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So before you used to get gem damage + Int/Cnc then the goodies
Now you get gem damage + goodies + Int/Cnc
This means you no longer get goodies on Int/Cnc
NICE NERF
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10-08-2011, 11:53 PM
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#13
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Boss Hunter
Cyress is offline
Join Date: Sep 2010
Posts: 242
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Quote:
Deathflow should occur as the final bonus to maximize the importance of massing Int/Cnc.
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So you are increasing the importance of int+cnc but reducing overall damage. Clever guize to a mathimatical nerf.
If this is the case, this will be the second time I have put much time and energy into a unique build to have it nerfed.
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10-09-2011, 12:21 AM
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#14
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Temporarily Suspended
Ripple is offline
Join Date: Feb 2009
Posts: 211
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Actually after thinking about this. Deathflow is like the Damange over time casters ability to get "Critical" Damage, and it's only 10% chance at that.
Critical Damage is X2 with all the bells and whistles. All classes are, well except for Archers with Mega Crit. How is reducing this balancing?
DD and other classes is 10% with gear boost. now that I see the Dragon tammer set can cause Quad cast that makes DD max close to 16,000 damage.
In short I disagree with your hasty action Glitch BAD move.
Last edited by Ripple; 10-09-2011 at 05:09 AM..
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10-09-2011, 12:41 AM
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#15
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Ripple
So before you used to get gem damage + Int/Cnc then the goodies
Now you get gem damage + goodies + Int/Cnc
This means you no longer get goodies on Int/Cnc
NICE NERF
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well ya' know those damn op dot casters need a nerf. you always see them sweeping arena matches and going open range pk
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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10-10-2011, 06:42 AM
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#16
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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I lol'd irl..
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03-25-2015, 02:44 AM
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#17
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Glitchless
The way it stood 5 minutes ago Deathflow was happening after everything except for item based DoT Dam % bonuses and Outbreak. After some consideration we have decided Deathflow should occur as the final bonus to maximize the importance of massing Int/Cnc. For this reason Deathflow will now be the final calculation for DoT's.
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Ironically this devalues int and cnc, as each point now adds 1 damage rather than the greater numbers it previously did.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
|
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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04-15-2015, 04:49 AM
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#18
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Gem Pouch Expert
marzus is offline
Join Date: Jul 2012
Posts: 428
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Good old times!
I only use cnc in order for my gems to go through resist. Actually I am even using stones with -int +cnc 
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04-19-2015, 08:14 AM
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#19
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Boss Hunter
Yadocxer is offline
Join Date: Jun 2012
Posts: 149
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Agree this is a Dot nerf.  It really does make a big difference in my dotting. Bad move imo, Glitch. What to do now to be a flexible caster? O' I got it. Carbon copy the up and coming Bow-caster.
Last edited by Yadocxer; 04-19-2015 at 08:31 AM..
Reason: adding to post
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04-19-2015, 01:53 PM
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#20
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Crab Defiler
Samhaine is offline
Join Date: Oct 2012
Posts: 85
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Dammit Yado.
Last edited by Samhaine; 04-19-2015 at 02:38 PM..
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