Deathflow question
Old 10-07-2011, 05:43 PM   #1
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Default Deathflow question

Does Dark Patience boost deathflow, or merely augments the maximum value available?


Same question for outbreak? Does it boost deathflow damage?
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Old 10-07-2011, 05:47 PM   #2
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It works like this. Increases your gem damage, then deathflow/outbreak take place. So say dark patience gives you a 25% damage, your formula for a deathflow outbreak is gem damage x 1.25 x 2 (for deathflow) x 1.25 (for outbreak). In the end it's all the same, cause you can switch any of those numbers around and they'll be the same.
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Old 10-08-2011, 12:49 AM   #3
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deathflow is a static number added to the gem's damage, whereas the other skills are percentage-based.

I want to know whether it's (Gem*skills+static, or (Gem+static)*skills
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Old 10-08-2011, 01:04 AM   #4
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generally its (gem+static)

id assume this based off of the way spike works with min before skills.
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Old 10-08-2011, 09:44 AM   #5
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Doesn't typically matter, because as a staff using caster your combined int and cnc should always be at least your base gem damage.
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Old 10-08-2011, 12:27 PM   #6
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I wanted to know the optimal amount of Int/Cnc for such and such gem, to know how much MST I can afford.

If the base is added to gem before bonuses, then all I have to check is the gem's damage. If the skills go before, I have to add the skills to the gem damage before I know how much Int/Cnc I want.
This is what makes it important
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Old 10-08-2011, 01:05 PM   #7
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The way it stood 5 minutes ago Deathflow was happening after everything except for item based DoT Dam % bonuses and Outbreak. After some consideration we have decided Deathflow should occur as the final bonus to maximize the importance of massing Int/Cnc. For this reason Deathflow will now be the final calculation for DoT's.
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Old 10-08-2011, 01:09 PM   #8
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Thanks Glitch!
THIS gives a definite answer.
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Old 10-08-2011, 06:43 PM   #9
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So to maximize the damage we need to raise int+cnc to match or exceed the total damage after all calculations? Or does deathflow add a static base equil to the gem (assuming you have int+cnc > base gem damage) to the sum of the calculation?
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Old 10-08-2011, 06:46 PM   #10
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Nevermind, I read it about 6 more times and I figured it out =P
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Old 10-08-2011, 07:13 PM   #11
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rofl. please dont hurt me more when we duel cyress :P
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Old 10-08-2011, 11:49 PM   #12
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So before you used to get gem damage + Int/Cnc then the goodies
Now you get gem damage + goodies + Int/Cnc

This means you no longer get goodies on Int/Cnc

NICE NERF
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Old 10-08-2011, 11:53 PM   #13
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Quote:
Deathflow should occur as the final bonus to maximize the importance of massing Int/Cnc.
So you are increasing the importance of int+cnc but reducing overall damage. Clever guize to a mathimatical nerf.

If this is the case, this will be the second time I have put much time and energy into a unique build to have it nerfed.
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Old 10-09-2011, 12:21 AM   #14
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Actually after thinking about this. Deathflow is like the Damange over time casters ability to get "Critical" Damage, and it's only 10% chance at that.

Critical Damage is X2 with all the bells and whistles. All classes are, well except for Archers with Mega Crit. How is reducing this balancing?

DD and other classes is 10% with gear boost. now that I see the Dragon tammer set can cause Quad cast that makes DD max close to 16,000 damage.

In short I disagree with your hasty action Glitch BAD move.

Last edited by Ripple; 10-09-2011 at 05:09 AM..
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Old 10-09-2011, 12:41 AM   #15
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Quote:
Originally Posted by Ripple
So before you used to get gem damage + Int/Cnc then the goodies
Now you get gem damage + goodies + Int/Cnc

This means you no longer get goodies on Int/Cnc

NICE NERF
well ya' know those damn op dot casters need a nerf. you always see them sweeping arena matches and going open range pk
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Old 10-10-2011, 06:42 AM   #16
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I lol'd irl..
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Old 03-25-2015, 02:44 AM   #17
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Quote:
Originally Posted by Glitchless
The way it stood 5 minutes ago Deathflow was happening after everything except for item based DoT Dam % bonuses and Outbreak. After some consideration we have decided Deathflow should occur as the final bonus to maximize the importance of massing Int/Cnc. For this reason Deathflow will now be the final calculation for DoT's.
Ironically this devalues int and cnc, as each point now adds 1 damage rather than the greater numbers it previously did.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 04-15-2015, 04:49 AM   #18
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Good old times!
I only use cnc in order for my gems to go through resist. Actually I am even using stones with -int +cnc
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Old 04-19-2015, 08:14 AM   #19
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Agree this is a Dot nerf. It really does make a big difference in my dotting. Bad move imo, Glitch. What to do now to be a flexible caster? O' I got it. Carbon copy the up and coming Bow-caster.

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Old 04-19-2015, 01:53 PM   #20
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Dammit Yado.

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