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New skill |
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03-10-2011, 12:31 PM
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#1
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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New skill
Riposte - Every point in this skill gives you a .5% chance to reflect 20% damage that you parry. At level 100 you will reflect the parried damage back half the time.
This would be a level 60 protection skill.
Examples
You parry an attack, you receive no damage and neither does the mob
You parry an attack, you receive no damage but the mob receives 50 damage (original attack would have been 250)
You fail to parry an attack and receive 250 damage
Thoughts? Ideas? Improvements?
Last edited by >.>; 03-12-2011 at 12:50 AM..
Reason: Added examples
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03-10-2011, 12:38 PM
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#2
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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lower chance and make it a mirror and i like it
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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03-10-2011, 01:10 PM
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#3
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Guest
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Quote:
Originally Posted by thatperson
lower chance and make it a mirror and i like it
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03-10-2011, 03:20 PM
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#4
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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suggested many times before, including at least 2 times when I re-suggested it, but I'll support it.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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03-10-2011, 08:57 PM
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#5
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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33% or 25% when maxed? And by mirror you mean its like they attack themselves?
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03-10-2011, 09:39 PM
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#6
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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mirror is where they do damage to you but also do an identicle strike back at themselves 25% would prolly work well imo
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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03-10-2011, 10:19 PM
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#7
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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but then wouldn't that negate the parry?
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03-10-2011, 10:27 PM
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#8
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Quote:
Originally Posted by >.>
but then wouldn't that negate the parry?
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hahah yea i was thinking the same
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03-10-2011, 10:33 PM
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#9
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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a flat out reflection would be OP unless it was like 10% chance to happen on a successful parry
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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03-10-2011, 10:37 PM
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#10
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Chances to parry are already very high and there is even an option to pick a 2nd class with more % to parry and not to mention the opness of shield users when they dont use a whip (dual parry).
I would recommend it to make it towards Kite.
__________________
My soul is continually in my hand: yet do I not forget thy law.
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03-10-2011, 10:45 PM
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#11
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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At the very most you can parry 49% (unless my maths are wrong) and 25% of that you will reflect the damage so in reality it is only 12.25% to parry AND reflect. That does not account for random luck or lack there of
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03-11-2011, 03:53 AM
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#12
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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Should be called "Counter"
And should deal a percent of your max DMG back if successfully parried.. Perhaps 20% or so at max. No Vengeance etc applied either.. Just regular skills, just 1 strike like a bloodlet.
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03-11-2011, 05:02 PM
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#13
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Gem Pouch Expert
Milkchan is offline
Join Date: Mar 2010
Posts: 318
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now that sounds good, jada.
but counters usually do far more dmg than a usual hit. see boxing. counters are pretty deadly there. combines movement of the opponent towards you and your fist towards his face. ouch.
so 20% is kinda..unreal..
edit: hmm..counter attempts fail sometimes tho..and then the dmg is on you..
i may relate skills too much to real situations..nvm^^
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03-11-2011, 05:04 PM
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#14
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Guest
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Quote:
Originally Posted by Applegreen
now that sounds good, jada.
but counters usually do far more dmg than a usual hit. see boxing. counters are pretty deadly there. combines movement of the opponent towards you and your fist towards his face. ouch.
so 20% is kinda..unreal..
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i like this^^ boxing counters are indeed extremely painful 
but i would support the idea though
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03-11-2011, 07:35 PM
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#15
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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But the chance of this messing up the entire PvP/PvE idea are rather large.. and the 20% I said was the chance of it happening at a max skill.
It would be a single blow (two in DW cases) just not have the benefits of Vengeance and/or Deathblow..
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03-12-2011, 12:51 AM
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#16
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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question
should the reflect be affected by their ac or be based off of yours since it was originally intended for you
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03-12-2011, 01:19 AM
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#17
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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I like this idea but didn't glitchless just implement a big patch designed solely to mostly prevent the use of reflecting skills/gems? This idea would undo that
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03-12-2011, 02:31 AM
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#18
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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Quote:
Originally Posted by hotshot64
I like this idea but didn't glitchless just implement a big patch designed solely to mostly prevent the use of reflecting skills/gems? This idea would undo that
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If you are referring to the skill Self Reflection, that only cuts that damage dealt back to yourself by 50% so even with this skill they can still hit for 10% max when it is reflected which is still a sizable amount considering how often parries can be done
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03-12-2011, 02:40 AM
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#19
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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"These changes are intended to make boss killing easier for people using what we would consider more legit tactics - that is actually dealing the damage vs. the creatures rather than relying on the super high damaging creatures killing themselves with reflective or devampiric damage."
Massive patch designed 100% to reduce the usefulness of reflective damage. I like the idea but it would completely defeat the purpose of that patch
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https://nodtools.net
Your comprehensive source for Nodiatis calculators and information.
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03-12-2011, 02:42 AM
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#20
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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w/ the skill u can still hit for 36.5% of max
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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