Spell combinations
Old 09-13-2010, 06:36 PM   #1
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Default Spell combinations

You should be able to use spells in a certain order to activate special attacks.
The special attacks are similar to class abilities but can be used by all classes.
There would be something like a 30 second cooldown between combination spells and something like a 90 second cooldown between casting the same combination spell twice.


Casting any red gem, then any grey, any red, any grey in that order could set off a fire shield (reduces damage from spells for 15 seconds with a small chance of reflecting spells)

White-Grey-White-Grey - Whirlwind(dazes and damages targets)

Black-Black-Green-Black - Corrosive cloud(damages you and your enemies but not your group members)
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Old 09-13-2010, 10:41 PM   #2
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I like it. will need a bit of tweaking so its not over powered but good.
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Old 09-14-2010, 02:18 PM   #3
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They shouldn't be impossible to resist like class abilities are. But quite "accurate" nonetheless.
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Old 09-14-2010, 02:28 PM   #4
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i like this idea but i would have to support a proc system where it would work only a % of the time and would need to have a skill lv'l'd up to increase the proc % ... on a side note the regener class could get a proc % boost and then they would have something decent to say about their class as well lolz
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