Old 04-21-2010, 01:27 PM   #61
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Originally Posted by sherman
I am a ****ing satisfied ****ing customer you god**** piece of **** you mother ****ing ***hat.

Go suck a **** you ***wipe while I **** your ***** of a ****ing cousin you ************************************************** *********************.

Yeah...sounds satisfied right?
now fill in the **** with "love"
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Old 04-21-2010, 04:55 PM   #62
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Quote:
Originally Posted by Misguided
NERF TEH SHIELDS......oh and while youre at it, NERF WHIPS

i agree totally with testudo being OPd, and anyone who has been PKd can attest, it is an unfair advantage that a lvl 10 can use a lvl25 shield with 25 testudo, the cap is NEEDED
100% agree i know my lvl 14 i was planning on getting a 25 shield and 25 testudo on so that i could do the massive damage from the bow and still win battles against PKKers with safety (had 25 blocking and almost 20 testudo :/)
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-22-2010, 03:48 AM   #63
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Originally Posted by Hunters Bane
Yes doctor I shot myself but its your fault for me pointing the gun at myself.

Thats how I see this post. Glitchless wanted to prevent damage shields so he put a cap on testudo so what. I'm not bitching about it. Testudo is op as it is with all the little lvl 10s running around with the lvl 25 shield n ****.
Strawman...
What would be a better analogy is if you went to the Doctor for a check-up and he said you were OK, but it turns out you had cancer.
Also since lvl 10s have about 500 hitpoints, anything more than Testudo 10 is a waste currently. So the little ones that pked you didn't do it cause of uncapped Testudo.
The thing is this is G's fault for not letting people know. And also I said that removing this cap is not the only way to go. Buffing AGI some is also good. Perhaps Testudo should be made 50 per lvl not 100 and then maybe remove cap.

Last edited by Komninos; 04-22-2010 at 03:54 AM..
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Old 04-22-2010, 04:43 AM   #64
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removing the cap would be one of the most unbalanced things possible ...if it was nerfed to 50 a lvl everyone would cry about it

buffing agi is needed imo but idt glitch is gonna do it
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-22-2010, 05:06 AM   #65
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we need more support in the Agi threads... thats all that is really needed *crosses fingers*
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Old 04-22-2010, 05:11 AM   #66
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*points to the 20 page what happened to the importance of agility thread* idt that it really helps any
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-22-2010, 05:25 AM   #67
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lol.. yah... i wish users could start polls
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Old 04-22-2010, 08:54 AM   #68
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Quote:
Originally Posted by thatperson
at level 50 with an almost full dur build i just barely cracked 2k hp
That's all? My level 37 has 2,629 hp.

EDIT: And that's not an all dur build. He has 142 agi and 144 cnt
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Last edited by God Stomper; 04-22-2010 at 09:09 AM..
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Old 04-22-2010, 09:15 AM   #69
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Quote:
Originally Posted by thatperson
removing the cap would be one of the most unbalanced things possible ...if it was nerfed to 50 a lvl everyone would cry about it

buffing agi is needed imo but idt glitch is gonna do it
That makes no sense. If I have 1000 hitpoints and Testudo 40 I get a 2000 strong shield. If Testudo was nerfed to 50 a lvl then I would still get a 2000 shield. Only uninformed gits would cry about it.
The cap could also be changed. How about 3x or 4x?
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Old 04-22-2010, 03:52 PM   #70
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really? only uninformed ppl would cry...if i had testudo the max my shield could use 6800 i would get 4000 if it were nerfed i would only get 3400 and i have low hp for my level as god stomper so kindly pointed out so the people who at lvl 50 have 3400 hp wanted their 6800 shield and only got a 3400 would cry not just uninformed people (btw find me someone with 40 testudo and only 1k hp please)


btw stomper my build is 93 1 54 52 defense distributed 1:2 cnt:dur so yea my hp is low cause of low defense
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-24-2010, 04:43 AM   #71
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I disagree. You're a DUR mostly char so obviously your Testudo will not be very limited. My whole argument is that AGI needs to be made less irrelevant compared to DUR by removing this cap to Testudo which favours DUR. Lowering the Testudo from 100 to 50 or 75 or whatever would make it less OP without an illogical cap on it that favours DUR.
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Old 04-24-2010, 04:56 AM   #72
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what part of low defense didnt u understand?
the cap for me doesnt really hurt any i have 2002 hp so i can only have a 4004 shield with a max testudo lvl of 68 so i lose what 2k shield which takes a whole of 5s to disapear but people who are full dur would get pissed if they didnt get as much bang for their buck as they originally thought they would be getting....look what people did when they found out about the cap? imagine if it was halved when they were actually getting the full benefit? prolly every shield user out there would quit nod...

you have yet to say something that makes sense in favor of what you are claiming tbh
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 10-23-2011, 04:19 PM   #73
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bump for recent discussion in civil, as this explains what they were asking.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
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Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 10-31-2011, 11:59 PM   #74
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soo...was there an end result/resolution to this or...
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Old 11-06-2011, 06:10 AM   #75
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Quote:
Originally Posted by Alesandra
soo...was there an end result/resolution to this or...
Yes. Everyone rerolled and stopped using shields.
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-13-2012, 04:06 PM   #76
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Bump, people are forgetting about the cap, again
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