Old 10-15-2013, 11:07 PM   #61
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It's theory in a nutshell is that you and all of Nod can repel an invasion against your local town in an effort to save what the humans have strived to repair since the "Orc Invasion." If you've ever played Dead Frontier it would be exactly like what they had there. you're given 2 to 3 hours to fight of the invaders and you have several different stronghold to defend. Church, Gate, Town Square and each one could boost a certain class. Church boosts casters, Gate boosts Melee, Square boosts BM's. Let the players assist one another instead of pitting them against each other.

Have a meter that keeps track of the orcs that have been killed and how many reinforcements they have available and base the rewards on those figures. Keep in mind it could be several towns at once, or just one in particular and plan accordingly.
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Old 10-16-2013, 12:27 AM   #62
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Old 10-16-2013, 08:45 AM   #63
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Whatever the developers want. I was hoping for once a week or bi weekly. But make it random to get people guessing and playing.
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Old 10-16-2013, 02:34 PM   #64
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it might be fun
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Old 10-18-2013, 12:11 AM   #65
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I'm not so sure the new players will appreciate being slaughtered by an invasion repeatedly lol!
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Old 10-21-2013, 08:21 AM   #66
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It's not hard to put a level restriction into an event like this. I'd suggest level 20 since thats when the first skill tier is opened and that's when you get dual wield too. Also they wont be level 90 like the beasts, they will be +4 and +5 your level. So if you're lvl 20 they will be lvl 24 and 25.



Also I've entertained the thought that you can incorporate Heroic Mode into this too. If you have heroic on and you're fighting solo it'd be 2vs1 and if you have a group of 2 it'd be 3vs2 and a group of 3 would be 5vs3. Idk I thought it'd be a fun idea.
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Old 10-22-2013, 12:45 AM   #67
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I really can't see anything as complex as the game basing mob levels on your current level happening given the level of complexity (or lack thereof) on which the game systems are based.
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Old 10-27-2013, 12:27 PM   #68
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If you're saying it'd be to complex of an idea to base mobs on your current level. Then keep in mind that's what this whole game is. Honestly it's not that difficult of idea unless you make it that way.



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Old 10-27-2013, 01:05 PM   #69
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Also I've incorporated all ideas with merit into the original post. If you guys want a more flushed out idea then go re-read it.
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Old 11-16-2013, 08:52 AM   #70
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Old 12-02-2013, 10:20 PM   #71
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Old 12-12-2013, 11:12 PM   #72
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Bumpity
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Old 07-05-2019, 11:06 PM   #73
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10. years. later
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