War length
Old 09-02-2009, 05:21 AM   #1
klippi
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Ok umm... Wars last way too long IMO. Can we enlarge how much RP is gained/loss with each casualty?
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Old 09-02-2009, 05:40 AM   #2
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I think it's ok as is.

Maybe to 'shorten' it, don't allow members to 'buy' RP once they are in a war? Farmed-only gold?

I think that would help reduce people forking out massive gold to keep their clans going a day longer


EDIT: Wait, I just had a decent idea. What if RP/ter/dom loss is increased at a higher rate following a number of kill in a row without loss?

Say for like first kill, 7k RP or w/e
2nd kill without loss on your side, you get 7k + a certain %, maybe 10%.
3rd kill 7k RP + 20%
4th kill 7k RP + 30%

I think it would encourage more killing in a row rather than killing once and hiding

Think combo kills

Last edited by Whiskeywarrior; 09-02-2009 at 05:43 AM..
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Old 09-02-2009, 05:45 AM   #3
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*ditched my own idea and uses whiskeys*
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Old 09-02-2009, 05:52 AM   #4
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Even 7k RP + 200% would be fark all, maybe cap it at like 500% . Once someone in your clan gets killed though, it goes back to the normal base amount leeched for a kill.

Would encourage more bloodbaths, even to stop your own RP being leeched at a massive rate
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Old 09-02-2009, 05:54 AM   #5
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Well the premise behind my idea is people are gonna kill and die from each clan. Raising the bar a little would only quicken the outcome.
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Old 09-02-2009, 07:25 PM   #6
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Agreed.

Wonder how many would be willing to 'have fun, cuz it's just a game' and push for this idea implementation.

Not many, I presume.
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Old 09-02-2009, 07:41 PM   #7
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A "Truce" function would be nice to end a war, instead of having to deplete the other clan's RP.
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Old 09-04-2009, 05:21 AM   #8
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Quote:
Originally Posted by klippi
Ok umm... Wars last way too long IMO. Can we enlarge how much RP is gained/loss with each casualty?
to shorten it your clan can buy more runes, kick and re-invite members...etc..
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Old 09-05-2009, 05:57 PM   #9
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Quote:
Originally Posted by Whiskeywarrior
I think it's ok as is.

Maybe to 'shorten' it, don't allow members to 'buy' RP once they are in a war? Farmed-only gold?

I think that would help reduce people forking out massive gold to keep their clans going a day longer


EDIT: Wait, I just had a decent idea. What if RP/ter/dom loss is increased at a higher rate following a number of kill in a row without loss?

Say for like first kill, 7k RP or w/e
2nd kill without loss on your side, you get 7k + a certain %, maybe 10%.
3rd kill 7k RP + 20%
4th kill 7k RP + 30%

I think it would encourage more killing in a row rather than killing once and hiding

Think combo kills
well iv had about 20 in a row... i like this!
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Old 09-05-2009, 06:40 PM   #10
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War should NEVER happen.. Why can't we all just kiss and make up..then touch dinks ?
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Old 09-05-2009, 06:44 PM   #11
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Quote:
Originally Posted by Duvofag
Why can't we all just kiss and make up..then touch dinks ?

This isn't Sparta.
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