So i ran out of rested time on my main account and i was just sitting around reading skills and stats and forums and i got the marvelous idea to make a unarmed character. Some positives to this would be i wouldnt need to spend any gold at all on weapons. I would have more trophies for other skills, and i would be doing something new and different that not everyone in nodiatis has done. So after alot of thinking and reading i decided it would be best to have the class be a gaurdian and level up 100% defense then move on to melee. As i started i noticed i have only been doing 1 damage each hit and i was wondering.
What stat actually affects total unarmed damage?
If anyone from the glitchless staff of someone that has tested this out could please reply with the correct answer i would be sincerely greatful
thats an awkward idea morrodin but why? even if you can get damage up you will probably have to group up for everything..... i think this game wasn't ment for unarmed as a possibility like some other games i have come across.
i would like to hear(or see) how this turns out once you get him up a few levels
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Dont mess with the Zoid, im surprisngly not that bad!
If you search on hand to hand combat or unarmed you'll find some info on it on these forums...
From what I remember, unarmed damage is from 1 to CharLevel so at lvl 10 the max you could punch someone for would be 10. This was before the patch that changed how damage was calculated, so STR would likely still have some effect in boosting your max dmg
Well I hate to point out such an obvious thing but... "Agility also play a major role in the lesser used (because only a fool goes into combat unarmed) hand to hand form of combat."
If you still want to try, then go ahead and make your monk, but just remember that you will be regarded as a fool by anyone who can read.
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