At first I had issues with this update. It had seemed that I was taking more damage from fully equiping myself it an armor suit that was a higher level than the mobs I was fighting (lev 14 armor fighting lev 12-13 mobs) and was confused that I was taking hard hits, and often. Getting the heals out still kept me at least at 75-80% hp, which is more than fine fighting oranges. When it really hit me that this update was fine is when the mobs finally started targetting my vamp, and not my archer (who is a level higher and has slightly higher AC). But this does raise an addition to the game i've stated and I'm guessing might already be in the works.
I think that there needs to be a way, whether it's class specific or a general skill, that you can either start off with or steal "agro" from the mob so that your "tanking" character can actually do just that. I'll use archers as an example here. You have to spend more on your weapon set than a warrior does, and even though your quiver has slight AC your warrior's shield makes it have so much more. I just seems to make sense that if you've spent money on getting a full armor suit and getting decent AC that you would have a way to put that to use, not just hope that you get lucky and the mob attacks you (obviously excluding soloing)
Just my two cents anyways, other than that I think the update is a good one.
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