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The Compiled List of Suggested Skills PT.C
Old 06-20-2008, 01:29 PM   #1
Somneil
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Default The Compiled List of Suggested Skills PT.C

Section C. New Gem Ideas
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First Note: It's already been mentioned that DoTs, Vampiric Auras, Haste Auras, and Taunt Gems are in the works.
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Armor Piercing Jab - Attack with a Piercing Weapon that ignores the opponent's armor. (or a certain amount of armor) (Camli)

Stunning Crush - Attack with a Crushing Weapon that has a chance of stunning the opponent for X seconds. A stunned opponent can't attack, use gems, block, or parry. (Camli)

Bleeding Slash - Attack with a Slashing Weapon that causes the opponent to bleed, dealing an additional X damage over Y seconds. (Camli)

Aimed Shot - An Archery attack that never misses, but deals half normal damage. (Camli)

Siphoning Strike - A Staff attack that saps some of the opponents Mana, replenishing your own. (Camli)

Disarming Lash - A Whip attack that disarms the opponent, causing their autoattacks and autoshots to stop for X seconds, if it hits. (Camli)

Slow/Snare - Decreases enemy's attack speed by a certain amount. (Somneil)

Blook Nuke - DD spell that costs HP (or some HP and some mana/energy) to cast (Somneil)

Blood DoT - DoT spell that slowly drains the caster as well (the loss of HP is part of the cost, making it cheaper mana/energy-wise (Somneil)

Delusions of Grandeur - (PvP)(illusion status) - Make opponent's HP bar always appear full to them. (Somneil)

Treasure Trick - (PvP)(illusion status) - Make opponents screen fill with pop ups of treasure chests (sometimes covering gem slots), which add gold to his total when clicked, but its a false reading (acts as a distraction to anyone not familiar with the deception of the spell) (Somneil)

StatusEffect Gem XYZAdInfinitum - your various different status effects (Somneil)

Pressure Gems - (PvP, PK, PKK) - these gems knock a random gem out of an opponent's action slots and back into their pouch (Somneil)

Lure Gems (Black, Blue, White, Green, Red, Gray) - when used replaces the lure gem with a random gem of its color from your pouch (Somneil)

Serendipity - summons a random DH or HoT gem from your pouch and puts it in play in place of Serendipity (Somneil)

Gem Heist - (PK/PKK) - Cost: Consumes the Gem Heist Gem - steals a gem from opponent's pouch and places it into your own (you must have an open slot in your pouch or the Gem Heist will be lost anyway) (Somneil)

Panacea (white) - Cure all status effects. (Somneil)

Arms to Doves (White) - Disables Auto-Attack/Auto-Shoot for all combatants for x amount of ticks. Gems may be used as normal. (Somneil)

Vitae Inversion (Black) - Switch current HP% with enemy, but only if they are within 10% of each other. (Somneil)

Berserk (Red) - Cost: all energy - unable to use any further gems for the rest of the battle and auto-attack/auto-shoot cannot be deactivated once Berserk is activated, increases melee/ranged damage and attack speed. (Somneil)

Dispel Illusion (Red) - Negates opponent illusion in play. (Somneil)

Doppleganger (Blue/Illusion) - Cost 50% total hp and x mana - creates a double of yourself in combat which will act as a decoy, your attacks and spell use will be divided between yourself and the double to further confuse your opponent. The doppleganger has an amount of hp equal to half of your total HP and will disappear if defeated. (Somneil)

Counterspell (Blue) - Negates the next spell cast by target opponent. (Somneil)

Aura Kill (Gray)(PvP, PK, PKK) - All auras in play are returned to their caster's pouches. (Somneil)

Dust to Dust (Gray)(PvP, PK, PKK) - All gems in play are returned to their caster's pouches. (Somneil)

Buff Gems - Increase stats like str, dex, cnc, int, agi, cnt, etc. for a few seconds in battle (add buff icons to sidebar in battle screen) (Somneil)

Debuff Gems - Decreases opponents stats like str, dex, cnc, int, agi, cnt, etc. for a few seconds in battle. (Somneil)

Seizure Buffs - Temporarily steal opponent's stats in battle and add them to your own. (Somneil)

Disease Aura: req. lvl 5 black magic, increases minimun damage of spells and weapons by 2 (Balork)

Plague Aura: req. lvl 10 black magic, increases minimun damage of spells and weapons by 4 (Balork)

Drain Blood: req lvl 3 black magic, deals 1 damage and heals 1 hp every 11 seconds, costs 2 energy (Balork)

Drain Life: req lvl 11 black magic, deals 2 damage and heals 2 hp every 11 seconds, costs 4 energy (Balork)

Dark Ritual: req lvl 9 black magic, converts 15 hp into 30 energy (Balork)

Unholy Ritual: req lvl 17 black magic, converts 30 hp into 60 energy (Balork)

Cantrips -- The term comes from Magic: The Gathering - spells that have a minor effect on their own, and then replace themselves with a new card draw. Basically, a spell with a very minor effect (minor damage, small heal like the regeneration gems, or a minor restore on mana/energy, etc.), a long-ish cooldown (10-20 seconds), but you immediately draw a new gem from your pouch after casting. Alternately, a simple gem draw spell, on a short cooldown with a moderate mana or energy cost that does nothing except refresh your gem draw. You could slot this instead of an aura or a real spell, and fill up your gem slots faster, at the cost of some mana/energy. (Camli)

Redraw - A gem type that allows you to redraw the gem in your draw slot. Low cooldown, low cost. Can only be used when you HAVE a gem in your draw slot, so you can change it, but not get a new gem when you have an empty draw slot. (Camli)

Shifting gems - Gems with a primary effect at a normal cost, but once used, they replace themselves with a random gem from your pouch. The new gem is on a short to moderate cooldown (3-8 seconds), depending on the level of the shifting gem, with more powerful ones giving shorter cooldowns. This is just to prevent a rapid-fire spell spam by filling your pouch with shifting gems. (Camli)

Gem Warp - Like the shifting gems, but a once-per-draw gem that replaces all currently slotted gems with random gems from your pouch, and places those gems on a cooldown, with more powerful gem warps giving a shorter cooldown. Higher level gem warps also put a new gem in your draw slot after casting. (Camli)

Transforming gems - Gems with a low to moderate cost, once per combat. When used, you are taken to your gem pouch screen, and you select the gem that it transforms into. The new gem replaces the old gem, and is placed on a 15 second cooldown (or less for higher level transform gems.) Auras selected this way don't function until the cooldown is up. The gem will not be drawn from your pouch for the rest of combat, but you won't get an escape gem, like if it was an empty slot. (Camli)

Filler Gems - Gems with no effect, and will not be drawn in combat. Allows you to reduce the size of your gem bag. Since you're capped at 3 of each type of gem, you can't have total control, but each time you reach a new level of filler gem available, you can reduce the size of your pouch by 3 more. (Say there are 5 types total in the game -- you can reduce your pouch size to 35 if you use all 5 types.) They also have the problem of being very heavy (metal lumps in your gem bag, 1+ rock each, so there's some drawback to using them.) (Camli)

Consume Magic: Returns all your active gems to the gem pouch, restoring some amount of mana and energy for each gem returned (itself included). Higher levels of Consume Magic restore more per gem returned. (Camli)

Gem Drain: Consumes itself and another active gem to restore mana and energy. Both gems will be disabled for the remainder of combat, preventing you from drawing them. Higher level Gem Drains restore more mana/energy. (Camli)



Edit: Added Debuffs, Seizure Buffs, and Serendipity
Edit: Added Camli's latest gems

Last edited by Somneil; 06-24-2008 at 10:33 PM..
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Old 06-20-2008, 02:56 PM   #2
Decker
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good work putting all those together Somneil.
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Old 06-20-2008, 11:04 PM   #3
Somneil
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No problem. Making lists and thinking of things like this is kind of an aptitude I have so I enjoy contributing it.

Ultimately my goal is just to help make this game damn amazing because I'm already in love with it.
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Old 06-21-2008, 10:10 PM   #4
spartanairborne
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A teleportation skill would also be awesome. but it would only take you to places you have been before to a certain distance in relation to your skill level.

another thing i would love to be able to do is use the main view like the map, to where i can move it around and everything. that would be awesome.
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Old 06-26-2008, 06:03 AM   #5
Jerome
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A teleportation feature wouldnt work in this game as walking from town to town is how you gain exploration exp.
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Old 06-26-2008, 06:08 AM   #6
Jerome
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Quote:
Originally Posted by Somneil
No problem. Making lists and thinking of things like this is kind of an aptitude I have so I enjoy contributing it.

Ultimately my goal is just to help make this game damn amazing because I'm already in love with it.
+1 dude for sure jeff is seriously on a winner here
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