Revised: Major Changes
Old 06-17-2008, 10:34 PM   #1
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,569
Default Revised: Major Changes

Higher Hit %
The default hit % is now 75% instead of 50%. Less missing will cause both you and creatures to deal more damage.

More Gold
Creatures are now going to drop a lot more gold plus gold rushes have been implemented where there is a small chance of getting even more gold. If you know what's good for you then you won't ever miss a treasure chest.

More Chests
Treasure chests now appear almost always. Teasure Sense has been changed to effect the % chance of getting a gold rush rather than the % chance of seeing a chest.

Less Boss Loot
To offset this increase in wealth from creatures bosses now only drop 1 item instead of the usual two items. There is a feature however that prevents you from getting too many of the same items in a row so you won't get a bunch of sleeves and have to cry yourself to sleep every night. By the same token you won't ever get a bunch of weapons in a row either.

Things To Come
It should be noted that other major changes are on the way but have not yet been implemented including random (but very rarely) item drops off of normal creatures. Also casters will get some powerful skills as well as a lot more gems to offset the advantage noncasters currently have.
  Reply With Quote
Reply



All times are GMT -5. The time now is 09:19 PM
Boards live since 05-21-2008