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Old 06-13-2008, 10:44 AM   #1
Thors Battlehammer
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Blame Falrin for giving me this idea =D All Char Stats for RPs go here so others can comment and make sure you are not trying to become a 'god' so this thread will help you shape your character statistics better and get him/her well rounded, just remember, everyone has an equal even those 'reborn kings' (Sorry Ehlmaris, had too )


http://www.ehlmaris.com/forum/viewfo...46830d69f71bb4 this link will take you to where there are plenty of Character backgrounds that can help you form you own Char and not get the community angry at you for getting details wrong or becoming too powerful, but please, no sexual content in the b/g's we don't want to scare off potential starters because of that.

Last edited by Thors Battlehammer; 06-20-2008 at 12:40 PM.. Reason: adding a char link
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Thor Battlehammer
Old 06-13-2008, 10:52 AM   #2
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Thor da Bastilon, currently known as Thors Battlehammer, was born in a warrior village but all he wished for was peace during his short childhood. As a young man he fell in love with a she-goblin and married her in seclusion, for months they would only meet up with each other alone keeping their lives separate from their clans. Once Droxiale, the she-goblin, found she was pregnant she demanded to have their child to grow in a home where there was no hiding from clans. He moved from his village into the woody valley of Draxnile Mountain, a residence of a goblin cityhive, and constructed a cottage to hide with his wife and unborn child.

Soon after the male child was born a goblin scout found Droxiale washing human clothing in the local stream. The scout reported his findings and brought an army of thousands to trample the cottage and steal back the she-goblin and her son, which they named Bartholomew. Taken by surprise, Thor had no chance to set traps or ready for such a large-scale battle, he was forced to flee as his wife and son were taken from their home and brought back to the cityhive.

Thor took refuge on a neighboring mountain range, which the freezing nights would have killed him if it were not for a healer dragon named Jacuel; the snow-white dragon kept him alive and took him to his own clan, which he knew could cost him his life. Upon finding that Jacuel had befriended a human, repulsed the elders of his clan and was dubbed the title ‘Dark’ for he was a ‘Nacrak’ or traitor to the clan and was banished for life for betraying the laws of the clan. They Joined their souls together, by sharing Jacuel’s heart with his chosen human companion, and made a blood pact by it that most human and dragon clans refuse to acknowledge as a partnership. They travel together in search of Thor's lost family, still searching for a way into the cityhive and finding somewhere to be accepted.

Along their way, they gained friends, and many enemies. Some think of Thor’s search is futile, but he refuses to listen and continues his search in silence. As he passes his guise of a fur trader off to other, he hides his century built skills of war and only lets them show when he knows his companions are in extreme danger.

When he chooses do so, he becomes a grand vigilante against many foes, though most of those he hunts are those thought of as legends or extinct creatures. His latest accomplishment was slaying a sadistic demigoddess, whose name he never learned, through that, he found ways to decipher the Draconic tongue into his own and twist spells around to do his every whim. The arts of White and Black magic deals no concern to him as long as the spells only harms his enemies or has no immediate consequences.

As time passed, a vampire witch granted him a mate to sooth his mind. A dragoness, just slightly taller then himself, her skills granted Thor to sire two more offspring. One male, colored a dark red, he named Pyris and one female, colored in a two-tone green named Debra. Though the sprat’s mother has not the skills to speak very clearly in Draconic, Jacuel and Thor’s slave seem to understand her fluently, Thor, on-the-other-hand, understands only her movements and emotions. He tends to let his emotions over his young to slide when there are others present, but he covets them greatly. Someday he plans to retire in a village where all refugees can live in peace and have his entire family live under one roof not having to worry about the extended family tearing them apart.

As his latest quest with his ally and friend, Lord Ehlmaris, he found himself being used by the higher forces and became a pawn of the gods to help destroy one of their own kind. After the climatic battle, Thor found himself enhanced with great power and his lord laying motionless on the cavern floor. He approached his lord and coaxed Ehlmaris to join the gods to heal from the great power he had to use from the final blow to the dark god and train to become a greater leader. At the foot of Clint, Ehlmaris’s successor, he and his motley crew roam the land and send back news from the growing pain of rebel forces on the kingdom borders.

Thor praised the gods as one morning he found that his mate and Clint’s sorceress, Lady Warbird, granted the dragoness with speech, now the two lovers enjoy their evenings talking and embracing each other. Thor even praised his own daughter for choosing a mate of her own, Diaracon. At first he tried to keep them apart, but he grew into the fact that it was true love and accepted him into the family.




Skills
  • Dead-eye aim--centuries of practice grants him amazing accuracy though not flawless
    Gut wrencher--his skill in hand to hand combat is quite impressive to most skilled warriors though his style is seemingly flawed to most blade-based warriors
    Fireball--He has the magic to slightly control the element of fire
    Quake--He has the ability to cause quakes to surround his enemies though he cannot control his own body temporarly
    Blitz arrows--the ability to grant his arrows with various abilities to help him in long range battle.
Equipment
  • Grand Ivory Bow--His bow is the one he made himself ages ago when he lost his first wife and guised it as a common wood bow
    Sliver short sword--He does not mention the name of his blade to anyone but the blade found him one cold night before he meet his dragon friend
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Jacuel the Dark
Old 06-13-2008, 10:58 AM   #3
Thors Battlehammer
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Jacuel is a white dragon, he grew up in a village within the Darislavian Mountains. Just as he was about to become mature, he wondered out one last time before his sprathood took on more responsiblities as a (in human terms) teenager, he found a frail human man laying in the snowpeaks. The man was near death as an apprenticed healer he knew that a common dragon stuck in the cold could last only a couple days while he did not know anything about humans. So he did the only thing he knew he could do to save a life and yet break every law in Draconic history, he shared his heart with the man giving him new life and a long lived one at that. Now they were partnered, they returned to his village and found that the dragon Alphas, the male elders that led the village, rejected them and cast them out and dubbed Jacuel 'Nacrak' which entitled him as the Dark one or traitor.
Now he travels with his human to the edges of the plane of existance and back while he searches for his long lost wife and son. He came to learn his own natural talents early on as they defended themselves time and time again. with his flame and Thors Battlehammer's arrow, they became near impossible to beat. Only one unnamed foe brought them down but released them out of luck.

Equipment
  • leather armor--worn only in large battles
    Medical/Herbal kit--as a healer this is his main necessity.
    Dragon Claws--a dragon's natural weapon

Skills
  • Flight--wings
    Flame breath--elemental power (a gift given by the gods some dragons believe)
    Medic--learned trait
    Tail whip--an instinctual defensive strike
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Thors Battleslave now known as Kate
Old 06-29-2008, 01:59 AM   #4
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(A Bright Era is before this actual stat list along with my others...)

Origin
Unknown

Age
between 18 and 28 years old

Skills
  • Deadly swing--Very deadly with any blade in hand
    Cook--Handy over the fire with almost any type of edible food
    Minor Healer--Can heal wounds and common illnesses

Magic Skills
  • undetermined

Equipment
  • two short swords Thor bought her when he found out she could defend herself
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Old 07-06-2008, 01:13 AM   #5
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Yeah... I would post all my character backgrounds here buuuuuuuuuuuuuuuuuut that would take too damn long and take up too much space. Just go to my old forums and check there if needed.
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Old 07-07-2008, 12:58 AM   #6
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aka the link in the begining post =D
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Old 07-08-2008, 05:40 AM   #7
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Name: Grimmjaw
Age: 30
Race: half human half elf
Class: Wizard
Biography: Was born into to a family of magic users (mother elf and father human) had a peacefull childhood and was sent to study at a magic school at the age of 15 and spent the next 15 years on learning about magic and its uses

after graduating from the magic school Grimmjaw decide to put his magical powers to use for making the world a better place and strarted to travel and do good and just deeds where he could

Magic spells:
minor fireball
lightning
magic arrow
minor heal
minor cure

Skills:
Staff combat

Equipment:
spellbook
iron staff
torch
travelers cape
Amulet of magical protection (protects from weak spells or reduce effects of strong spells)

weaknesses:
fragile body
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Old 11-26-2008, 02:15 PM   #8
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Name: Ketotsue
Age: ???
Race: Human
Class: Spellblade

Biography: Born into a noble family Ketotsue had all he could ever dream he even had a brother by the name of Vuxxa. After he had lived out his childhood the royal family deemed it time for him to forge his blade and tap into the familys ability to harness the strength of a spirit. After spending months in solitude forging his blade and claiming his spirit it was time to return home. When he got there he found Vuxxa had left to forge his sword and take hold of his spirit. Thinking it would not be long for his brother to return Ketotsue rested his bones from his long secluded journey only to wake to death screams and the smell of burning flesh. In the night the familys rivals invaded and struck the empire down Ketotsue was left alive due to his sleeping in the servents quarters. He awoke to find his spirits energy incomplete and after searching the grounds untill daybreak without finding not a soul left alive other then himself he began his journey to complete his spirits power and take his revenge by any means neccasary.

Magic:

dark fury -- extra speed for every kill for a limited time

spirit release -- release of the spirit ketotsue holds allows for a variety of spells

spirit release-lotis -- Aregetim shaters and the shards fill with spirit energy

spirit release-dark sphere -- shadows entrap the target

spirit release-doppelganger -- shadows take the shape and appearance of the target

Skills:
--mastery of self developed katana style known as kenshi
--energy search - develpoed through meditation allows for the searching of paticular energys

Equipment:
Aregetim - beloved katana self forged and reinforced with the energy of a spirit

Light plate armor - self forged tainted black for night time camoflauge

Black cloak - self stitched cloak from his life before meant to be seen as a royal vestiment

Quote:
Appears in:
A Bright Era; The Long Road; Regenesis

Last edited by ketotsue; 07-07-2010 at 10:30 PM..
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Old 11-28-2008, 02:57 AM   #9
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Hey everybody... especially my brother (Thor) who never bothered telling me about this forum...

Just check out the link at the beginning for my back ground... although I am thinking about revising it a lot, so it's bound to not be reliable. I'll post again soon.
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Old 11-30-2008, 01:21 AM   #10
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Name: Hellfire

Class: Swordsman

Race: Human

Age: 23

Background: He was born into a poor family in the middle of a raider infested wasteland. Everyday was a struggle for survival against constant attacks of small ambush parties, not to mention the dry heat of his home wasteland. He grew up learning the ways of the sword through his father. His father had once been thought to be the best sword fighter in the world when being cast out from society for being accused of murdering an entire village of innocents.

One sad and fateful day, a large raider ambush party was sweeping the area for anything they could possibly find. What they found was a sixteen year old boy with his mother and father. The father instinctively fought to protect his family from the raiders but fell with a fatal blow to the chest. The mother was raped and killed while the dying father could only watch in pain. The son, however, managed to escape the grasps of the raiders. The boy ran right as the father started to defend his family. The frightened boy never looked back as he heard the screams coming from his mother and the cries from his father.
The day after the raider attack, the boy returned home and saw two mutilated corpses that resembled nothing of his parents any more. The boy was struck with a sudden and great grief. He could do nothing but cry for several days. When he finally got himself together he swore revenge on all creatures that were evil in this world. He went to his father’s body one last time, said his final goodbyes, and took his father’s sword that the bandits had curiously not taken from his dead body. He looked the sword over and noticed that the name “Hellfire” was inscribed onto it.

The boy spent the next seven years trying to perfect the ways of the sword in solitude. When the boy thought he was finished with his training, he was no longer a boy, but a man. From that day forth, he would call himself and let others around him know that he will be named Hellfire in honor of his father.

Skills: Blade mastery – mostly self taught in the ways of the sword and believes himself to have mastered blade combat but is obviously very flawed.

Equipment: Leather armor and whatever he finds out in the world that he can carry.
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Vuxxa Sanctus, The Holy Faerlang
Old 12-03-2008, 11:15 PM   #11
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Name: Vuxxa
Age: ???
Race: Human?
Class: Spellblade

Background:

Born into royalty. Vuxxa gruadually became sick of the royal life. He wanted to be stronger, especially after an attack one day by a shadow demon on his brother Ketotsue. He knew he wouldnt be able to get strong enouph to fight something like that from just training 7 years and returning. After his brother left, he decided to leave in the night. He grabbed up the nessesary material to forge a sword and ran off into the forest. Far off in to the cold south close to some mountains he began to forge his blade. He forged a sword larger than one would excpect him to be able to handle.

He could smell war in the air from the mountains which he wanted to avoid he ran along the chain of mountians away from where he hear the noise of city life, which of course is where the war had to take place. He ran into the mountains, passing by a lonely house. He heard howling, not knowing what it was he hid in some caves, where he found a strange spirit, not human. He quickly sealed the spirit in his blade. He conditioned himself in the cold, training for years mastering the use of his sword the Haremkato. He learned many things and developed many skills through the years. He developed his energy sensing abilities and soon became aware of the large creatures living in the mountain, and he became use to their innate magic. Which the energy of permeated the air.

One boisterous night, through the sounds of the crackling flame and the sound of the rageing snow storm outside he heard marching. He looked outside and seen goblins combing the mountains. they saw him and tried to kill him, but he overcame them causing them to rethink searching that area, and they continued their search else where. Several days later he seen a dragon flee the mountains out past Vuxxa's range of sight. He left knowing things were getting too busy in that area. He left our into the forest miles from the mountain. He felt some sort of darkness before everything went dark.

He woke up, with no memory except for the memories of his skills and abilities. He wandered from place to place helping people, fighting off evil creatures and such, even loving, until she was killed by a mysterious group. He got info on this group, even foiling some of their plans. Years passed, as he fought, he noticed his blade was weaker than he remembered. His goals are to regain his memories, grow stronger, and protect others.


Magic:
magic counter-- can successfully disable enemy magic with his own magic of the opposite element, which also attacks the enemy.
spirit release--release spirit energy which allows Vuxxa to use various spells
spirit release-imbutaion-- can imbue spirit energy into his body, or anyone elses, for a boost in strength, speed, and agility
spirit release-light wave-- his sword can send a wave of light when swung
spirit release-unveil-- can reveal doppleganger's, tricks, traps, and anything else concealed
???--unknown magic

Skills:
Sword Mastery-- mastery over self tought sword style known as Lucertian style
energy sense-- ability to sense the unique energy signitures of every creature, alive or dead

Equipment:
Haremkato-- Vuxxa's self forged blade which has a spirit sealed inside
Light Plate Armor-- light blue armor Vuxxa obtained from an old abandoned elven village
Black Cloak-- a strange travelers cloak Vuxxa found in the dungeon of a demon

Weaknesses

1 May become weaker due to emotions of even proximity to a certain area or being due to the spirit within his blade(he can also become stronger due to this)
2 Can loose control of himself due to the emotions of the spirit within his blade
3 Plagued by possession by Choronzon, demon of chaos and lord of the Abyss.

Quote:
Appears in:
A Bright Era; The Long Road; Regenesis

Last edited by Vuxxa; 05-14-2010 at 12:06 AM..
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Old 02-17-2009, 07:23 PM   #12
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Name: Silmar
Age: 200 some
Race: Vampire/elf mix, sometimes called blue elves due to their deathly blue color
Class: Ranger

Background: born in the castle Armathin, his mother was an elf, his father a vampire, when he was young, his parents home was attacked by over wary villagers and the resident Paladins Guild. He was since raised by a strange mix of druids, travelers and adventurers, thus knowing much of the world. One of his masters was an archmage who gave him a wolf familiar named Aragoth, who can telepathically speak with him, however the archmage was slain before Silmar got the chance to learn the art. Silmar eventually learned the ways of the sword, and became a formidable Blue elf warrior. He often struggles with moral dilemmas of his kind, he is strongly rule bound by right and wrong, and is very thoughtful. His elf and Vampire blood have reacted strangely with each other, as a result, he doesn't need to draw blood, since his normal body is still alive, and technically not dead, and has its own blood as a result, and he ages extremely slowly due to the mix of races, however the sun makes him weak, not to the point of helplessness, but still very much when in broad daylight, at such times he relies heavily on the aid of Aragoth, whom he keeps often out of sight of most people, usually Aragoth can be found in generally the same area as Silmar, often scouting for the blue elf.
Silmar’s long sword, called Frostbite, can be made shockingly cold at will, and he can often use it to freeze an enemies wounds. Silmar uses snares and traps to capture animals instead of the bow and arrow, and then sells the skins to settlements to keep some extra money on his person, he also has numerous hiding places for his riches. Silmar can walk very quietly, and stays physically fit at all times, each day submitting himself to vigorous training so he can defeat any mercenaries that are sent to hunt him. He is easily beaten by magic or archery, since he has no armor or protection spells, however he does know limited herb lore. He also has a strict mental discipline, every day he puts a bowl of animal blood in his various rough dwellings, and every day he ignores it, overcoming his vampire instincts.

Silmar stats in short:
Weaknesses:
1. he must constantly battle his vampire instincts when in the presence of any other creatures, save for Aragoth.
2. He is weak in sunlight
3. He occasionally has low self esteem
4. He is easy game against Archery or magic, wearing no armor
Appearance: blue skin with unshiny neat shoulder length black hair, wears a black cloak, usually wears hood, looks to be about 20 years old.
Weaponry:
Sword Frostbite, which he has mastered the use of
Familiar Aragoth
Magic abilities: As of yet undetermined

Last edited by Perloo; 02-19-2009 at 09:48 PM..
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Kastus Prax
Old 04-08-2009, 01:34 AM   #13
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Name: Kastus Prax
Age: 29
Height: 5'11"
Weight: 320 lbs
Hair: Brown
Eyes: Hazel

Kastus Prax is a Ranger, that much is known for sure. Of his past less is clear. He simply walked into Castille one day, bought a bow and began a one man ware against the darkness. Kastus seeks out other like minded souls to push back the veil of despair that has enshrouded humanity for so long. He has made it clear that he will not abide the evils that plague mankind any longer.

Gear:
Handcrafted Yew Longbow
Leather/Brigandine Armor
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Old 04-08-2009, 07:54 AM   #14
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Name: Ute-Sarai Elsani'iyya
Age: Somewhere around 22.
Race: Human, but different race.
Class: Druid

Background:
Hailing frrom a different continent, one currently more stable and less monster-filled than this, Elsani is actually here as part of diplomatic ambassador/explorer team. This is somewhat bothered by the minor problem that pirates and hurricanes utterly destroyed the fleet, and now she is the only survivor.

A strange person in a strange land, Elsani has made it clear that the only thing she wants to do right now is finish her diplomatic mission and GTFO of this crazy, lush and eerily green place. Saving the world? Some other guys' job.

She doesn't believe in the gods of this land either. Although she pays pithy 'homage' to them, Elsani still is a firm believer in Teno-akt the Sun and Sky, and Arai-eno, the Desert and Moon. She is indeed of a different place, where the sun beats down rays of light in arid desert and mountain. Because of this, Elsani is more adapted to the desert climates of this...Nodiatis, and actually prefers to wear heavy clothing in response to the 'colder' times in this place.

Prior history? Elsani would like to make it clear to you that she simply doesn't care enough to tell you. It is only reserved for true friends.

Skills As a 'druid' class, Elsani is skilled in the manipulation of her environment (earthquakes, sand crush, ect), much more so than those here. She is also a good healer to rely on, having been able to do this since initiation at 14 years old. Elsani is also fairly good at taming an animal, although she does not have the knowlege to make it her own. This girl is a great slashing fighter, that being the only weapon her people knew how to create for a long, long time. Elsani is exceedingly nimble and fast, although this really only comes into play on the shifting sands of the desert. Finally, she is a naturally powerful de-enchanter/enchanter although this can be said of all people of her race.

Weakness (Uh, she has none! JK, JK) Elsani really has no experience with other sword methods of fighting, and also had little use for 'green' magic. You get where I'm going with this. Cold climates reduce her accuracy, power and speed as she is too busy shivering to notice that the monster she is fighting is currently kicking her ass. Elsani doesn't speak well. These languages have nothing in common with each other, and because of that her voice is heavily accented and slow, somewhat confusing. She also has the habit of taking things literally. Headshots are pretty easy to get, as per her culture Elsani cannot wear any headgear excepting the protectionless white hood on her head. Also, culture-shock. She doesn't like other people stealing, and will loudly call out for help even if it is one of her friends, and they need it to survive.

Abilities come later.
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Old 04-09-2009, 12:08 PM   #15
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Weapon
Akkasi-
A scimitar-like blade crafted especially for her by a friend, this weapon makes ample use of Damascan steel and thus is very light, quick cutting and sharp. Although it has a protected enchantment on it not allowing it to be sold or lost, it is still just an ordinary blade that can be broken like any other. It looks very plain excepting the wavy light and dark patterns on the blade and red-dyed cloth wrapped around the hilt.

Skills (Examples)
  • Slashing Expert-The only physical fighting style she knows is how to slash, and she knows it well. There are many techniques that she knows that would be unfathomable to other people.
  • Speed and Agility- Elsani is incredibly nimble and quick, able to dodge and duck with ease, her legs allowing her to skim across normally soft or unstable ground. She gets tripped up by obstacles on the floor, and isn't known for stamina.
  • Perception- Although unable to see as far as most, Elsani is more in tune with her sixth sense, and also can see things that are camoflaged or invisible to the naked eye. As part of this perception perk, Elsani can tell if a person is lying and deduce their feelings, although she uses them in the wrong way. A lot.
  • Survival- She can last longer in the sun, and is more strong than appearances would suggest. Can survive for weeks at a time with only a gallon of water and a small pack of meat.
  • Enchanting (Akat-Mato)- As a matter of fact, her entire race are naturally very powerful enchanters. This hidden power manifests as minor enchantments on items suddenly being broken when she is nearby. Since they are naturally very powerful, it is assumed that they are skilled at this. Almost all are not. Elsani is unfortunately one of those ones unaware of her ability.
Magic Spells Examples(She has a lot, it would be best to just show them later.)
  • Aris Noki -Draws loose particles from around a 45-foot radius and brings them together to grip or crush an enemy. Can also be used to form something, although that only lasts for an hour at most. This spell can only be used around 3/day.
  • Nekif Arat -Calls all animals within the area to come to her. The area depends on what the environment is. The more 'crowded' it is with non animal life, the smaller the range. Calling these animals doesn't mean they are friendly.
  • Agan -Draws water from the surrounding area and atmosphere to condense inside something that she points out. It really only works for her, since the usual yield is only about 1 cup, which only she can live on without needing another source.
  • Arai-shoka -Shakes and splits the ground under her enemy's feet by calling on her goddess. Occasionally it can create a large fissure that they will fall into. Not being in her native land reduces the effect greatly.
  • Entemi -Healing spell. It is a timed effect, as long as one is under the sun's rays for at least a full day he or she will regain health.

MOAR Weaknesses- She is very weak against blue and grey magic (psych magic), and doesn't understand the need for it. She says and takes things extreemely literally. Some plant-based creatures, especially dragons, terrify her since they are know as 'demons' in her land. She is sweet and clingy to the point of major annoyance, even to the tolerant people. Minor enchanted items near her have a 10% chance of having their enchantments broken.
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Old 05-03-2009, 10:31 AM   #16
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Pseudonym: Necronas
Birth name: Hadriel
Age: Unknown, appears 25 except for pale skin tone
Race: Appears Human
Class: Warlock

BACKGROUND
After burning his own mother to cinders as an infant, Hadriel was stigmatized by his town as an outcast and as an omen of ill fortune. He was marked with a scar over his left eye for all to see. As all tenage boys do, he fell in love with a girl and the two fo them talked in secret and Hadriel made plans for them to be married and leave so that they would never be seen by their families. The girl agreed enthusiastically, but her father soon discovered Hadriel's plan and killed her so that she would not shame his family by marrying "the Freak". Enraged, Hadriel let loose a warcry that shook the entire village and burned with a hatred so strong that his entire body erupted in flame. He burned the man's home, his wife and all his other children, and had him killed as slowly and painfully as possible, for his shreiks of pain were soothing sedatives to Hadriel. When he saw his love's bloody carcass lying on the floor, Hadriel had no tears, but instead burned with a fire so intense that, in a bloodrage, his fire burned so strong and his hatred so intense that he blacked out. By the time he was back to his senses, the whole village was ashes. He loved it.

For much of his life Hadriel wandered through the world, addicted to power, and restless for more. He learned more and more of pain, death and destruction, and even the arts of domination and regeneration to some extent. He was able to expetide the death of others easily and in many forms, and, as a trophy, he learned to halt his own. Thus he became known as the Necronas, the Lord of Death, both of his own and that of others. The darkness of fear spread farther than the fires of havoc, and often his reputation preceeded him.

Yet, Necronas grew bored of his life. He knew all he needed to know. He had little that he needed, or even wanted, that he did not have. He looked back at the savage, powerhungry addict that he was and, for the first time in his life, felt ashamed. He learned to civilize himelf, for in all his raids he had acquired much wealth. Fine dining, fine clothes, and discussions of philosophy, politics and economics became his life for much time. He met many beautiful women and took many to his chambers. Yet, even this became tiresome. Hadriel yearned to return to the outdoors, to feel the adrenaline of slaying and dying.

He yearned to be Necronas again.

MAGIC (far too many to mention, but here are a few examples)

Immolation - A cone of flame spews out of his hand, burning everything in its path.
Shadowbolt - Concentrated, solidified hatred in a projectile that assaults an enemy's mind, causing them to become both weak and plagued with nightmares.
Affliction - Causes the enemy to be swarmed by a whole host of potent diseases, weakening and damaging them.
Fear - Causes the enemy to see and hear what they fear most.
Rewind - Heals any injuries, but while doing so causes the target to feel the pain again.
Reanimation - Summons an undead servitor from a corpse.
Hellgate - Can communicate with and may even summon demonic entities.
Immortality - Does not age.
Supernova - A powerful, but long and costly spell. In the case that his life is in danger or if he feels a very powerful emotion, his body can burst into fire and burn everything around him. He is unable to control himself during the experience and usually goes into a coma afterwards.

EQUIPTMENT

Lightweight mythril chainmail
Black silk robes
Gold and silver jewelry
Soulstones (look like rubies)
Long, elaborate silver staff

Additional abilities:
Familiar in all high knowledge, from philosophy to politics
Fluent in all languages except orcish (orcs) and celestial (angels)
A skilled dancer, artist and poet
Resistant to black, red and grey magic, and slightly to piercing and ranged damage
Perfect nighvision

Weaknesses:
Extremely vulnerable to white magic, slashing and crushing damage
Lethargic in sunlight
No melee capabilities on his own (although can summon minions)
Very, very bad temper
Absolutely no patience
Falls into a coma after a Supernova
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Old 05-13-2009, 04:49 AM   #17
Neo
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nice avatar Thor
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Old 09-28-2009, 07:10 PM   #18
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Will be makeing another one of these to update my previous one and my new thread will kind of require it.
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Old 10-10-2009, 01:40 AM   #19
Ehlmaris
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Will be posting the profiles for my characters soon, as well as creating a couple new ones for new faces I plan on working in soon.
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Old 10-12-2009, 08:19 PM   #20
Reens
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Name: Reens
Age: 23
Race: Dragon Elf (half dragon, half elf)
Class: Paladin/Shape-changer

Origin:
Reens was born an orphan. She was taken into a nunery but displayed ability in battle and magical skill. She was then transferred to the Brotherhood of Virtue. Here, she learned to control magic and upped her swordsmanship to dangerously high levels. She was also the first female student ever. She quickly worked her way up from a lowly initiate to Norak the Virtious' top student. Now, works for a slightly more secretive branch of the Brotherhood.

Skills:
-Light spells
-ability to call forth weaponry from Brotherhood's arsenal.
-Healer
-ability to exorcise undead.
-The elixer of life-will never age.
Equipment:
-Lumini-her sword, was given to her by the god of war.
-Holy water-She never leaves home without some. 'nuff said.
-Silver-plated mithril armour.
-a Wood & Iron shield
-Travelling cloak which can make one dissappear.
-Golden Arrows and a bow made from the horn of Unicorns.
Weaknesses:
-Spiders
-snakes
-Mice, not rats.
-blue and Green magic-She was never taught how to use these to.

Skills:
-Light spells
-ability to call forth her weaponry from Brotherhood's arsenal.
-Healer
-
I'm not done.

Last edited by Reens; 10-13-2009 at 10:45 AM..
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